Commit graph

368 commits

Author SHA1 Message Date
samcake
257c8c94c3 clean up the lighting function and put the global specular lighting in a separate function 2016-04-29 10:58:55 -07:00
Andrew Meadows
93f4bc759d Merge pull request #7743 from samcake/color
group several separate glUniform parameters into a single Uniform Buffer
2016-04-27 10:02:56 -07:00
samcake
91bed86b32 ANd one more warning 2016-04-25 19:04:02 -07:00
samcake
8f2435daf0 No more warnings ? 2016-04-25 18:39:37 -07:00
samcake
e8691c2f20 Fixing comments, code style and constnats 2016-04-25 18:15:52 -07:00
samcake
0e13b1623b Adding support for Equirectangular skymaps 2016-04-25 15:55:12 -07:00
Geenz
ba5fa70b83 Convert sRGB values for materials. 2016-04-25 13:31:50 -04:00
samcake
f587398ca3 Adding support for plate carree 2016-04-22 18:00:22 -07:00
samcake
5a67411d75 Removing separate uniforms for the texcoord transforms and lightmap params, shader still failing 2016-04-21 18:35:37 -07:00
Brad Davis
3a969eed47 Manually generate image mip levels when loading textures 2016-04-17 10:22:24 -07:00
samcake
fc29397d91 Clening up from review comments 2016-04-15 10:10:04 -07:00
samcake
30d0bfcfd3 FIxing the bump map loading which got broken in the past PR, fixed a double call to the glTexSUbIMage function and fixed a texel.Format 2016-04-15 00:41:37 -07:00
samcake
a9fefcc802 Trying ti debug the bad normal maps 2016-04-14 18:16:14 -07:00
samcake
4374bd26ae Disabling COmpression 2016-04-08 01:37:27 -07:00
samcake
76dd740578 Cleaning up to test before merge, not solved the stuttering happening when using compressed textures. cleaned up a bit of the TextureMap doanload callbacks 2016-04-07 20:05:05 -07:00
samcake
a6bac7ad92 Experimenting with a hidden gltexture object while beeing transfered 2016-04-06 18:30:18 -07:00
samcake
16174df0f3 POlishing the size evaluation and trying to debug the compression scheme 2016-04-06 16:33:45 -07:00
samcake
f3e6c490a4 merging with master, moving the TexelFOrmat function to a cpp 2016-04-04 12:03:37 -07:00
Triplelexx
a4775983a2 Merge branch 'master' into 20769
# Conflicts:
# interface/src/Application.cpp

conflicting line 2528 wheelEvent is now const
2016-04-04 19:19:55 +01:00
Lexx
0b313afd74 Rename Skybox.slv to skybox.slv 2016-04-04 00:32:20 +01:00
Lexx
bc0ea31534 Rename Skybox.slf to skybox.slf 2016-04-04 00:32:05 +01:00
Triplelexx
11af0a421b Merge branch 'master' into 20769 2016-04-03 22:57:55 +01:00
samcake
be38de3239 Cleaning up the TextureMap loaders and cleaning for pr 2016-04-01 17:16:22 -07:00
Zach Pomerantz
0e9b783ca3 Release skybox texs when not rendering 2016-04-01 14:46:50 -07:00
samcake
1ca87fa069 Refactoring a bit the texture loaders to factorize work 2016-04-01 11:44:57 -07:00
samcake
9d1f91fa19 First pass at using compressed format when uploading textures 2016-03-31 19:27:35 -07:00
Anthony J. Thibault
940f3e636d Merge branch 'master' into tony/animated-culling 2016-03-28 19:58:38 -07:00
Anthony J. Thibault
e77cf54483 Geometry.cpp: rename method 2016-03-28 13:29:28 -07:00
Anthony J. Thibault
b4e70d9101 WIP: checkpoint
* bug fix in AABox::operator+=
* added AABox::emiggen
* Avatar now has a default bound for it's skinned mesh.
* WIP: AABox tests;  NEED MORE
* Model: split collision and model mesh render items.
  Because ModelMeshRenderItems need special handling to update bounds for animated joints.
* Model: dynamically update the bound for rigidly bound animated meshes
* Rig: added access to geometryToRigTransform
* RenderableModelEntityItem: try to update bounds for skinned mesh to be the entity dimentions (this doesn't seem to be working)
* Geometry.cpp: removed unused bounds parameter in evalPartBounds
* ModelMeshPartPayload: bounds updating
   * non-animated: use existing _localBound
   * rigid bound mesh: use _localBound transformed by clusterMatrix joint transform
   * fully skinned mesh: use _skinnedMeshBound provided by the application.
2016-03-25 21:29:20 -07:00
Zach Pomerantz
af55547766 Copy material schema buffers as new ref 2016-03-25 11:46:24 -07:00
Zach Pomerantz
fc8b34f8c7 Move tex alpha detection to cv method 2016-03-24 09:48:33 -07:00
samcake
1e46b0803c fixing repported issues during review 2016-03-23 15:59:57 -07:00
samcake
3274df9923 Fixing the missing field for blender translucent map 2016-03-22 16:18:51 -07:00
samcake
3c075532f8 Good to go for merge 2016-03-22 15:14:01 -07:00
samcake
67abdab8b2 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-03-22 10:13:50 -07:00
samcake
695e558851 Trying to clena up the problem? 2016-03-21 16:36:47 -07:00
Zach Pomerantz
2b92756c65 Default bg to SKY_DOME 2016-03-21 15:11:26 -07:00
samcake
ec7165983d Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-03-21 13:30:28 -07:00
samcake
227ddb12a6 Trying to clen up the way the opacity final value comes to the fragment shader 2016-03-21 12:14:59 -07:00
samcake
f7847f6561 Trying to fix names 2016-03-18 17:32:00 -07:00
samcake
225b330d41 Trying to better load aand detect the case for transparent textures oor opacity mask 2016-03-18 12:47:33 -07:00
Zach Pomerantz
a0ba5d3c29 Look at whole tex for alpha mask 2016-03-18 11:00:36 -07:00
Zach Pomerantz
ee1fb698a4 Add texture transparency to material key 2016-03-11 14:27:35 -08:00
Zach Pomerantz
2508b14126 Workaround for scribe not scrubbing #else 2016-03-10 22:53:21 -08:00
Zach Pomerantz
4dad797e20 Only add buffer/tex to skymap if asked for 2016-03-10 22:52:44 -08:00
Zach Pomerantz
4eca43027a Add texture, color to px skybox 2016-03-10 21:05:36 -08:00
Zach Pomerantz
b627a17ce9 Allow px/color skybox without tex 2016-03-10 12:58:49 -08:00
samcake
89920370db A bunch of typo fixes after review 2016-03-01 10:53:08 -08:00
samcake
630c61e61d Reflection is working correctly with the PBR property, ship t 2016-02-29 18:54:43 -08:00
samcake
99ba011996 Post merge with Zach work for environment map 2016-02-26 16:04:50 -08:00
samcake
5401149713 Cleaning the tlist of textures in the NetworkTexture and in FBXMaterial 2016-02-26 12:10:13 -08:00
Zach Pomerantz
712cf911b1 Differentiate global sun and skyStage sun 2016-02-26 11:06:02 -08:00
samcake
d64b9bb6d9 Drafting the support for gloss map 2016-02-26 09:18:40 -08:00
samcake
3ee6f9d6f2 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-02-25 23:48:53 -08:00
Brad Hefta-Gaub
82cbf19bca Merge pull request #7078 from zzmp/fix/light-intensity
Reimplement light attenuation for spot and point lights
2016-02-25 16:08:28 -08:00
samcake
96fb9c4466 cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures 2016-02-25 14:13:35 -08:00
Zach Pomerantz
32ce7c6eab Rename light surfaceRadius->falloffRadius 2016-02-25 10:02:33 -08:00
samcake
a0d7ce145e Adding support for emissive and occlusion maps, on to pr land 2016-02-24 17:30:29 -08:00
Zach Pomerantz
95d98e3ed7 Wire up zone ambientURL 2016-02-24 16:07:04 -08:00
samcake
2f5800a4cc IMproving the shading model and the loading, added the roughness, needt to clean up 2016-02-23 18:31:38 -08:00
samcake
00782b0e76 GOing home, this is in the middle of adding the Roughness texture and potentially cleaning up the different compinations of shaders regarding the material textures 2016-02-22 18:19:36 -08:00
Zach Pomerantz
329202def7 Remove light curve scale/bias from cutoff
Light intensity attenuation is still calculated
as a function of distance from the light surface,
but is biased back so that the curve begins at
the light source, not the surface.

Light maximum radius is still user-inputted, but
if the radius is after a MIN_CUTOFF_INTENSITY,
a new cutoff radius will be calculated from the
intensity to avoid extra shader processing.
2016-02-22 13:54:14 -08:00
samcake
39a7852979 MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders 2016-02-19 18:43:07 -08:00
samcake
903824809c trying to have better support for the materials 2016-02-18 18:33:32 -08:00
samcake
b88501784c Making progress toward the PBR material 2016-02-17 18:47:52 -08:00
Zach Pomerantz
7ccb7e1c79 Merge branch 'master' of github.com:highfidelity/hifi into fix/light-intensity 2016-02-17 13:57:42 -08:00
Zach Pomerantz
bab29a0d3e Compare fragLightVec square to LightCutoffSquareRadius 2016-02-17 12:49:41 -08:00
samcake
2ed7f997e3 A few changes in the material call back 2016-02-17 10:44:15 -08:00
samcake
b03f639e2c Renaming and rearranging the material fields to support PBR fbx materials 2016-02-16 17:20:23 -08:00
samcake
0ad7bacf02 Changing diffuse to albedo and breaking everything... 2016-02-15 21:50:10 -08:00
samcake
4c82e0b2b1 Removing dead comment 2016-02-15 17:44:40 -08:00
samcake
e149daa49b Cleaning the Light.slh 2016-02-15 13:27:28 -08:00
samcake
0a6ceb67ad Fixing a typo 2016-02-15 12:01:28 -08:00
samcake
4559e75f90 Trying to solve the ambient issue 2016-02-12 18:22:01 -08:00
Zach Pomerantz
84f810bdc0 Style nits on Light 2016-02-11 08:28:17 -08:00
Zach Pomerantz
399861087d Reimplement lighting model 2016-02-10 20:02:44 -08:00
Zach Pomerantz
19e318c3f0 Enforce maximum radius for lights
Light attenuation is based on the intensity,
in that intensity is used to calculate a light's surface area.
Lights of sufficiently low intensities generated either
incredibly large or negative surface areas, causing them to
appear much brighter than similar lights of greater intensity.
This enforces an already present maximum.
2016-02-10 15:57:01 -08:00
Brad Davis
7d99f9e72f PR comments 2016-02-09 10:16:44 -08:00
Brad Davis
839b8d432e Don't burn CPU cycles calculating an average color we don't use 2016-02-09 09:39:34 -08:00
Brad Davis
f9f9ddd8bd Yet more atmosphere removal 2016-01-21 15:15:17 -08:00
Zach Pomerantz
c6e6aceb85 Optimize getVertexStream() by using a const& 2015-12-31 11:51:05 -08:00
Zach Pomerantz
12fa223004 Render SKY_DOME when SKY_MAP tex is loading 2015-12-29 10:58:23 -08:00
Zach Pomerantz
5a86f0c23f Nest JS props in SceneScriptingInterface 2015-12-21 14:32:06 -08:00
samcake
8d4d0d4e9a FIxing the bad returned value per reference 2015-12-17 10:08:40 -08:00
samcake
7bc815448e The material colors for diffuse and emissive are now gamma corrected by default 2015-12-16 18:14:43 -08:00
samcake
a50b14dfae Merging with upstream graphics 2015-12-14 18:18:39 -08:00
samcake
3554f54e17 Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster 2015-12-14 17:38:56 -08:00
Atlante45
b8495a6912 Merge branch 'master' of https://github.com/highfidelity/hifi into warnings-win 2015-12-11 18:05:47 -08:00
samcake
b3acde4462 Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster 2015-12-11 17:49:00 -08:00
samcake
68134aafe5 Fix the broken skybox and simplify a bit the vertex shader used 2015-12-11 16:14:55 -08:00
Atlante45
ce51350b65 Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
samcake
5d395ae54f Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster 2015-12-10 18:06:43 -08:00
samcake
3728a9c6f0 Merging with Master 2015-12-10 16:55:30 -08:00
samcake
9eb40bcd65 Trying to redner the collision geometry correctly but still an issue with the bounding box i get 2015-12-09 16:58:14 -08:00
Atlante45
1d513cfbba Merge branch 'master' of https://github.com/highfidelity/hifi into particle 2015-12-09 15:09:19 -08:00
Sam Cake
9faec326da CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
Sam Cake
3595d0d719 less commented stuff 2015-12-07 01:15:10 -08:00
samcake
b28e3d0045 Merging MAster and Graphics 2015-12-04 17:51:30 -08:00
samcake
cfd7373585 Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster 2015-12-04 16:52:50 -08:00
samcake
ef7ddce2b6 Trying to fix the problem of the background not showing correctly 2015-12-04 16:52:14 -08:00
Atlante45
3da80f5861 gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
samcake
762a241fa6 Adding specific path for loading lightmaps 2015-12-02 18:03:58 -08:00
Atlante45
e25ea122d8 Start moving update to shader 2015-11-24 11:51:56 -08:00
Andrew Meadows
7fa069cf30 fix line endings grumble gruble 2015-10-20 09:38:25 -07:00
Brad Hefta-Gaub
bddb0e1e7b ifdef out buggy texture map code 2015-10-19 09:43:08 -07:00
Brad Davis
6f5f6450df Cleanup CMake files 2015-10-11 00:01:03 -07:00
samcake
12fedb6ff0 Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer 2015-10-05 18:31:05 -07:00
samcake
690620d74d Cleaning code 2015-10-01 19:23:32 -07:00
samcake
0398f9429e fix the coo/texel blender mode for the case when color is black and the stereo issue 2015-09-30 18:39:13 -07:00
samcake
69c4075439 Fix the behavior when skybox color is black and skymap is available 2015-09-30 18:08:01 -07:00
samcake
d3d4775232 THe dataBuffer contining the properties of the skybox is now per instace and not static and shared so it's static from frames to frames 2015-09-30 17:54:20 -07:00
samcake
be9b244779 Fix the skybox color issue with background rendering when no texture is there 2015-09-30 17:21:52 -07:00
samcake
75e858cd13 Putting together the stencil buffer for opaque vs background and using it for the backgroud render items 2015-09-30 15:54:03 -07:00
samcake
73b458c72e Cleaning the normal texture load path 2015-09-29 09:38:01 -07:00
samcake
2a487a79a3 Getting something done today 2015-09-28 17:24:31 -07:00
Brad Hefta-Gaub
52842cb287 more warnings fixes 2015-09-22 20:34:40 -07:00
Brad Hefta-Gaub
5bb908f081 remove dead code and fix warning 2015-09-22 12:34:47 -07:00
samcake
4513b64b00 fixing review comments 2015-09-21 22:42:24 -07:00
samcake
a485d3d6de Fixing the rendering of ProceduralSkybox 2015-09-21 15:21:48 -07:00
samcake
fa9b0930d2 Bring back the procedural skybox 2015-09-21 14:25:32 -07:00
samcake
d3b1bcb86d Redistributing the files to create the model-networking lib and separate that from the redner-utils 2015-09-21 13:21:35 -07:00
samcake
2875cb99bb Fixing the compilation issue 2015-09-21 09:47:00 -07:00
samcake
6a714f405c Integrate the PR from ALessandro through a different Texture Type and a different TextureLoader to transform a bump map into a normal map 2015-09-21 00:53:48 -07:00
samcake
3614812681 MOving the actual creation of the texture and the pixel manipulation required from TextureCache to TextureSOurce 2015-09-20 23:31:59 -07:00
samcake
6914caac9d Renaming TextureStorage.x to TextureMap.x 2015-09-20 18:14:03 -07:00
samcake
9a8dc6ca5d Fix compilation issues on mac 2015-09-19 08:59:47 -07:00
samcake
8941741508 Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap 2015-09-18 18:47:18 -07:00
Sam Gateau
9074d0d6e1 very first version of the TextureStorage working 2015-09-14 09:29:46 -07:00
Sam Gateau
c37cdce750 Merging back with master 2015-09-10 17:53:50 -07:00
Brad Davis
5f1affaff9 Procedural skybox work 2015-09-08 14:31:16 -07:00
Sam Gateau
4f7b857130 Merge 2015-08-27 10:01:39 -07:00
Sam Gateau
f6953f8e02 REfining th eTextureMap design but still with the issue of the lightmapped model 2015-08-27 09:52:07 -07:00
Seth Alves
695ffa29c7 call setup_memory_debugger from common macros rather than from every CMakeLists.txt file 2015-08-26 11:09:59 -07:00
Sam Gateau
84d0be134e Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2015-08-25 22:13:22 -07:00
Sam Gateau
1e9fce2a61 Drafting the materials for FBXReader 2015-08-25 22:12:51 -07:00
Brad Davis
380b0cb23c Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
Sam Gateau
a6db88f257 converting material and mesh from srgb to linear in pipeline 2015-08-24 14:00:48 -07:00
Sam Gateau
c9ddaf78a1 Very simple draft of the Asset concept in model library 2015-08-24 10:22:32 -07:00
Sam Gateau
d9e326258f Take 0 2015-08-21 23:24:33 -07:00
Sam Gateau
799a3cae55 adding the top model Asset 2015-08-21 20:14:06 -07:00
Sam Gateau
518cf3be15 Improve the light attenuation formulae 2015-08-21 16:28:38 -07:00
Seth Alves
c25082d86f use -fsanitize=address in all code rather than just the top-level links 2015-08-20 10:14:16 -07:00
Brad Davis
180f912924 Merge remote-tracking branch 'upstream/master' into core
Conflicts:
	interface/src/ui/overlays/Circle3DOverlay.cpp
	libraries/gpu/src/gpu/Format.h
	libraries/render-utils/src/GeometryCache.cpp
	libraries/render-utils/src/Model.cpp
	libraries/render-utils/src/text/Font.cpp
2015-08-01 20:01:59 -07:00
Brad Davis
b84eef93c9 Core profile shader work and test code 2015-08-01 14:43:52 -07:00
ZappoMan
1dd6c1117d change GeometryCache::renderQuad() to use TRIANGLES as lower level render primitive 2015-08-01 11:29:28 -07:00
Sam Gateau
ca4dbdb996 Merging with upstream and compiling on windows 2015-07-31 16:14:53 -07:00
Brad Davis
aea07fe671 Merge branch 'master' into gl4_1
Conflicts:
	libraries/gpu/src/gpu/Config.slh
	libraries/render-utils/src/deferred_light_limited.slv
	libraries/render-utils/src/simple.slf
	libraries/render-utils/src/simple_textured.slf
	tests/render-utils/src/main.cpp
	tools/scribe/src/main.cpp
2015-07-31 15:08:37 -07:00
Andrew Meadows
77a12eb50e compile on linux with GLEW 2015-07-28 17:53:01 -07:00
Sam Gateau
66cd17ec66 REmove the crappy solution for drawing transparent texture into overlay by a proper shader 2015-07-23 23:09:40 -07:00
Atlante45
8d6ff2d9f9 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-20 14:50:44 -07:00