overte-HifiExperiments/examples/controllers
Anthony Thibault 8b979b67ee neruonAvatar.js: now sets rotations in correct frame.
The rotations from the neuron are effectively in world space and are deltas
from the default pose.

There still is an issue with the thumb, due to the missing joint from the Neuron.
The Neuron only has 3 thumb joints, not 4.
2015-12-24 17:16:49 -08:00
..
gamepad Incremental update to scripts cleanup 2015-01-06 15:47:25 -08:00
hydra Merge pull request #6177 from jherico/guns 2015-10-26 10:51:08 -07:00
leap Adjust avatar thumb root joint angle to look better 2015-12-05 16:26:21 +13:00
neuron neruonAvatar.js: now sets rotations in correct frame. 2015-12-24 17:16:49 -08:00
oculus cleanup username API from GlobalServicesScriptingInterface 2015-03-09 16:28:01 -07:00
RealSense Tidy up some scripts. 2015-01-27 11:04:50 -08:00
Spacemouse Spacemouse fixes 2015-11-04 00:49:40 -08:00
controllerMappings.js unified two ways to do the mapping in a single JS 2015-11-05 19:10:06 -08:00
handControllerGrab.js Fix left hand grab 2015-12-09 14:25:18 -08:00
handPosesDebug.js Fixing typo and review comments 2015-10-28 13:21:45 -07:00
reticleTests.js first cut at simulating mouse/reticle behavior with input contorllers 2015-12-15 13:59:22 -08:00
rightClickExample.js re-add this example 2015-11-06 22:55:33 -08:00
squeezeHands.js update to new trigger method 2015-11-24 14:00:23 -08:00
toybox.js update dhydra grab to grab near and far objects, and removed grabbing logic from toybox.js 2015-09-02 11:29:37 -07:00