Commit graph

1850 commits

Author SHA1 Message Date
Dante Ruiz
3cf36bed55 making small adjustments 2018-06-26 14:57:15 -07:00
Dante Ruiz
1fec900ba6 disable flying by default 2018-06-26 13:31:59 -07:00
SamGondelman
8014f61243 loading priorities for avatars and attachments 2018-06-20 12:29:28 -07:00
John Conklin II
0ba97fa83b
Merge pull request #13338 from amantley/scriptedBlendshapesFaceFlags
Scripted Blendshapes and Procedural Face Movement Flags
2018-06-13 10:32:59 -07:00
Anthony J. Thibault
042f902d2e Merge branch 'master' into scriptedBlendshapesFaceFlags 2018-06-11 17:13:30 -07:00
Anthony J. Thibault
f773aef053 Merge branch 'master' into bug-fix/large-avatar-little-domain-rc68 2018-06-11 11:06:21 -07:00
Anthony J. Thibault
b8379045a8 Fix MyAvatar::isReadyForPhysics() in serverless domains. 2018-06-11 09:53:34 -07:00
Anthony Thibault
044d142635
Merge pull request #13133 from amantley/nativeCGCode
Center of Gravity Leaning
2018-06-08 17:53:55 -07:00
amantley
913d78841d Merge remote-tracking branch 'upstream/master' into scriptedBlendshapes
synching with upstream master
2018-06-07 16:20:11 -07:00
Anthony J. Thibault
608575cf17 Large avatars should instantly shrink when entering small height domains
Also reduce the fudge factor for safeLanding from an additional 50% of avatar's height to 25%.
2018-06-07 15:31:40 -07:00
Anthony J. Thibault
c3d1daf855 Merge branch 'master' into nativeCGCode 2018-06-04 09:32:38 -07:00
Andrew Meadows
9ae19714b5 also update queryAACube for children of worn entities 2018-06-01 16:38:57 -07:00
amantley
3bda5bf6a0 added MyAvatar.hasProceduralBlinkFaceMovement and MyAvatar.hasProceduralEyeFaceMovement properties to MyAvatar.h and cpp and HeadData.h 2018-05-31 17:58:37 -07:00
samcake
386c0f9ab2 Re review adjustments 2018-05-31 12:16:57 -07:00
amantley
7cc5e96f2d Merge remote-tracking branch 'upstream/master' into feat/hasScriptedBlendshapes
merging hifi master to update the branch
2018-05-31 10:35:31 -07:00
Sam Gateau
513acc529e INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder Engine 2018-05-30 23:31:54 -07:00
samcake
2e9076c71e Clean up and trying to get ready for merge 2018-05-30 11:14:49 -07:00
samcake
873cabe284 Cleaning the code 2018-05-29 17:46:25 -07:00
samcake
82503a9e64 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2018-05-29 08:59:37 -07:00
Sam Gateau
678effdb48 Cleaning up the Model set ItemKey flags and bringing Item::Layer in the ItemKey 2018-05-26 23:28:59 -07:00
NissimHadar
d01482bf68 Now looks for an actual change in the boom length (vs a change has been requested). 2018-05-24 17:44:39 -07:00
samcake
5bede45c85 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2018-05-23 11:26:07 -07:00
NissimHadar
e07e716d40 Fixed stupid gcc warning. 2018-05-23 07:35:25 -07:00
NissimHadar
06203d44d8 Correct Camera.mode command. 2018-05-22 17:08:28 -07:00
samcake
36a08fdd84 Friday night end of the day, last compilation.... almost 2018-05-18 17:41:28 -07:00
samcake
aa18aaa7b1 Maybe 2018-05-17 18:06:46 -07:00
samcake
735db27919 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2018-05-16 17:18:23 -07:00
Dante Ruiz
e676348c4f fixing some menu reog bugs 2018-05-16 10:40:28 -07:00
Thijs Wenker
8b4298514e send out one last blendshape update when setting MyAvatar.hasScriptedBlendshapes to false 2018-05-15 21:39:17 +02:00
Anthony J. Thibault
ec638d9d91 Avatar can now look straight down without spinning 180.
Also, come code clean up and removal of unnecessary Y_180 flips.
2018-05-14 13:48:04 -07:00
Anthony J. Thibault
1cc7eb635f Fix ubuntu warning by removing cancelOutRollAndPitch2() 2018-05-14 09:13:26 -07:00
Anthony J. Thibault
274ac98bd6 Merge branch 'master' into nativeCGCode 2018-05-14 09:12:08 -07:00
vladest
0a67fc3b36 Merge conflicts 2018-05-12 11:24:35 +02:00
amantley
20c960c0da removed white space in MyAvatar.cpp 2018-05-09 15:00:20 -07:00
amantley
eff84de99f added more straight forward computation of the hips rotation inMyAvatar.cpp contributed by AJT 2018-05-09 14:55:10 -07:00
amantley
50f225777a removed debug code from cg code in MyAvatar.cpp 2018-05-09 11:31:19 -07:00
amantley
a7955b642a removed the follow hips code from pre physics update 2018-05-09 11:27:04 -07:00
amantley
77aedc1512 changed lerp to saferLerp in cg code 2018-05-09 11:14:13 -07:00
amantley
8000bcd272 cleaned up cg code ie computeNewHipsRotation 2018-05-08 18:12:53 -07:00
amantley
6051f4b8ff Merge remote-tracking branch 'origin/nativeCGCode' into nativeCGCode
synching the branch with the remote repo
2018-05-08 10:55:14 -07:00
amantley
544967ef3b added test function to cancel out roll and pitch 2018-05-08 10:55:10 -07:00
amantley
bbf8c73572 code review changes to declare functions static 2018-05-08 10:52:28 -07:00
amantley
3a10cacec0 1.added the swing twist code to update the follow rotation in MyAvatar.cpp
2.added step.js and cg_lean.js to the developer folder
3.added menu item for toggling the hips following between head and hips
4.added new function to return true if the root of MyAvatar is translating
to be under the head.  Used to smooth the path of the hips
5.added computeCounterBalance to MyAvatar.h and cpp
6.added the menu item under developer/avatar to enable debug draw of the base of support in menu.h menu.cpp MyAvatar.h MyAvatar.cpp
7.added head yaw into the calculation of the hip rotation for the center
of gravity.  This is already was happening in the deriveBodyFromHMD code
that is default
8.Changed Constants in Avatar constants for the base of support
9.fixed the over rotation of the shoulders
10.fixed scaling problem in cg computation
11.added room for going up on the toes without stretching
2018-05-07 17:41:35 -07:00
vladest
5a5bfcfe02 Merge branch 'master' into menu-updates 2018-05-05 07:11:39 +02:00
Brad Davis
72526781d9 Additional work on splash screen 2018-05-04 16:40:05 -07:00
Anthony J. Thibault
fc9bd7f905 Fix for crash deep in QML after useFullAvatarURL
Here we avoid calling FSTReader::downloadMapping() from within MyAvatar::useFullAvatarURL().
This prevents the error case where a QEventLoop is entered during QML execution.
2018-05-03 14:06:06 -07:00
Seth Alves
b68d9ecd68
Merge pull request #12985 from druiz17/attachments-disappearing
fixing avatr attachments not being visible when coming out of first person
2018-05-02 18:50:41 -07:00
luiscuenca
689fbd2da0 added requested changes 2018-05-02 11:09:17 -07:00
luiscuenca
2ac7fcadd2 load scripts once on rigReady 2018-05-01 09:37:01 -07:00
luiscuenca
2de982a5a2 Added script types and better script reload 2018-04-30 12:04:35 -07:00