Brad Davis
252a49eea4
Add a tracker and logging of memory allocated by the GPU library
2016-03-22 22:35:46 -07:00
samcake
24b26e3097
first few elements
2016-03-22 19:18:46 -07:00
Zach Pomerantz
64ced6ee04
Add comment explaining bare glGetError
2016-03-22 12:04:24 -07:00
samcake
9f4516da89
Working on batching the stereo
2016-03-21 09:36:16 -07:00
samcake
d05e23b278
Early work on batching stereo better
2016-03-16 18:35:07 -07:00
samcake
f3daa9e1c5
Fixing the lighting issue in stereo
2016-03-15 14:35:43 -07:00
samcake
fbc19ec74f
Back to the previous comuputation for the eye position in the hope to fix local lighting in stereo
2016-03-14 12:11:17 -07:00
samcake
a7f21d5fce
Clena up comments, ready to PR
2016-03-14 10:36:19 -07:00
samcake
3cf32b17be
Trying to fix the jittering issue, foound an extra matrix inversion that could be the source
2016-03-11 18:52:02 -08:00
Brad Davis
28103cf5ef
Migrate composition of the overlay and pointer to the present thread
2016-03-07 17:14:41 -08:00
samcake
5401149713
Cleaning the tlist of textures in the NetworkTexture and in FBXMaterial
2016-02-26 12:10:13 -08:00
samcake
3ee6f9d6f2
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-25 23:48:53 -08:00
samcake
96fb9c4466
cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures
2016-02-25 14:13:35 -08:00
Brad Davis
ef33d297e2
Fix framebuffer behavior when changing attachments
2016-02-24 19:57:00 -08:00
samcake
9d0803e6b8
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-23 09:33:54 -08:00
samcake
00782b0e76
GOing home, this is in the middle of adding the Roughness texture and potentially cleaning up the different compinations of shaders regarding the material textures
2016-02-22 18:19:36 -08:00
samcake
39a7852979
MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
2016-02-19 18:43:07 -08:00
Zach Pomerantz
791d295578
Move paint shader functions to Paint.slh
2016-02-19 11:48:44 -08:00
samcake
b88501784c
Making progress toward the PBR material
2016-02-17 18:47:52 -08:00
samcake
7cb0108457
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-01 15:17:58 -08:00
Atlante45
ad215f23c6
Deactivate SSBOs for now
2016-02-01 22:41:01 +01:00
Atlante45
5ac0350993
Don't fall through in switch case
2016-02-01 18:50:01 +01:00
Atlante45
52885545ea
Use feature name for ifdef
2016-02-01 18:50:01 +01:00
Atlante45
838b637591
Don't capture raw draw calls during named calls processing
2016-02-01 18:50:01 +01:00
Atlante45
a5603140de
Fix for mac
2016-02-01 18:50:01 +01:00
Atlante45
8cf393bb59
Mac compatibility
2016-02-01 18:50:01 +01:00
Atlante45
8d4dab19c7
Only bind once per render batch
2016-02-01 18:50:01 +01:00
Atlante45
9e8a3f19e9
Revert max input slot changes
2016-02-01 18:50:01 +01:00
Atlante45
38a223b270
Split declareStandardTransform
2016-02-01 18:50:01 +01:00
Atlante45
71ecd1662c
Add correct vertex attrib divisor
2016-02-01 18:50:01 +01:00
Atlante45
6ee88c15ec
Use vbo for draw call infos
2016-02-01 18:50:01 +01:00
Atlante45
7471646569
Disable attrib vertex on normal passes
2016-02-01 18:50:01 +01:00
Atlante45
d639a838ad
set currentNamedCall during setupNamedCalls
2016-02-01 18:50:01 +01:00
Atlante45
670cfc263b
Capture draw call info and model xfm in batch
2016-02-01 18:50:01 +01:00
Atlante45
1658c15cca
Reserve last input slot for draw call info
2016-02-01 18:50:01 +01:00
Atlante45
78cd4407db
Don't pass binding manually, link named call correctly
2016-02-01 18:50:01 +01:00
Atlante45
eb55e55367
Clear buffers between each batch render
2016-02-01 18:50:01 +01:00
Atlante45
6ff38bc32f
Make sure _currentDraw has correct value
2016-02-01 18:50:01 +01:00
Atlante45
3e027fc5c5
Use ssbo for model transforms
2016-02-01 18:50:01 +01:00
Atlante45
23cf72bd6c
Add multi draw to factored setup
2016-02-01 18:50:01 +01:00
Atlante45
6464fabd71
Update current draw call
2016-02-01 18:50:01 +01:00
Atlante45
ccb183e518
Unify Named/Normal calls
2016-02-01 18:50:01 +01:00
Atlante45
9e0af63441
Bind model transform as single buffer
2016-02-01 18:50:01 +01:00
Atlante45
bff2a2a8e5
Factor draw call updates
2016-02-01 18:50:01 +01:00
Atlante45
6463136240
start/stopNamedCall run in renderPassTransfer too
2016-02-01 18:50:01 +01:00
Atlante45
bd8f62504d
Capture DrawCallInfo during renderPassTransfer
2016-02-01 18:50:01 +01:00
Atlante45
4d6931c5a8
Add private start/stopNamedCall batch commands
2016-02-01 18:50:01 +01:00
samcake
972d4cda77
Adding better octree visualization
2016-01-28 15:31:24 -08:00
Zach Pomerantz
dee8e0ba9d
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
2016-01-22 10:03:06 -08:00
samcake
16573357d8
FIxing the AO results at the border of the frame by guarding the fetch out of the frame
2016-01-21 15:50:38 -08:00
Zach Pomerantz
398f83be3f
Change shadow debug buffer to reuse shadowMap tex
2016-01-19 12:01:18 -08:00
samcake
df496b065c
Merging with master
2016-01-18 16:40:34 -08:00
samcake
93c7c182b3
Exposing the gpu RangeTimer counter for the AO effect
2016-01-18 14:10:59 -08:00
samcake
bc579f2605
Clening up the gpu::Timer behavior, now need a way to show it
2016-01-18 09:53:41 -08:00
samcake
483c28dc2d
Adding gpu timer feature to actually the GPU cost of rendering
2016-01-15 19:00:18 -08:00
samcake
577666da6e
Merging upstream master
2016-01-14 15:10:54 -08:00
Zach Pomerantz
7744b89ba5
Prepare shadowMap pipeline to debug in color
2016-01-14 12:56:28 -08:00
Zach Pomerantz
e471dcc90e
Fix GLBackend::do_setDepthRangeTransform by swapping hither/yon
2016-01-13 17:50:34 -08:00
Atlante45
ef5af45acd
Replce GPUObjectWrapper by public const member
2016-01-13 15:01:54 -08:00
Atlante45
504939f193
Use a unique_ptr to track gpu objects
2016-01-13 14:07:48 -08:00
Atlante45
8da027c56f
Encapsulate GPUObject in a safer way
2016-01-13 13:51:53 -08:00
Atlante45
c30569cd55
Naming coding standard
2016-01-13 11:47:43 -08:00
samcake
dbc4506cee
Working on AO
2015-12-23 17:27:20 -08:00
samcake
3014b3bd5b
Adding Gamma correction to all the Color coming for the attribute stream if used as color
2015-12-18 12:50:21 -08:00
Atlante45
06d7de7106
Make Shader interface take more consts
2015-12-17 15:18:23 -08:00
samcake
a60ef4fb5a
Finalize the names
2015-12-15 18:32:30 -08:00
samcake
c2feec16de
Cleaning the code
2015-12-15 18:24:16 -08:00
samcake
d2ebaef69e
Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with template
2015-12-15 18:18:42 -08:00
samcake
a50b14dfae
Merging with upstream graphics
2015-12-14 18:18:39 -08:00
Atlante45
b8495a6912
Merge branch 'master' of https://github.com/highfidelity/hifi into warnings-win
2015-12-11 18:05:47 -08:00
samcake
68134aafe5
Fix the broken skybox and simplify a bit the vertex shader used
2015-12-11 16:14:55 -08:00
Atlante45
ce51350b65
Fix warnings on windows 64bit
2015-12-11 15:42:15 -08:00
Bradley Austin Davis
ae1345bb13
Adding nsight instrumenting to the QML render thread
2015-12-11 11:00:33 -08:00
samcake
3728a9c6f0
Merging with Master
2015-12-10 16:55:30 -08:00
Atlante45
1d513cfbba
Merge branch 'master' of https://github.com/highfidelity/hifi into particle
2015-12-09 15:09:19 -08:00
samcake
1adf2cc8ba
Repesenting the collision meshes of a Model correctly
2015-12-08 16:45:12 -08:00
Sam Cake
9faec326da
CHanging the lighting BUffer format and adding tone mapping
2015-12-08 08:34:42 -08:00
Brad Hefta-Gaub
d07629489c
Merge pull request #6543 from Atlante45/pointer
...
gpu::Shader::create* return shared_ptr
2015-12-04 11:17:02 -08:00
Brad Hefta-Gaub
49a7852d76
Merge pull request #6540 from Atlante45/warnings
...
Fix warnings on OS X
2015-12-04 10:19:25 -08:00
Atlante45
07387ab8c0
Fix most OpenGL warnings
2015-12-04 10:01:43 -08:00
Atlante45
3da80f5861
gpu::Shader::create* return shared_ptr
2015-12-03 14:56:07 -08:00
Brad Davis
3854523787
Fixing 32 bit build breakage
2015-12-03 09:17:41 -08:00
Brad Davis
7a05a664f4
Updating GPU for 64 bit
2015-12-02 21:34:11 -08:00
Atlante45
d08a4d77dc
Shader cleanup
2015-11-24 11:51:56 -08:00
Atlante45
28c8cf26f5
Fix shader transform errors
2015-11-24 11:51:56 -08:00
Atlante45
cb14fbf4a1
Instance particle draw calls
2015-11-24 11:51:56 -08:00
Atlante45
230a413ec1
First pass at new particle shader
2015-11-24 11:51:56 -08:00
Seth Alves
66387c4530
use icons to show network and physics status
2015-11-10 17:02:57 -08:00
Brad Davis
764ecba2a8
Adding diagnostics to track down the 'black rectangles of death'
2015-11-02 21:55:35 -08:00
Brad Davis
5cbb2562cd
Move GL utilities out to their own library
2015-10-27 15:53:42 -07:00
Andrew Meadows
7fa069cf30
fix line endings grumble gruble
2015-10-20 09:38:25 -07:00
Brad Davis
6f5f6450df
Cleanup CMake files
2015-10-11 00:01:03 -07:00
Atlante45
cba8b0962d
Fix warnings
2015-10-09 13:29:59 -07:00
samcake
bad5ea7d53
grouping the depth and stencil buffer into a single buffer
2015-10-08 16:47:33 -07:00
samcake
dff598ebd1
clening and getting ready for pr
2015-10-08 12:06:09 -07:00
samcake
a2ca1c033d
FIxing the rear view mirror issue with background and fooling around with Lighting equations
2015-10-07 19:04:03 -07:00
samcake
0a351a8a0c
FIx the problem with cauterizedClusterMatrices in the case rear view mirror is used. Clean the way to define the depth stencil format for texture
2015-10-07 14:26:33 -07:00
samcake
05da9d94cd
fixing the depth stencil texture case
2015-10-07 11:20:11 -07:00
samcake
894c8c0a93
Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes
2015-10-05 19:23:30 -07:00
samcake
12fedb6ff0
Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer
2015-10-05 18:31:05 -07:00
samcake
48416262a1
Migrated the FBXReader mesh code to use excusively the Model::mesh and use them directly for rendering in the ModelPartPayload, fixed a bug in the indexBUffer offset value used in drawIndexed and drawIndexedInstanced
2015-10-04 18:31:19 -07:00
Brad Davis
c8aea67505
Working on texture compatibility with Shadertoy
2015-10-02 19:09:43 -07:00
samcake
edaa8f998a
Migrating to the new mesh for rendering and having problems with multi part mesh
2015-10-02 18:12:16 -07:00
samcake
a22ee03732
Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes
2015-10-02 12:25:09 -07:00
samcake
edb485cb0f
working on getting the Model payload to use model::Mesh
2015-10-02 12:24:41 -07:00
Brad Davis
de5e95f7dc
Improved procedural surfaces, textures and more standard uniforms
2015-10-02 11:57:13 -07:00
samcake
690620d74d
Cleaning code
2015-10-01 19:23:32 -07:00
samcake
3490e08521
Little improvments on the performance side to get the Stencil pass and the masking of the background under reasonable performances
2015-10-01 18:42:09 -07:00
samcake
75e858cd13
Putting together the stencil buffer for opaque vs background and using it for the backgroud render items
2015-09-30 15:54:03 -07:00
Sam Gateau
e78f1521ab
getting the stencil buffer in place
2015-09-30 09:24:36 -07:00
Brad Hefta-Gaub
dccf121cd3
Merge pull request #5928 from jherico/homer
...
Disabling vertex attrib format due to crashes
2015-09-29 10:01:36 -07:00
Brad Davis
daf803e8ea
Disabling vertex attrib format due to crashes
2015-09-29 09:52:41 -07:00
samcake
8a8411c8d1
Merge branch 'master' of https://github.com/highfidelity/hifi into calvin
2015-09-29 09:15:53 -07:00
samcake
833c31a6a6
Merge pull request #5923 from jherico/lisa
...
Fix broken textures in stereo/HMD
2015-09-28 18:21:08 -07:00
Brad Hefta-Gaub
670df7e443
fix coding standard issue and comment
2015-09-28 17:36:42 -07:00
Brad Davis
375d783997
Better fix for texture issues in stereo
2015-09-28 17:13:51 -07:00
Brad Davis
88d48994ed
Disabling glVertexAttribFormat for now because of an issue with instancing
2015-09-28 16:17:56 -07:00
Brad Hefta-Gaub
32b56a4bf7
fix the slight flicker that's being caused by error in calculating the model inverse matrix
2015-09-28 16:09:57 -07:00
samcake
728a4cb112
Adding the comment to the glActiveBindTexture call
2015-09-28 12:45:39 -07:00
samcake
95ea874d43
Minor fixes to the way the specular color is interpreted
2015-09-28 12:43:15 -07:00
Brad Davis
203c601e95
Fix for bad textures when using _glActiveBindTexture
2015-09-28 12:26:11 -07:00
Brad Hefta-Gaub
85b2322acc
more work on batch optimzation
2015-09-24 17:11:14 -07:00
samcake
46e9c463fc
Merge pull request #5885 from ZappoMan/batchOptimizations
...
Batch optimizations
2015-09-23 19:30:51 -07:00
Brad Hefta-Gaub
432dc2055f
gak
2015-09-23 17:38:59 -07:00
Brad Hefta-Gaub
9a0e5b9870
address Sam's concerns
2015-09-23 17:37:48 -07:00
Brad Hefta-Gaub
62c1e40127
CR repairs
2015-09-23 17:15:29 -07:00
ZappoMan
65a079cb53
fix mac build
2015-09-23 16:48:34 -07:00
samcake
9c44c3e4a4
Removing warnings
2015-09-23 16:19:34 -07:00
samcake
5176d51714
Merge and fix warnings
2015-09-23 16:05:53 -07:00
Brad Hefta-Gaub
24e2215f14
fix mac/unix build
2015-09-23 15:47:52 -07:00
samcake
5fd2992c28
sometimes, magic happens, and clean rebuilds...
2015-09-23 15:34:49 -07:00
samcake
83116fdd85
Fixed the code path with tseparate vertex format, still broken otherwise in the case of primitive instanced
2015-09-23 15:20:39 -07:00
Brad Hefta-Gaub
ef25876c9a
implement vector caching for gpu::Batch
2015-09-23 14:46:47 -07:00
samcake
acfb5a32bc
Rename the nb parameters with num
2015-09-23 12:28:46 -07:00
samcake
8735aa8003
Merging Austin pr that adds the multi draw indirect and also fix the seprate vertex format feature for windows and linux
2015-09-23 12:19:17 -07:00
Brad Hefta-Gaub
7536fed09a
more warning fixes
2015-09-22 17:22:09 -07:00
Brad Davis
deaa4a747b
Batch side implementation of multi-draw indirect
2015-09-22 15:56:58 -07:00
samcake
4513b64b00
fixing review comments
2015-09-21 22:42:24 -07:00
samcake
910038cf82
Merging
2015-09-21 17:47:23 -07:00
Bradley Austin Davis
e024d23366
Instancing work, second pass
2015-09-21 13:27:02 -07:00
samcake
d3b1bcb86d
Redistributing the files to create the model-networking lib and separate that from the redner-utils
2015-09-21 13:21:35 -07:00
samcake
c9cb768945
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-09-19 09:00:19 -07:00
samcake
8941741508
Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap
2015-09-18 18:47:18 -07:00
Brad Hefta-Gaub
ec87502f49
Merge pull request #5840 from jherico/bart
...
Instanced rendering for Box entities
2015-09-18 18:06:25 -07:00
Brad Davis
8a703d0363
Instanced rendering, first pass
2015-09-18 16:29:29 -07:00
Bradley Austin Davis
f851c6204f
Remove overcalling of glVertexAttrib4f
2015-09-18 15:14:04 -07:00
Sam Gateau
b207d97f72
Fix the lighting when the rear view mirror is showing up
2015-09-17 12:28:17 -07:00
Sam Gateau
400f90aea4
Introducing a stereo loop that should do the right thing but doesn't yet
2015-09-15 08:34:46 -07:00
Brad Davis
1bb15e28d6
Fixing differing highlights between left and right eyes in stereo modes
2015-09-14 11:24:28 -07:00
Brad Davis
5f1affaff9
Procedural skybox work
2015-09-08 14:31:16 -07:00
Brad Davis
743d79335d
Procedural shaders V2
2015-09-07 17:37:45 -07:00
Stephen Birarda
1d6f43e0d0
cleaned up some warnings
2015-08-27 18:26:55 -07:00
Seth Alves
695ffa29c7
call setup_memory_debugger from common macros rather than from every CMakeLists.txt file
2015-08-26 11:09:59 -07:00
Andrew Meadows
45c846572e
Merge pull request #5645 from jherico/maggie
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Fixing problems reported by static analysis tool
2015-08-26 08:31:05 -07:00
samcake
fda9827100
Merge pull request #5529 from SeijiEmery/gputest
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gputest
2015-08-25 20:03:08 -07:00
Brad Davis
d311e4f2ea
Fixing problems reported by static analysis tool
2015-08-25 19:18:55 -07:00
Brad Davis
380b0cb23c
Removing tabs from our javascript and C++
2015-08-24 15:26:46 -07:00
Seiji Emery
4d9f45475e
Merge branch 'master' of https://github.com/highfidelity/hifi into gputest
2015-08-24 14:38:26 -07:00
Brad Davis
76f236adf6
New stereo rendering implementation
2015-08-21 00:29:24 -07:00
Seth Alves
c25082d86f
use -fsanitize=address in all code rather than just the top-level links
2015-08-20 10:14:16 -07:00
Seiji Emery
6b5fb60fcf
Merge remote-tracking branch 'highfidelity/master' into gputest
2015-08-19 11:24:15 -07:00
Andrew Meadows
9ee49c3e1e
Merge pull request #5551 from sethalves/quiet-compiler
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Quiet compiler
2015-08-18 09:54:29 -07:00
Anthony J. Thibault
cd58f012a3
Fix for ATI discrete graphics on 2015 macbook pro / mac pro.
...
Fixed incorrect size for camera transform uniforms passed via
glBindBufferRange. This is a legitimate bug on our side.
I guess Intel and nVidia drivers just happen to ignore this field.
This was likely causing many of the shader TransformCamera members
to be identity or un-initialized, specifically, the projection
matrix values.
This was resulting in a black screen on ATI gpus.
2015-08-15 09:42:05 -07:00
Brad Davis
f539e95e53
Fixing includes
2015-08-11 12:02:40 -07:00
Bradley Austin Davis
e94cff594d
Working on breaking up transfers and draws
2015-08-11 12:02:39 -07:00
Seth Alves
fedbfe8881
fix jumbled merge
2015-08-11 11:00:04 -07:00
Seth Alves
804c1ecf8e
quiet compiler
2015-08-11 10:46:53 -07:00
Seth Alves
dab5848330
quiet compiler
2015-08-11 10:21:30 -07:00
Bradley Austin Davis
7e60aee1bf
Merge branch 'master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/Head.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/MyAvatar.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/devices/3DConnexionClient.cpp
interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
Atlante45
3dc8bd47ae
Fix warning and remove unused headers
2015-08-05 16:46:44 -07:00
Seiji Emery
5ca8d20251
Merge branch 'master' of https://github.com/highfidelity/hifi into gputest
...
Conflicts:
cmake/modules/Find3DConnexionClient.cmake
interface/external/connexionclient/readme.txt
interface/src/devices/3DConnexionClient.cpp
interface/src/devices/3DConnexionClient.h
2015-08-05 15:56:06 -07:00
Stephen Birarda
998a8168a3
remove an extra unneeded message
2015-08-05 14:38:14 -07:00
Stephen Birarda
653e0d29c7
resolve conflicts on merge with upstream/core
2015-08-05 14:37:30 -07:00
Stephen Birarda
6c337b8aeb
repairs for build type of glew external
2015-08-05 14:30:36 -07:00
Bradley Austin Davis
89cc2ccfa5
More merge comments
2015-08-05 13:53:19 -07:00
Bradley Austin Davis
649b9d6ce9
Fixing signed/unsigned comparisons
2015-08-05 13:48:05 -07:00
Stephen Birarda
cc909507f4
get GLEW for all platforms as external project
2015-08-05 12:34:11 -07:00
Bradley Austin Davis
04d579be7a
Removing integrated glew
2015-08-05 11:21:59 -07:00
Sam Gateau
fc0ee28b84
FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD
2015-08-04 16:31:20 -07:00
Seiji Emery
e5cb9cb862
integrating core-profile work to get opengl 4.1 on mac
2015-08-04 15:18:47 -07:00
Sam Gateau
10fcce7064
FIx again the issue of the COlor 32 format to NUINT8
2015-08-04 14:38:43 -07:00
Sam Gateau
34183b9ddf
COmmenting the remove of the glLIneWidth and demoving dead code
2015-08-04 12:36:35 -07:00
Sam Gateau
d07ab353fc
remove glLineWidth completely because it s not available anymore for wide lines in core
2015-08-04 11:57:20 -07:00
Bradley Austin Davis
53ccbfc4fa
Merge branch 'core' into plugins
2015-08-03 22:25:50 -07:00
Sam Gateau
44e7223547
Fixing the skinning by simply reverting the change to the format for the inSkinIndex
2015-08-03 16:05:04 -07:00
samcake
caa5732e06
Remove completely GL transform legacy support
2015-08-03 14:51:57 -07:00
Sam Gateau
647abe5009
Replace the glCOlor4f by a glVertexAttribute4f on the color slot instead
2015-08-03 13:41:02 -07:00
Sam Gateau
f23df03ea9
REsolve the bracket issue,
2015-08-03 13:10:06 -07:00
samcake
32c253453b
REsolving the input
2015-08-03 12:47:51 -07:00
Seiji Emery
4e3cfd7c49
clear empty frame buffer fix
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thanks sam!
2015-08-03 12:04:02 -07:00
samcake
d3fc05e99f
FIxed a few shaders varyings, problem identified on MAC to be solved
2015-08-03 11:18:08 -07:00
Sam Gateau
785fd03085
Merge branch 'core' of https://github.com/highfidelity/hifi into punk
2015-08-03 10:26:06 -07:00
samcake
85077604dc
Merge pull request #5478 from jherico/marge
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CORE BRANCH - More shader fixes
2015-08-03 10:25:33 -07:00
Sam Gateau
1a276924f0
Merging core
2015-08-03 10:05:23 -07:00
Brad Davis
5c07a7d85b
Merge remote-tracking branch 'upstream/master' into plugins
2015-08-01 21:58:05 -07:00
Brad Davis
53feaf2ab6
More shader fixes
2015-08-01 20:17:57 -07:00
Bradley Austin Davis
f19653f3e2
Integrate glew
2015-08-01 20:08:19 -07:00
Brad Davis
180f912924
Merge remote-tracking branch 'upstream/master' into core
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Conflicts:
interface/src/ui/overlays/Circle3DOverlay.cpp
libraries/gpu/src/gpu/Format.h
libraries/render-utils/src/GeometryCache.cpp
libraries/render-utils/src/Model.cpp
libraries/render-utils/src/text/Font.cpp
2015-08-01 20:01:59 -07:00
ZappoMan
493836e363
remove QUADS from GLBackendShared and Format
2015-08-01 17:26:38 -07:00
Brad Davis
b84eef93c9
Core profile shader work and test code
2015-08-01 14:43:52 -07:00
ZappoMan
1dd6c1117d
change GeometryCache::renderQuad() to use TRIANGLES as lower level render primitive
2015-08-01 11:29:28 -07:00
Sam Gateau
6a8faca0ee
Install the GLCore way of doing input without all the legacy stuff
2015-07-31 22:46:06 -07:00
Sam Gateau
ca4dbdb996
Merging with upstream and compiling on windows
2015-07-31 16:14:53 -07:00
Brad Davis
aea07fe671
Merge branch 'master' into gl4_1
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Conflicts:
libraries/gpu/src/gpu/Config.slh
libraries/render-utils/src/deferred_light_limited.slv
libraries/render-utils/src/simple.slf
libraries/render-utils/src/simple_textured.slf
tests/render-utils/src/main.cpp
tools/scribe/src/main.cpp
2015-07-31 15:08:37 -07:00
Brad Davis
155f88e267
Merge remote-tracking branch 'upstream/master' into plugins
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Conflicts:
interface/src/devices/OculusManager.cpp
interface/src/devices/TV3DManager.cpp
interface/src/devices/TV3DManager.h
libraries/gpu/src/gpu/GPUConfig.h
2015-07-31 10:28:06 -07:00
samcake
fbf21cb089
FIxed the problem on Mac, by removing all of the gpuConfig includesgit status
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q
:q
wq
2015-07-30 18:27:47 -07:00
Sam Gateau
14f4c9c6c0
REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend
2015-07-30 15:07:36 -07:00
Brad Davis
f7a2513f26
Merge remote-tracking branch 'upstream/master' into plugins
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Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Menu.cpp
interface/src/Menu.h
interface/src/avatar/MyAvatar.h
tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
Sam Gateau
d84e2d31ea
Merge with master
2015-07-30 11:20:00 -07:00
Seth Alves
a9556660c4
fix linux build
2015-07-29 20:53:24 -07:00
samcake
70d64a7777
Really fixing the depth write mask issue on clear...
2015-07-29 18:27:10 -07:00
samcake
e32e45ed2b
make sure the writting mask is on for depth buffer
2015-07-29 18:06:46 -07:00
Sam Gateau
4972cb024f
Try to make the inlucde sequence simpler in gpu for GLBackend
2015-07-29 16:48:23 -07:00
Sam Gateau
269db0ff6f
fixing the stars rendering that was vilently broken durign the hunt for GPUCOnfig.h includes
2015-07-29 16:08:16 -07:00
Sam Gateau
3c934af297
clean the gpuCOnfig.h for linux
2015-07-29 14:45:48 -07:00
Sam Gateau
9601e09ba9
A simpler way to add the NSIGHT_FOUND define to all the projects depending on GPU
2015-07-29 14:42:24 -07:00
Sam Gateau
661f29924f
Clean up the cmakelist to normally onlly do th eminimal linking and include for gl
2015-07-29 13:55:26 -07:00
Andrew Meadows
475d069185
fix rendering on linux
2015-07-28 18:12:10 -07:00
Andrew Meadows
77a12eb50e
compile on linux with GLEW
2015-07-28 17:53:01 -07:00
samcake
27d3d3f450
fix w to x
2015-07-28 15:51:15 -07:00
Sam Gateau
8b20f9d3a6
do the minimum include to use glew on linux
2015-07-28 15:48:01 -07:00
Sam Gateau
df9b66d267
Implement the uniform buffer and resource texture cache and their reset
2015-07-28 15:08:52 -07:00
Sam Gateau
f525a8a245
Removing all the unecessary calls of Batch from the gl legacy time
2015-07-27 17:17:56 -07:00
Sam Gateau
a5ad40bee9
INtroduce the resetStage command to clear up all cache and state in the gpu::Conference and make sure no more resource are linked
2015-07-27 14:07:28 -07:00
Bradley Austin Davis
3c6416d6b8
Merge branch 'master' into plugins
2015-07-27 10:09:02 -04:00
Bradley Austin Davis
4bdd41c608
Working on ubuntu build
2015-07-27 10:08:20 -04:00
Sam Gateau
776d4747b2
Cleaning up the FBO cache and the output stage in general
2015-07-24 14:47:44 -07:00
Bradley Austin Davis
a60e669d3d
Merge branch 'master' into plugins
2015-07-24 13:38:18 -04:00
samcake
e6f2504514
FIx the problem of clear when the color mask is not WRITE_ALL
2015-07-24 09:26:32 -07:00
samcake
52ac5b3ef6
On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize
2015-07-24 03:38:21 -07:00
Sam Gateau
cb375e8ece
FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
2015-07-24 02:15:50 -07:00
Sam Gateau
66cd17ec66
REmove the crappy solution for drawing transparent texture into overlay by a proper shader
2015-07-23 23:09:40 -07:00
Sam Gateau
ded95a3dde
removing dead code
2015-07-23 16:58:21 -07:00
Sam Gateau
a424ff98ca
Fixing issues with the review process
2015-07-23 16:55:18 -07:00
Sam Gateau
d56b5f39fb
strenghening the checks in GLBackend::downloadFramebuffer before actually calling the true glReadPixels
2015-07-23 16:31:11 -07:00
Sam Gateau
be9d99264f
Introducing the download Framebuffer call on the context to capture a snapshot
2015-07-23 16:15:10 -07:00
Bradley Austin Davis
901dd77f05
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-23 18:11:25 -04:00
Sam Gateau
dc10f30d3d
Merged
2015-07-23 15:10:42 -07:00
Sam Gateau
a561874ce3
Render the rear view mirror in a separate target and then display it during overlay pass
2015-07-23 14:56:14 -07:00
Bradley Austin Davis
1db4162371
Merge branch 'master' into plugins
2015-07-23 13:42:03 -04:00
ZappoMan
bd6534a991
remove deprecated renderBatch()
2015-07-23 08:35:03 -07:00
Sam Gateau
f70553ec95
Fixing merge
2015-07-22 11:31:46 -07:00
Sam Gateau
8dbd991652
USing a modern singleton guard
2015-07-22 10:54:40 -07:00
Sam Gateau
7ac2030862
Preparing for first pr
2015-07-22 10:43:50 -07:00
Bradley Austin Davis
114ab9e47f
Merge branch 'master' into plugins
2015-07-22 11:47:56 -04:00
Sam Gateau
7b35048e52
Merge branch 'master' of https://github.com/highfidelity/hifi into daft
2015-07-21 11:18:15 -07:00
Sam Gateau
93afdf79a3
Removing the gl driver version report intiialization code out of applciation
2015-07-21 11:17:41 -07:00
Bradley Austin Davis
fda1cb6f7b
Merge remote-tracking branch 'upstream/master' into marge
2015-07-21 08:59:29 -07:00
Brad Davis
9016f437a8
Merge pull request #5371 from Atlante45/smart_pointers
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Smart pointers fixes
2015-07-21 08:52:29 -07:00
Brad Davis
c3a2b72c13
Breaking framebuffer ops out of texture cache
2015-07-20 17:26:26 -07:00