Commit graph

436 commits

Author SHA1 Message Date
Andrzej Kapolka
804ce83fa6 Get the base position/orientation directly from the avatar to prevent
jerkiness when flying with the Hydra.  Also, restore arm lengths when the
Hydra becomes inactive.
2014-01-20 13:44:41 -08:00
stojce
2e5a1e1823 Merge 2014-01-16 23:15:02 +01:00
Andrzej Kapolka
865b495e6c Merge branch 'master' of https://github.com/worklist/hifi into debone
Conflicts:
	interface/src/Audio.cpp
	interface/src/Menu.cpp
	interface/src/avatar/Avatar.h
	interface/src/avatar/MyAvatar.cpp
	interface/src/devices/Webcam.cpp
	interface/src/devices/Webcam.h
	interface/src/renderer/FBXReader.cpp
2014-01-16 13:35:03 -08:00
Andrzej Kapolka
3f08504e3e Replaced missing functionality. 2014-01-16 12:39:07 -08:00
stojce
a401d822a3 Merge 2014-01-16 18:39:21 +01:00
Andrew Meadows
1266ffd0ca merge of windows-build
Conflicts:
	domain-server/src/DomainServer.cpp
	interface/src/Application.cpp
	interface/src/Menu.cpp
	libraries/avatars/src/AvatarData.h
	libraries/shared/src/NodeList.h
2014-01-16 09:00:13 -08:00
Andrew Meadows
4b94e53acf Removing Model::findSpherePenetrationWithJoint() which was experimental method that was not finally used. 2014-01-15 17:02:02 -08:00
stojce
50ad5a4ec8 alternate css background settings for selected items in QTreeView 2014-01-15 23:38:34 +01:00
Andrew Meadows
32f3621855 merge upstream work into local repo 2014-01-15 14:13:48 -08:00
Brad Hefta-Gaub
170dbe6e85 Merge branch 'master' of git://github.com/worklist/hifi into windows_build
Conflicts:
	assignment-client/src/audio/AudioMixer.cpp
	domain-server/src/DomainServer.cpp
	interface/src/Audio.cpp
	interface/src/DataServerClient.cpp
	interface/src/Oscilloscope.cpp
	interface/src/PairingHandler.cpp
	interface/src/Util.cpp
	interface/src/avatar/MyAvatar.cpp
	interface/src/devices/Faceshift.cpp
	interface/src/devices/SerialInterface.cpp
	interface/src/renderer/FBXReader.cpp
	libraries/avatars/src/AvatarData.h
	libraries/octree-server/src/OctreeServer.cpp
	libraries/octree-server/src/OctreeServer.h
	libraries/octree/src/ViewFrustum.cpp
	libraries/shared/src/Logging.cpp
	libraries/shared/src/Node.cpp
	libraries/shared/src/Node.h
	libraries/shared/src/NodeList.cpp
	libraries/shared/src/NodeList.h
	libraries/shared/src/PerfStat.cpp
	libraries/shared/src/SharedUtil.cpp
	libraries/voxels/src/VoxelTree.cpp
	voxel-edit/src/main.cpp
2014-01-15 10:20:21 -08:00
Andrzej Kapolka
64932cc2a7 Merge branch 'master' of https://github.com/worklist/hifi into debone 2014-01-14 16:40:20 -08:00
Andrew Meadows
af3fae7bbf Merge upsteam master into current project (experimental hand paddles)
Conflicts:
	interface/src/avatar/Avatar.cpp
	libraries/avatars/src/AvatarData.cpp
2014-01-14 16:39:46 -08:00
Andrzej Kapolka
7e4fcb43f2 Merge branch 'master' of https://github.com/worklist/hifi into armstrong 2014-01-14 16:31:30 -08:00
Andrew Meadows
761fdc9d84 Adding methods to Model for accessing hand info and computing hand collisions. 2014-01-14 16:19:57 -08:00
Andrzej Kapolka
5d88953f12 First cut at stretching the arms out and aligning forearms with wrists.
Closes #1423, #1504.
2014-01-14 15:27:28 -08:00
Stephen Birarda
987c639e36 initial newline removal from all QDebug calls 2014-01-14 13:09:22 -08:00
Brad Hefta-Gaub
a39c20e4d4 Merge branch 'master' of git://github.com/worklist/hifi into windows_build 2014-01-14 09:18:52 -08:00
Andrzej Kapolka
0694a7d4a5 When we fail to download textures or geometry, retry after steadily increasing
delays.  Closes #1471.
2014-01-13 16:09:36 -08:00
Brad Hefta-Gaub
55babbf7b6 windows type mismatch warning fixes 2014-01-13 00:30:23 -08:00
Brad Hefta-Gaub
08c9dfbea7 fixed windows warnings related to truncating char 2014-01-12 23:32:03 -08:00
Brad Hefta-Gaub
a3022f538d more windows fixes 2014-01-12 23:08:01 -08:00
Brad Hefta-Gaub
d92d043e8f more windows build fixes 2014-01-12 22:52:06 -08:00
Brad Hefta-Gaub
825c1c8876 fix windows warnings 2014-01-11 00:07:35 -08:00
Andrew Meadows
e18ae78ce1 merge pull #1499 2014-01-10 16:30:22 -08:00
Andrew Meadows
d28ed70ca9 merge pull request 1446 2014-01-10 15:55:38 -08:00
Andrzej Kapolka
131af0cf16 I believe this should fix the "Joint/model not in model list" errors. 2014-01-10 12:26:11 -08:00
Andrzej Kapolka
aa9fc290a5 Minimum chat circle radius from Ryan, basic avatar/voxel orbit behavior. 2014-01-03 16:46:11 -08:00
Andrzej Kapolka
6c27569e9b Fix arm bending, compile warning. 2014-01-02 13:23:15 -08:00
Andrzej Kapolka
45c31cece3 Removed insertion test code. 2013-12-17 18:23:12 -08:00
Andrzej Kapolka
8ddf6297a5 Fixed Xcode warnings. 2013-12-17 17:13:41 -08:00
Andrzej Kapolka
e6a41b2003 Proof of concept sphere thing for metavoxels. 2013-12-17 16:56:52 -08:00
Andrzej Kapolka
d535d3b115 More progress on getting values in and out of scripts. 2013-12-17 13:44:56 -08:00
Andrzej Kapolka
6385a73379 Working on scripty bits. 2013-12-16 17:53:53 -08:00
Andrzej Kapolka
0ca2320711 Working on guide/script support. 2013-12-16 13:44:24 -08:00
Andrzej Kapolka
50e4691568 Pointer attributes, cleanup. 2013-12-13 14:33:18 -08:00
Andrzej Kapolka
a10aca59f3 Visitor cleanup. 2013-12-12 18:29:23 -08:00
Andrzej Kapolka
c1aec11b32 More work on rendering voxels. 2013-12-12 15:14:19 -08:00
Andrzej Kapolka
5ec9017d3b More metavoxel bits. 2013-12-11 18:00:17 -08:00
Andrzej Kapolka
dce9599201 More progress on generic attributes; color attributes. 2013-12-11 16:13:36 -08:00
Andrzej Kapolka
79a2e409a8 Basic voxel visitation with multiple attributes. 2013-12-11 13:52:52 -08:00
Andrzej Kapolka
8ba2cf9a8b Merge branch 'master' of https://github.com/worklist/hifi into metavoxels 2013-12-11 10:30:30 -08:00
Andrzej Kapolka
88eeb17f28 More progress on metavoxels with generic attributes. 2013-12-10 17:53:11 -08:00
Andrzej Kapolka
6ba750a963 More progress on generic attributes, metavoxel node management. 2013-12-10 15:44:48 -08:00
Andrzej Kapolka
9641ca1e66 More efficient (though perhaps overkill) blendshape mapping. 2013-12-09 15:37:09 -08:00
Andrzej Kapolka
a431268815 Somewhat inefficient take on allowing blendshapes coefficients to apply
multiple blendshapes.
2013-12-09 15:21:20 -08:00
Andrzej Kapolka
9a3c44ce7d Enable alpha testing for models. 2013-12-09 14:49:37 -08:00
Andrzej Kapolka
2381b2bbaf Get rid of initial glow. 2013-12-09 12:30:14 -08:00
Andrzej Kapolka
c36e04c435 This should fix the erroneous persistence on startup. 2013-12-09 11:21:32 -08:00
Andrzej Kapolka
02cd97deb1 Adjust palm collision size, use last free index when ignoring. 2013-12-05 16:28:33 -08:00
Andrzej Kapolka
ecff3a0542 Basic sphere/capsule-cone penetration test. 2013-12-05 15:36:34 -08:00
Andrzej Kapolka
b90c5bdae8 Option to render collision proxies, more general avatar penetration test, fix
for meshes with only one joint influence.
2013-12-05 14:00:38 -08:00
Andrzej Kapolka
1edfc90e5e Missed a scale multiplier. 2013-12-05 12:02:48 -08:00
Andrzej Kapolka
0ea0887f66 Add a scale factor to bone radii. 2013-12-05 11:21:56 -08:00
Andrzej Kapolka
9b3560d414 Skip the hands' parents as well as the hands themselves. 2013-12-05 11:10:22 -08:00
Andrzej Kapolka
193f676fcb Merge branch 'master' of https://github.com/worklist/hifi 2013-12-05 10:18:50 -08:00
ZappoMan
9faef65ccc first cut at splitting out octree base classes 2013-12-03 17:32:02 -08:00
Andrzej Kapolka
70ca1106b1 Working on testing the Leap/Hydra hands against the avatar body. 2013-12-03 17:28:36 -08:00
Andrzej Kapolka
817946bed5 Attempting to rotate longitudinally at elbow, rather than wrist. 2013-12-03 11:05:38 -08:00
Andrzej Kapolka
2633223f4e Compute the bone radii from the vertices. It's more error-prone than I
expected, but it more or less works.
2013-12-02 18:07:29 -08:00
Andrzej Kapolka
f6b3a6ceca The other part of the Oculus ambient occlusion fix. 2013-11-26 17:53:31 -08:00
Andrzej Kapolka
898135fbf2 Linear filtering for more smoothness. 2013-11-21 13:36:16 -08:00
Andrzej Kapolka
dcc926a0db Working on the "real" shadow volume. 2013-11-20 20:36:54 -08:00
Andrzej Kapolka
758246309a Use compare mode. 2013-11-20 20:06:22 -08:00
Andrzej Kapolka
4bcc6fdc0d More progress on shadows. 2013-11-20 18:27:59 -08:00
Andrzej Kapolka
5cc5d9bba8 Progress towards shadow maps. 2013-11-20 16:23:54 -08:00
Andrzej Kapolka
f7458cf934 Fix for pupil dilation on Ryan's face. 2013-11-14 15:21:54 -08:00
Andrzej Kapolka
76d8bd0a9c Finger IK, take two. 2013-11-13 13:53:41 -08:00
Andrzej Kapolka
d87dccd614 Alignment to pull elbows towards ground. 2013-11-13 12:06:08 -08:00
Andrzej Kapolka
c2e4a70685 Back to the cyclic coordinate descent algorithm (easier to apply joint
constraints); Leap hands relative to eyes.
2013-11-13 10:35:20 -08:00
Andrzej Kapolka
a36f9d52af Constraint fix, apply constraints to wrists. 2013-11-12 15:43:11 -08:00
Andrzej Kapolka
0eaaa89c9a Read the palm direction from the FST, use that to determine Leap rotations. 2013-11-08 15:38:20 -08:00
Andrzej Kapolka
49c9d41dd5 Read and enforce angle constraints (untested). 2013-11-08 14:49:38 -08:00
Andrzej Kapolka
a29dfe9c63 Yet another finger attempt. 2013-11-07 16:14:23 -08:00
Andrzej Kapolka
c3049d4378 Another shot at the fingers. Not attempting IK on the anymore. 2013-11-07 14:25:01 -08:00
Andrzej Kapolka
aec7dbca08 Attempting the fingers again. 2013-11-07 13:57:54 -08:00
Andrzej Kapolka
4360621daf Adjustments to wrist rotations. 2013-11-07 13:17:08 -08:00
Andrzej Kapolka
f0e72d8d0c Removed unused variable, debugging code. 2013-11-07 12:16:17 -08:00
Andrzej Kapolka
e6cd9a7368 Working on wiring up the fingers. 2013-11-07 12:12:48 -08:00
Andrzej Kapolka
be09d319b7 Gravity adjustments. 2013-11-06 17:58:05 -08:00
Andrzej Kapolka
afd3f6937c Derp; I don't want the length of the scale, I want the average of the
components.
2013-11-06 17:05:10 -08:00
Andrzej Kapolka
97cf9f2285 Cleanup on aisle 3. 2013-11-06 15:58:35 -08:00
Andrzej Kapolka
1706c7c97a New IK method: will be easier to add constraints, adds "gravity" influence to
sap potential energy.
2013-11-06 15:51:26 -08:00
Andrzej Kapolka
c55f8c5900 Forgot to return a value. 2013-11-05 16:14:21 -08:00
Andrzej Kapolka
9460fb87c2 Return arm to neutral position when mouse pointer is invisible. 2013-11-05 16:06:11 -08:00
Andrzej Kapolka
b2ed29dbff Work around precision issues with multiplying matrices with high translation
magnitudes (by using relative translation).
2013-11-04 16:49:12 -08:00
ZappoMan
c4a2b3c49b fix thinning in voxels as points by using correct points to calculate width of voxel based on camera position relative to voxel 2013-11-03 11:10:00 -08:00
Philip Rosedale
79fb92f195 Merge pull request #1170 from ZappoMan/point_shader
first cut a variable point size point rendering
2013-11-01 17:02:28 -07:00
Andrzej Kapolka
966f75db9b Sanity check to prevent crash in Model::simulate. 2013-11-01 14:47:25 -07:00
ZappoMan
56aafabacd fixed up comments and style guide items 2013-11-01 14:39:55 -07:00
ZappoMan
f5d09c0218 fix comments and style 2013-11-01 14:36:20 -07:00
ZappoMan
b3aac56d29 first cut a variable point size point rendering 2013-11-01 14:33:06 -07:00
Andrzej Kapolka
4a011e0624 Pull out the weight access. 2013-10-31 17:10:35 -07:00
Andrzej Kapolka
70485a0ba9 Fix for meshes with no texture coordinates. 2013-10-31 14:52:36 -07:00
Andrzej Kapolka
55de8ceb85 Use blue default texture when we fail to load a normal map. 2013-10-31 14:46:51 -07:00
Andrzej Kapolka
1a532be845 Smooth the normals. 2013-10-31 14:26:06 -07:00
Andrzej Kapolka
a15bff3857 Closer to mesh fix. 2013-10-31 13:49:06 -07:00
Andrzej Kapolka
bc796c63e3 Working on mesh fix. 2013-10-31 12:41:40 -07:00
Andrzej Kapolka
9c5ebfcf77 If the skeleton has meshes, don't render the balls and sticks. 2013-10-30 16:44:40 -07:00
Andrzej Kapolka
156b3dd2e6 Sign change. Forgot we flip the texture coordinates. 2013-10-30 11:55:22 -07:00
Andrzej Kapolka
06e050f1c1 Normal map support almost there. 2013-10-29 22:13:00 -07:00
Andrzej Kapolka
e45446a0ee Oops; I broke the voxel attachments. 2013-10-28 16:36:31 -07:00
Andrzej Kapolka
4f34d89c4a Added left hand/hand rotation setters in preparation for Leap integration. 2013-10-28 14:38:09 -07:00
Andrzej Kapolka
b56d47929b Extremely basic IK based on implementation of the cyclic coordinate descent
algorithm.  Actually seems to work pretty well.
2013-10-28 13:38:22 -07:00
Andrzej Kapolka
1e5ec3e84f Fix for models exported from Blender: remove type prefix from IDs. 2013-10-25 10:18:40 -07:00
Andrzej Kapolka
bae4a17605 Voxel attachments. 2013-10-24 13:59:04 -07:00
Andrzej Kapolka
240f65b7c5 Scale fixes. 2013-10-23 16:15:03 -07:00
Andrzej Kapolka
a9df8a6b29 Partial fix for textures in exports from 3D Studio Max. 2013-10-23 15:56:09 -07:00
Andrzej Kapolka
41f73b5e9d Support for attaching models to joints. 2013-10-23 15:16:29 -07:00
Andrzej Kapolka
cf98d900f9 Removed unused variable. 2013-10-22 17:26:42 -07:00
Andrzej Kapolka
9dd41f4206 Render sticks, use avatar colors. 2013-10-22 16:52:44 -07:00
Andrzej Kapolka
1f8bed9d9c More transform rejiggery. 2013-10-22 15:31:27 -07:00
Andrzej Kapolka
cd4b88acaa More rotation tweaks. 2013-10-22 13:39:51 -07:00
Andrzej Kapolka
a33c7ce20c More work on extracting rotations. 2013-10-22 12:54:32 -07:00
Andrzej Kapolka
9d89baa506 Apply the neck position. 2013-10-21 17:30:26 -07:00
Andrzej Kapolka
b5f2dcfa55 Use the head position from the loaded skeleton, if available. 2013-10-21 16:58:01 -07:00
Andrzej Kapolka
349f7b363a More work on custom skeletons. 2013-10-21 16:14:38 -07:00
Andrzej Kapolka
49acca3587 Fixes to load my test model. 2013-10-21 11:20:27 -07:00
Andrzej Kapolka
871f97bd81 The Blender FBX has models that are also meshes. 2013-10-18 19:06:56 -07:00
Andrzej Kapolka
b294f5b13e Fix for weird links in Blender exports. 2013-10-18 18:43:07 -07:00
Andrzej Kapolka
b3384d0869 More fixes for text FBXs. 2013-10-18 18:23:08 -07:00
Andrzej Kapolka
a6a4ceebe4 Just check the last entry for the type. 2013-10-18 18:03:28 -07:00
Andrzej Kapolka
ec17b80b52 Adapt to the *other* kind of cluster. 2013-10-18 17:54:54 -07:00
Andrzej Kapolka
ea50d6f22e Forgot these guys. 2013-10-18 17:49:34 -07:00
Andrzej Kapolka
7e174093e4 Factoring the FBX model code out to a shared base class. 2013-10-18 17:26:03 -07:00
Andrzej Kapolka
b84a5679dd Fixed merge error. 2013-10-18 14:31:56 -07:00
Andrzej Kapolka
591cf98821 Merge branch 'master' of https://github.com/worklist/hifi into ossome
Conflicts:
	interface/src/renderer/FBXReader.cpp
2013-10-18 14:30:50 -07:00
Andrzej Kapolka
58b4139dbc Added support for RotationOffset, which the Lulu model uses. 2013-10-18 14:26:42 -07:00
Andrzej Kapolka
cd902c5e85 More work on importing the version of FBX exported by Blender. 2013-10-18 14:09:12 -07:00
Andrzej Kapolka
c8b2ed0213 More progress on reading skeletons. 2013-10-17 17:30:34 -07:00
Andrzej Kapolka
9ba3c3719f Working on skeleton loading, added support for FBX text format (exported by
Blender).
2013-10-17 15:45:57 -07:00
Andrzej Kapolka
a5a81a585e Fix for glow flickering. 2013-10-16 17:47:39 -07:00
Andrzej Kapolka
c9344d4382 Have textures default to white when they fail to load. 2013-10-16 11:00:41 -07:00
Andrzej Kapolka
6a265eacf2 Keep normal and dilatable textures in separate maps to fix crash on manly
"man" model.
2013-10-15 16:40:35 -07:00
Andrzej Kapolka
8631cc3264 Try to apply the blendshape scale. 2013-10-15 16:29:28 -07:00
Andrzej Kapolka
b04ed72b83 I forgot that the children are in reverse order. 2013-10-15 16:17:56 -07:00
Andrzej Kapolka
ba25087b3e Support for multiple mesh "parts" (with different materials), fix for
untextured meshes.
2013-10-15 15:58:34 -07:00
Andrzej Kapolka
053c116481 Removed unused variable. 2013-10-15 11:57:42 -07:00
Andrzej Kapolka
d06acdd169 Per-pixel shading, material tweaks. 2013-10-15 11:50:29 -07:00
Andrzej Kapolka
db30e729d4 More work towards skinning. 2013-10-14 16:46:17 -07:00
Andrzej Kapolka
cec0ee0b22 Working on processing the cluster/skin information. 2013-10-11 17:51:29 -07:00
Andrzej Kapolka
6e012ea6d2 When computing average model color, skip eyes and weight rest by number of
vertices.
2013-10-10 16:04:42 -07:00
Andrzej Kapolka
4c073426c8 Ball and cone color from average geometry colors. 2013-10-10 13:41:50 -07:00
Andrzej Kapolka
60306af3e9 Default springiness, allow springiness on non-blended meshes. 2013-10-08 13:35:02 -07:00
Andrzej Kapolka
6a043145d3 Merge branch 'master' of https://github.com/worklist/hifi into springy
Conflicts:
	interface/src/renderer/FBXReader.cpp
2013-10-08 11:21:47 -07:00
Andrzej Kapolka
e3436eed91 Fixes for eyes rolling back in head, macaw head without mapping file. 2013-10-08 11:18:12 -07:00
Andrzej Kapolka
ce23b415e0 Fix for macaw head without mapping file. 2013-10-08 11:11:01 -07:00
Andrzej Kapolka
3448ceccd2 Progress towards a spring-mass model. 2013-10-07 17:25:46 -07:00
Andrzej Kapolka
a704a29864 Include a mapping for the names generated by the FBX export. 2013-10-04 17:56:36 -07:00
Andrzej Kapolka
08426fbd9c Handle index-to-direct normals (exported by the Faceshift rig FBX). 2013-10-04 17:49:18 -07:00
Andrzej Kapolka
b281facf45 Remove references to ambient, use the requested alpha. 2013-10-04 10:53:19 -07:00
Andrzej Kapolka
51c868fd28 Apply (some) FBX material properties to rendered meshes. 2013-10-03 18:12:58 -07:00
Andrzej Kapolka
2fc1af8c1a Fix for relative texture paths. 2013-10-03 15:47:43 -07:00
Andrzej Kapolka
b2b9e1e0bf Need to allow multiple blendshape mappings per shape index. 2013-10-03 14:35:58 -07:00
Andrzej Kapolka
cc5cc1a409 Fixed incorrect capitalization. 2013-10-03 14:16:28 -07:00
Andrzej Kapolka
5756733aef Load mapping and use it for offset, joint mappings, blendshape mappings. 2013-10-03 14:03:01 -07:00
Andrzej Kapolka
c98dec8a65 Dilate our network-downloaded textures. 2013-10-02 11:59:14 -07:00
Andrzej Kapolka
97cbef1d59 Avoid warnings on invalid URLs, delete reply when reference is deleted. 2013-10-02 10:23:04 -07:00
Andrzej Kapolka
40a3268d7c Fixed an OS X warning and a misplaced parenthesis. 2013-10-01 16:31:57 -07:00
Andrzej Kapolka
6ccd406a35 Experimenting with the pivot points. 2013-10-01 15:20:18 -07:00
Andrzej Kapolka
3c6fb2914f Use inheritance type flags. Getting closer to the correct transforms. 2013-10-01 15:03:29 -07:00
Andrzej Kapolka
3c3cf0b002 Basic geometry sharing/texture loading. 2013-10-01 10:50:09 -07:00
Andrzej Kapolka
d4c4cbc981 Get the neck joint and position blend face relative to that. 2013-09-30 13:15:59 -07:00
Andrzej Kapolka
d4203ff3d3 Pivot fix. 2013-09-30 12:01:27 -07:00
Andrzej Kapolka
1592aac177 Getting closer to the correct set of transforms. 2013-09-30 11:24:41 -07:00
Andrzej Kapolka
f8d26f207d Include the local transforms from the FBX file when rendering meshes. 2013-09-27 17:57:18 -07:00
Philip Rosedale
0fbabe9891 Merge pull request #984 from ZappoMan/voxel_geo_shader
Voxel Geometry Shader Experiment
2013-09-26 17:22:55 -07:00
Andrzej Kapolka
91999dfe1f Pupil dilation. 2013-09-26 15:48:11 -07:00
ZappoMan
552d9fadd8 rearranged menus, some hacking on voxel shader 2013-09-26 14:51:57 -07:00
Andrzej Kapolka
0ae614fa7b Fix to load Ryan's alien model (handle per-vertex normals). 2013-09-25 17:55:22 -07:00
Andrzej Kapolka
9a16d44a47 Render the eye textures. 2013-09-25 13:47:03 -07:00
Andrzej Kapolka
4567b8afdf Merge branch 'master' of https://github.com/worklist/hifi into blendface 2013-09-25 11:40:16 -07:00
Andrzej Kapolka
2c7bb1a3d9 Slight fix: make sure we set isEye on each mesh. 2013-09-25 11:38:00 -07:00
Andrzej Kapolka
85ab9b7576 Use the texture coordinates when rendering the eyes. 2013-09-25 11:35:02 -07:00
Andrzej Kapolka
7ff5167bb7 Read in the texture coordinates, too. 2013-09-25 11:02:56 -07:00
Andrzej Kapolka
71ec6f75e5 Move the eyeball meshes according to the lookat direction (not really visible
yet since the eyeballs have no textures).
2013-09-24 18:57:37 -07:00
Andrzej Kapolka
452eb9be47 Extract the pivot points from the limb nodes, make sure we extract the vector
elements in the right order.
2013-09-24 16:50:38 -07:00
Andrzej Kapolka
4666c736d8 Remove unused variable. 2013-09-24 14:24:57 -07:00
Andrzej Kapolka
1b9444cb39 As a temporary hack, render the mesh with the most blendshapes with the head
color (other meshes white).
2013-09-24 14:22:01 -07:00
Andrzej Kapolka
fd41a075ed Added support for multiple blended meshes. 2013-09-24 13:53:19 -07:00
Andrzej Kapolka
ad69a9547f Remove the pose bits, at least for now. 2013-09-24 11:12:59 -07:00
Andrzej Kapolka
aa6eb7b3d8 Render the "other" meshes as separate, static, white. 2013-09-23 16:34:28 -07:00
ZappoMan
3d4341cee4 hacking on voxel geometry shader 2013-09-23 15:18:45 -07:00
Andrzej Kapolka
9034eb1e72 Experimenting with the simplest method of including the other meshes. 2013-09-23 14:37:48 -07:00
Andrzej Kapolka
133ba3a00a Set normals based on indices, cache face models. 2013-09-20 17:40:15 -07:00
Andrzej Kapolka
9c2d851650 Fixed bug in decoding: newer versions of Qt streaming use whatever precision
the stream is set at for both floats and doubles.
2013-09-20 16:38:44 -07:00
Andrzej Kapolka
120f8f729c Find the mesh that corresponds to the blendshapes. 2013-09-20 15:28:08 -07:00
Andrzej Kapolka
77d9e21162 Meant to include this in the last commit. 2013-09-20 10:06:34 -07:00
Andrzej Kapolka
c049665090 Removed temporary comment. 2013-09-19 16:42:25 -07:00
Andrzej Kapolka
fff10375a9 Map the blendshapes by name. 2013-09-19 15:48:33 -07:00
Andrzej Kapolka
09fa782c61 More work on FBX reading. 2013-09-19 15:05:17 -07:00
Andrzej Kapolka
dfea69ab8f Basic FBX parser. 2013-09-18 16:26:35 -07:00
Andrzej Kapolka
ddf92b39c7 Fix for off-axis ambient occlusion. 2013-09-08 17:52:35 -07:00
atlante45
06119990e8 Fixed ui related files memory wastes 2013-09-03 14:47:50 -07:00
atlante45
7688dc4779 Fixed renderer related files memory wastes 2013-09-03 13:50:01 -07:00
Andrzej Kapolka
7da9556815 Glow when moving. 2013-08-22 11:23:28 -07:00
Andrzej Kapolka
165342bcc3 Have the local avatar glow when moving. 2013-08-22 10:35:21 -07:00
Andrzej Kapolka
d63bb3afaa Fixed glow/ambient occlusion with Oculus. 2013-08-21 15:44:57 -07:00
Andrzej Kapolka
571131d42e No glow effect on the avatar, fixed OS X warning. 2013-08-20 17:25:54 -07:00
Andrzej Kapolka
590672d035 Fewer texture lookups when diffusing. 2013-08-20 17:02:35 -07:00
Andrzej Kapolka
49da612a4e Turns out we do have to initialize the "odd frame" field. 2013-08-20 16:37:23 -07:00
Andrzej Kapolka
ecc6d41523 Merge branch 'master' of https://github.com/worklist/hifi 2013-08-20 16:07:54 -07:00
Andrzej Kapolka
d5c66f6b67 Default to diffuse/add mode, fix for interacting with ambient occlusion.
Unfortunately, I managed to break the diffusion somehow.
2013-08-20 16:07:12 -07:00
Andrzej Kapolka
11be8c752b Cleanup. 2013-08-20 13:40:45 -07:00
Andrzej Kapolka
22598ceb4f Optimizations for occlusion blur (the main one being that we only need to
sample the texture four, not sixteen, times if we turn on linear filtering
and sample between the texels).
2013-08-20 11:52:43 -07:00
Andrzej Kapolka
7f4557fe1a Add blur scale uniform. 2013-08-20 10:50:25 -07:00
Andrzej Kapolka
e7dab88d69 Square vector lengths to bunch them up towards the center, add a minimum
length, include the URL of the SSAO tutorial.
2013-08-19 10:32:56 -07:00
Andrzej Kapolka
b41fa1e03c Basic ambient occlusion effect up and running; needs tweaking and
optimization.
2013-08-16 17:26:47 -07:00
Andrzej Kapolka
3ddab484e0 Beginnings of ambient occlusion. Looks like an architectural drawing. 2013-08-15 17:52:31 -07:00
Andrzej Kapolka
cceeb1c6ff Merge branch 'master' of https://github.com/worklist/hifi into ssao 2013-08-15 13:11:12 -07:00
Andrzej Kapolka
28d306a228 Remove the code here; will be replacing it based on glow effect work. 2013-08-15 13:10:48 -07:00
Andrzej Kapolka
3ad0b8b99d Merge branch 'master' of https://github.com/worklist/hifi into ssao
Conflicts:
	interface/src/Application.h
2013-08-15 10:06:22 -07:00
Andrzej Kapolka
ab9d414340 Doxygen comment fix. 2013-08-14 17:22:43 -07:00
Andrzej Kapolka
690e2c1965 Blur/add should be the default. 2013-08-14 16:58:04 -07:00
Andrzej Kapolka
7cd1360ba7 Doxygen-style comments. 2013-08-14 16:48:00 -07:00
Andrzej Kapolka
a9ccca3f72 Diffuse/add glow mode. 2013-08-14 16:13:30 -07:00
Andrzej Kapolka
15f129f32d Added simple additive/blur-with-persist glow modes, means to cycle through
modes.
2013-08-14 14:14:47 -07:00
Andrzej Kapolka
b05b43f027 Render to texture first, rather than copying from the frame buffer. Copying
from the frame buffer requires it to have an alpha channel, which actually
does something on OS X (meaning we have to set it to 1.0).  We're going to
want to render to texture anyway for SSAO (or other effects).
2013-08-13 12:27:52 -07:00
Andrzej Kapolka
a3cee5d052 More efficiency for glow effect. 2013-08-09 16:16:02 -07:00
Andrzej Kapolka
1828a105d4 Basic glow effect. 2013-08-08 16:55:45 -07:00
Andrzej Kapolka
cb89f05a39 Merge branch 'master' of https://github.com/worklist/hifi into glow 2013-08-08 12:01:03 -07:00
Andrzej Kapolka
597842eba2 Starting on glow effect. 2013-08-07 14:17:52 -07:00
Hifi Test Account
5f90e1a4e9 Fix the last commit. Remove compile error and increased buffer size to
to account for the increased size of vertexData.
2013-08-07 12:30:45 -07:00
Hifi Test Account
1e7dbbbccd Fix renderHalfCylinder so that normals are correct now. Add facePosition and faceRotation storage to Face class. 2013-08-07 12:07:41 -07:00
Hifi Test Account
05d933bf33 Successful static half cylinder backing. 2013-08-06 18:38:41 -07:00
Hifi Test Account
d725bcdbff Fix renderHalfCylinder so it only has 2 args now. 2013-08-06 18:09:51 -07:00
Hifi Test Account
24e47755d4 Merge texture render code to improve PrimeSense. 2013-08-06 17:42:26 -07:00
Andrzej Kapolka
720ae561df Working on support for a textured face mode that doesn't rely on the video
stream.
2013-08-06 13:27:54 -07:00
Mark Peng
57efea40ee Add untested renderHalfCylinder function to GeometryCache/ 2013-08-05 19:52:02 -07:00
Andrzej Kapolka
03de2f3ea7 Render a green plane with fog, per Grayson's request. 2013-08-05 11:41:42 -07:00
Andrzej Kapolka
84bb2aa265 Started on C++ side of SSAO effect. 2013-07-14 18:21:18 -07:00
Andrzej Kapolka
7ab1055d47 Derp, need to bind the element array buffer. 2013-06-24 17:25:09 -07:00
Andrzej Kapolka
9356d1a27d Turns out sincos is a GNU thing. 2013-06-24 17:16:06 -07:00
Andrzej Kapolka
ef7c6ebdc6 Basic blinking. 2013-06-21 18:11:31 -07:00
Andrzej Kapolka
7211fd7027 Now that we have a Qt context, we can use their shader classes. However, we
extend the program object class with glm-enabled functions.
2013-05-15 13:27:37 -07:00
Andrzej Kapolka
1f58e28b36 Need the ARB suffix on this. I'm surprised it compiled for me! 2013-05-08 15:05:35 -07:00
Andrzej Kapolka
7c8a06ed4d Added wrapper classes for shaders/shader programs to ease the process of
compiling, linking, assigning uniforms, etc.  They're modeled after the ones
included in QtOpenGL, which we can't use at the moment because they require
a Qt OpenGL context.
2013-05-07 17:40:55 -07:00