.. |
AmbientOcclusionEffect.cpp
|
Fix for off-axis ambient occlusion.
|
2013-09-08 17:52:35 -07:00 |
AmbientOcclusionEffect.h
|
Add blur scale uniform.
|
2013-08-20 10:50:25 -07:00 |
FBXReader.cpp
|
Default springiness, allow springiness on non-blended meshes.
|
2013-10-08 13:35:02 -07:00 |
FBXReader.h
|
Progress towards a spring-mass model.
|
2013-10-07 17:25:46 -07:00 |
GeometryCache.cpp
|
When computing average model color, skip eyes and weight rest by number of
|
2013-10-10 16:04:42 -07:00 |
GeometryCache.h
|
Ball and cone color from average geometry colors.
|
2013-10-10 13:41:50 -07:00 |
GlowEffect.cpp
|
Fixed renderer related files memory wastes
|
2013-09-03 13:50:01 -07:00 |
GlowEffect.h
|
Fixed renderer related files memory wastes
|
2013-09-03 13:50:01 -07:00 |
ProgramObject.cpp
|
Now that we have a Qt context, we can use their shader classes. However, we
|
2013-05-15 13:27:37 -07:00 |
ProgramObject.h
|
Now that we have a Qt context, we can use their shader classes. However, we
|
2013-05-15 13:27:37 -07:00 |
RenderUtil.cpp
|
Fixed glow/ambient occlusion with Oculus.
|
2013-08-21 15:44:57 -07:00 |
RenderUtil.h
|
Fixed glow/ambient occlusion with Oculus.
|
2013-08-21 15:44:57 -07:00 |
TextureCache.cpp
|
Ball and cone color from average geometry colors.
|
2013-10-10 13:41:50 -07:00 |
TextureCache.h
|
Ball and cone color from average geometry colors.
|
2013-10-10 13:41:50 -07:00 |
VoxelShader.cpp
|
rearranged menus, some hacking on voxel shader
|
2013-09-26 14:51:57 -07:00 |
VoxelShader.h
|
rearranged menus, some hacking on voxel shader
|
2013-09-26 14:51:57 -07:00 |