Starting on glow effect.

This commit is contained in:
Andrzej Kapolka 2013-08-07 14:17:52 -07:00
parent f2bfb72471
commit 597842eba2
4 changed files with 35 additions and 0 deletions

View file

@ -3150,6 +3150,9 @@ void Application::displaySide(Camera& whichCamera) {
}
renderFollowIndicator();
// render the glow effect
_glowEffect.render();
}
void Application::displayOverlay() {

View file

@ -43,6 +43,7 @@
#include "avatar/Avatar.h"
#include "avatar/HandControl.h"
#include "renderer/GeometryCache.h"
#include "renderer/GlowEffect.h"
#include "renderer/TextureCache.h"
#include "ui/BandwidthDialog.h"
#include "ui/ChatEntry.h"
@ -443,6 +444,7 @@ private:
TextureCache _textureCache;
ParticleSystem _particleSystem;
GlowEffect _glowEffect;
#ifndef _WIN32
Audio _audio;

View file

@ -0,0 +1,11 @@
//
// GlowEffect.cpp
// interface
//
// Created by Andrzej Kapolka on 8/7/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
#include "GlowEffect.h"
void GlowEffect::render() {
}

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@ -0,0 +1,19 @@
//
// GlowEffect.h
// interface
//
// Created by Andrzej Kapolka on 8/7/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifndef __interface__GlowEffect__
#define __interface__GlowEffect__
class GlowEffect {
public:
void prepare();
void render();
};
#endif /* defined(__interface__GlowEffect__) */