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AmbientOcclusionEffect.cpp
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Fix for off-axis ambient occlusion.
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2013-09-08 17:52:35 -07:00 |
AmbientOcclusionEffect.h
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Add blur scale uniform.
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2013-08-20 10:50:25 -07:00 |
FBXReader.cpp
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More work on extracting rotations.
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2013-10-22 12:54:32 -07:00 |
FBXReader.h
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More work on extracting rotations.
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2013-10-22 12:54:32 -07:00 |
GeometryCache.cpp
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Support for multiple mesh "parts" (with different materials), fix for
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2013-10-15 15:58:34 -07:00 |
GeometryCache.h
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More progress on reading skeletons.
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2013-10-17 17:30:34 -07:00 |
GlowEffect.cpp
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Fix for glow flickering.
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2013-10-16 17:47:39 -07:00 |
GlowEffect.h
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Fixed renderer related files memory wastes
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2013-09-03 13:50:01 -07:00 |
Model.cpp
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More work on extracting rotations.
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2013-10-22 12:54:32 -07:00 |
Model.h
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More work on extracting rotations.
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2013-10-22 12:54:32 -07:00 |
ProgramObject.cpp
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Now that we have a Qt context, we can use their shader classes. However, we
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2013-05-15 13:27:37 -07:00 |
ProgramObject.h
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Now that we have a Qt context, we can use their shader classes. However, we
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2013-05-15 13:27:37 -07:00 |
RenderUtil.cpp
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Fixed glow/ambient occlusion with Oculus.
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2013-08-21 15:44:57 -07:00 |
RenderUtil.h
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Fixed glow/ambient occlusion with Oculus.
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2013-08-21 15:44:57 -07:00 |
TextureCache.cpp
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Have textures default to white when they fail to load.
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2013-10-16 11:00:41 -07:00 |
TextureCache.h
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Keep normal and dilatable textures in separate maps to fix crash on manly
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2013-10-15 16:40:35 -07:00 |
VoxelShader.cpp
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rearranged menus, some hacking on voxel shader
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2013-09-26 14:51:57 -07:00 |
VoxelShader.h
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rearranged menus, some hacking on voxel shader
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2013-09-26 14:51:57 -07:00 |