overte-HifiExperiments/interface/src/renderer
2013-10-22 12:54:32 -07:00
..
AmbientOcclusionEffect.cpp Fix for off-axis ambient occlusion. 2013-09-08 17:52:35 -07:00
AmbientOcclusionEffect.h Add blur scale uniform. 2013-08-20 10:50:25 -07:00
FBXReader.cpp More work on extracting rotations. 2013-10-22 12:54:32 -07:00
FBXReader.h More work on extracting rotations. 2013-10-22 12:54:32 -07:00
GeometryCache.cpp Support for multiple mesh "parts" (with different materials), fix for 2013-10-15 15:58:34 -07:00
GeometryCache.h More progress on reading skeletons. 2013-10-17 17:30:34 -07:00
GlowEffect.cpp Fix for glow flickering. 2013-10-16 17:47:39 -07:00
GlowEffect.h Fixed renderer related files memory wastes 2013-09-03 13:50:01 -07:00
Model.cpp More work on extracting rotations. 2013-10-22 12:54:32 -07:00
Model.h More work on extracting rotations. 2013-10-22 12:54:32 -07:00
ProgramObject.cpp Now that we have a Qt context, we can use their shader classes. However, we 2013-05-15 13:27:37 -07:00
ProgramObject.h Now that we have a Qt context, we can use their shader classes. However, we 2013-05-15 13:27:37 -07:00
RenderUtil.cpp Fixed glow/ambient occlusion with Oculus. 2013-08-21 15:44:57 -07:00
RenderUtil.h Fixed glow/ambient occlusion with Oculus. 2013-08-21 15:44:57 -07:00
TextureCache.cpp Have textures default to white when they fail to load. 2013-10-16 11:00:41 -07:00
TextureCache.h Keep normal and dilatable textures in separate maps to fix crash on manly 2013-10-15 16:40:35 -07:00
VoxelShader.cpp rearranged menus, some hacking on voxel shader 2013-09-26 14:51:57 -07:00
VoxelShader.h rearranged menus, some hacking on voxel shader 2013-09-26 14:51:57 -07:00