overte-HifiExperiments/interface/src/renderer
2013-10-10 16:04:42 -07:00
..
AmbientOcclusionEffect.cpp Fix for off-axis ambient occlusion. 2013-09-08 17:52:35 -07:00
AmbientOcclusionEffect.h Add blur scale uniform. 2013-08-20 10:50:25 -07:00
FBXReader.cpp Default springiness, allow springiness on non-blended meshes. 2013-10-08 13:35:02 -07:00
FBXReader.h Progress towards a spring-mass model. 2013-10-07 17:25:46 -07:00
GeometryCache.cpp When computing average model color, skip eyes and weight rest by number of 2013-10-10 16:04:42 -07:00
GeometryCache.h Ball and cone color from average geometry colors. 2013-10-10 13:41:50 -07:00
GlowEffect.cpp Fixed renderer related files memory wastes 2013-09-03 13:50:01 -07:00
GlowEffect.h Fixed renderer related files memory wastes 2013-09-03 13:50:01 -07:00
ProgramObject.cpp Now that we have a Qt context, we can use their shader classes. However, we 2013-05-15 13:27:37 -07:00
ProgramObject.h Now that we have a Qt context, we can use their shader classes. However, we 2013-05-15 13:27:37 -07:00
RenderUtil.cpp Fixed glow/ambient occlusion with Oculus. 2013-08-21 15:44:57 -07:00
RenderUtil.h Fixed glow/ambient occlusion with Oculus. 2013-08-21 15:44:57 -07:00
TextureCache.cpp Ball and cone color from average geometry colors. 2013-10-10 13:41:50 -07:00
TextureCache.h Ball and cone color from average geometry colors. 2013-10-10 13:41:50 -07:00
VoxelShader.cpp rearranged menus, some hacking on voxel shader 2013-09-26 14:51:57 -07:00
VoxelShader.h rearranged menus, some hacking on voxel shader 2013-09-26 14:51:57 -07:00