overte-HifiExperiments/interface/src/renderer
2014-01-15 17:02:02 -08:00
..
AmbientOcclusionEffect.cpp The other part of the Oculus ambient occlusion fix. 2013-11-26 17:53:31 -08:00
AmbientOcclusionEffect.h The other part of the Oculus ambient occlusion fix. 2013-11-26 17:53:31 -08:00
FBXReader.cpp Merge branch 'master' of https://github.com/worklist/hifi into armstrong 2014-01-14 16:31:30 -08:00
FBXReader.h First cut at stretching the arms out and aligning forearms with wrists. 2014-01-14 15:27:28 -08:00
GeometryCache.cpp initial newline removal from all QDebug calls 2014-01-14 13:09:22 -08:00
GeometryCache.h When we fail to download textures or geometry, retry after steadily increasing 2014-01-13 16:09:36 -08:00
GlowEffect.cpp initial newline removal from all QDebug calls 2014-01-14 13:09:22 -08:00
GlowEffect.h This should fix the erroneous persistence on startup. 2013-12-09 11:21:32 -08:00
Model.cpp Removing Model::findSpherePenetrationWithJoint() which was experimental method that was not finally used. 2014-01-15 17:02:02 -08:00
Model.h Removing Model::findSpherePenetrationWithJoint() which was experimental method that was not finally used. 2014-01-15 17:02:02 -08:00
PointShader.cpp initial newline removal from all QDebug calls 2014-01-14 13:09:22 -08:00
PointShader.h fix thinning in voxels as points by using correct points to calculate width of voxel based on camera position relative to voxel 2013-11-03 11:10:00 -08:00
ProgramObject.cpp Now that we have a Qt context, we can use their shader classes. However, we 2013-05-15 13:27:37 -07:00
ProgramObject.h Now that we have a Qt context, we can use their shader classes. However, we 2013-05-15 13:27:37 -07:00
RenderUtil.cpp Fixed glow/ambient occlusion with Oculus. 2013-08-21 15:44:57 -07:00
RenderUtil.h Fixed glow/ambient occlusion with Oculus. 2013-08-21 15:44:57 -07:00
TextureCache.cpp initial newline removal from all QDebug calls 2014-01-14 13:09:22 -08:00
TextureCache.h When we fail to download textures or geometry, retry after steadily increasing 2014-01-13 16:09:36 -08:00
VoxelShader.cpp initial newline removal from all QDebug calls 2014-01-14 13:09:22 -08:00
VoxelShader.h rearranged menus, some hacking on voxel shader 2013-09-26 14:51:57 -07:00