James B. Pollack
4b4e38a57c
end of day
2016-06-29 18:28:39 -07:00
Anthony J. Thibault
6072487c9c
Equip-points attachments work
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Also made handControllerGrab.js eslint clean.
2016-06-29 17:28:53 -07:00
James B. Pollack
fd062d09dc
initial notes and research
2016-06-29 15:59:51 -07:00
Anthony J. Thibault
43d4dba4c0
iterate over hotspots not entities.
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This makes it possible to render multiple hotspots per entity.
Also, it will use the same logic to decide how to deal with overlapping entity
equip hotspots.
2016-06-29 13:53:07 -07:00
Anthony J. Thibault
1b98c73473
WIP, equip-points work but they don't use the proper attach point.
2016-06-29 13:53:06 -07:00
Anthony J. Thibault
b042210637
Addition of equipHotspots
2016-06-29 13:53:06 -07:00
Howard Stearns
b649b30777
Reduce margin.
2016-06-29 08:20:47 -07:00
Howard Stearns
b551bc3c1a
Use the whole area, less a margin.
2016-06-28 18:01:09 -07:00
Howard Stearns
d650c50a5b
Use normal Script.update (60hz) instead of a timer (@20hz).
2016-06-28 17:44:30 -07:00
howard-stearns
c492d125e0
limit hand controller actions to recommended area
2016-06-28 13:19:03 -07:00
howard-stearns
799686f29d
Only update the (invisible) cursor position from hand controllers when the
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trigger is partially squeezed.
2016-06-28 11:36:08 -07:00
Brad Hefta-Gaub
3fca0d655c
Merge pull request #8145 from ctrlaltdavid/20978
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reduce users window flicker when restart script
2016-06-28 10:03:46 -07:00
David Rowe
79cfd2e9dc
Reduce users window flicker when restart script
2016-06-28 11:40:49 +12:00
Brad Hefta-Gaub
1af455b8b9
Merge pull request #8135 from SamGondelman/fixEditLockHMD
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Prevent entering independent camera mode through edit.js in HMD mode
2016-06-27 15:50:25 -07:00
Brad Hefta-Gaub
cecd871c66
Merge pull request #8139 from ctrlaltdavid/20978
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fix users.js display and operation
2016-06-27 12:56:10 -07:00
David Rowe
dc07368dc9
Hide users list when logged out
2016-06-25 14:23:35 +12:00
David Rowe
0b6797acc3
Fix "show me" and "visible to" in users window not being remembered
2016-06-25 13:48:43 +12:00
Howard Stearns
de7738e644
Merge pull request #8134 from highfidelity/vive-ui
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Vive UI bug fixes
2016-06-24 18:39:06 -07:00
David Rowe
8b0f59c9cf
Fix users window minimized state not being remembered
2016-06-25 13:12:16 +12:00
David Rowe
1c1d81ae25
Fix missing users.js menu item
2016-06-25 12:18:03 +12:00
David Rowe
8a5369fcb1
Undo hide users.js when logged out
2016-06-25 12:03:36 +12:00
SamGondelman
d5feac94f4
coding standard fun
2016-06-24 16:23:15 -07:00
SamGondelman
5e69af83c6
can't enter independent mode through edit.js in HMD mode
2016-06-24 16:23:15 -07:00
Sam Gondelman
3c809ef40c
Merge pull request #8123 from AlexanderOtavka/first-person-hmd
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Automatically enter first person when in HMD mode
2016-06-24 15:58:38 -07:00
Brad Hefta-Gaub
2e8f6c2cc6
Merge pull request #8118 from sethalves/tmp-rez-cap-rather-than-reject
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cap lifetime rather than reject edits from nodes which only have tmp-rez rights
2016-06-24 14:08:29 -07:00
Anthony J. Thibault
41fcfb45ca
Merge branch 'vive-ui' into bug-fix/grab-visualization-improvements
2016-06-24 13:28:00 -07:00
howard-stearns
6a1dd235c9
Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into vive-ui
2016-06-24 12:49:54 -07:00
Anthony J. Thibault
8bf72f28da
Fix for grab script search ray length
2016-06-24 12:06:02 -07:00
Zander Otavka
0c56af7ae8
Add default script to enter first person for HMD
2016-06-24 11:57:50 -07:00
Anthony J. Thibault
7bd553c09c
near grab logic to uses sphere vs entity box
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instead of sphere vs sphere. Adjusted debug drawing accordingly.
2016-06-23 17:03:15 -07:00
howard-stearns
f8391f0062
fix reticle bugs
2016-06-23 16:51:15 -07:00
Anthony J. Thibault
eabb8d08c0
Merge branch 'vive-ui' into feature/equip-hotspots
2016-06-23 15:42:55 -07:00
Anthony J. Thibault
fc42a3aef5
Grab script hotspot work
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* Updated grab/equip logic to use sphere vs sphere tests, instead of sphere vs entity bounding box.
* Added debug flag for visualizing grab spheres.
* hotspot overlays are now updated as the objects they are attached to move.
* You can now use the search beam to near grab large objects, as well as the sphere sphere test.
* Optimized EntityPropertyCache to make a single call to Entities.getEntityProperties instead of three.
* Moved grab script options from the "Developer > Hands" menu to the "Developer > Grab Script" menu.
2016-06-23 15:36:47 -07:00
Brad Hefta-Gaub
da74114b32
Merge pull request #8070 from AndrewMeadows/triangle-soup-4
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support btBvhTriangleMeshShape for static mesh entities
2016-06-23 12:17:32 -07:00
Seth Alves
03b55e6a64
Merge branch 'master' of github.com:highfidelity/hifi into tmp-rez-cap-rather-than-reject
2016-06-23 10:33:31 -07:00
howard-stearns
581d87d653
feedback re magic numbers and variable name.
2016-06-22 16:40:10 -07:00
howard-stearns
67f76db7e4
Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui
2016-06-22 15:58:53 -07:00
Ryan Huffman
847685d224
Add tracking of away.js
2016-06-22 09:06:59 -07:00
Ryan Huffman
1be30ccce9
Fix enabled_edit firing on disable
2016-06-22 08:24:50 -07:00
Anthony J. Thibault
2a82dddc2b
Draw attach points as if they were equip-hotspots
2016-06-21 17:36:36 -07:00
howard-stearns
223f9bda2e
gratuitous change to force things.
2016-06-21 17:03:49 -07:00
Seth Alves
9ca27f267d
cap lifetime rather than reject edits from nodes which only have tmp-rez rights
2016-06-21 16:48:04 -07:00
Ryan Huffman
70be7b3273
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/user-actions
2016-06-21 16:39:25 -07:00
howard-stearns
8421931c56
Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui
2016-06-21 14:47:45 -07:00
Howard Stearns
7e88772e85
Merge pull request #8106 from howard-stearns/triggering-change
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triggering change
2016-06-21 13:51:12 -07:00
Anthony J. Thibault
972c292857
Fix for equip-hotspot being visible for whiteboard markers
2016-06-21 11:59:11 -07:00
Andrew Meadows
f41fb30ace
add "Static Mesh" option to edit.js
2016-06-20 17:29:20 -07:00
Anthony J. Thibault
2ed88bca6d
Bug fix for bow and arrow.
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* before this change the releaseEquip message was not getting sent to the bow,
which it would use to re-enable the grab script via the 'Hifi-Hand-Disabler' msg.
2016-06-20 17:24:36 -07:00
howard-stearns
bfb697bc77
No hysteresis.
2016-06-20 17:04:23 -07:00
Anthony J. Thibault
8817bbea09
reduce log spam
2016-06-20 15:53:33 -07:00
Anthony J. Thibault
e5159ad213
Added "Developer > Hands > Drop Without Shake" menu option
2016-06-20 14:50:15 -07:00
Anthony J. Thibault
408f65100b
Bug fix for dropping near-grabbed entities via thump press.
2016-06-20 13:34:05 -07:00
Anthony J. Thibault
8792812884
Change raw for loop to Array.prototype.forEach instead
2016-06-20 13:26:41 -07:00
howard-stearns
cd1780efef
brush clearing
2016-06-20 13:21:06 -07:00
Anthony J. Thibault
359483d9ba
coding standard fix
2016-06-20 11:43:42 -07:00
Anthony J. Thibault
a14bbe4e68
Remove /* style multi-line comments
2016-06-20 11:40:59 -07:00
Anthony J. Thibault
35276c3893
Use Array.prototype.filter instead of my hand rolled filter function
2016-06-20 11:30:40 -07:00
Anthony J. Thibault
7ccbc9e6eb
Primary thumb press can be used to drop an equipped object
2016-06-20 11:22:56 -07:00
Anthony J. Thibault
14efd5dc12
Disable WANT_DEBUG_STATE
2016-06-20 10:44:09 -07:00
Anthony J. Thibault
1759132377
Use trigger to both grab and equip objects
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* Removed entry into HOLD state via secondary aka grip buttons.
* Changed equip logic to prioritize equip over near over far grabs.
* Added drop gesture, upside down controller + slight shake + trigger press
* Bug fix for near grab snapping to an incorrect offset after a far grab (this bug is present in master)
2016-06-20 10:39:07 -07:00
Brad Hefta-Gaub
c297fa7c0e
Merge pull request #8060 from imgntn/usersUpdates
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Hide users.js options when logged out
2016-06-17 14:17:42 -07:00
Brad Hefta-Gaub
852eda3101
Merge pull request #8066 from imgntn/faceCameraText
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Add face camera option to edit.js text entity properties
2016-06-17 14:14:06 -07:00
Howard Stearns
4aa5e87a26
Merge pull request #8093 from jherico/vive-toolbars
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Support toolbar API
2016-06-17 13:43:16 -07:00
Howard Stearns
aeebe8b3fb
Merge pull request #8094 from howard-stearns/fix-depth-request
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fix depth request
2016-06-17 13:26:07 -07:00
Bradley Austin Davis
ec615caa80
Support toolbar API
2016-06-17 13:06:42 -07:00
howard-stearns
74a3db4e1c
When setting Reticle.depth, don't assume that we're in the center of the
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HUD.
2016-06-17 11:14:56 -07:00
Bradley Austin Davis
5bc8b53d1b
Merge remote-tracking branch 'upstream/master' into vive-ui
2016-06-17 10:56:53 -07:00
Brad Hefta-Gaub
99a0804429
Merge pull request #8086 from imgntn/activeElement
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Fix some edit.js errors and log messages
2016-06-16 18:25:20 -07:00
David Rowe
77976281ab
Make audio device selection available without advanced menus enabled
2016-06-17 09:58:44 +12:00
Ryan Huffman
c2ebcd1f77
Make activity logging from scripts only available for certain events
2016-06-16 13:49:25 -07:00
Ryan Huffman
bce05df56b
Update enabled_edit to only get sent when you have permission
2016-06-16 13:25:14 -07:00
Ryan Huffman
56c84bbc27
Add opened_marketplace and enabled_edit to edit.js
2016-06-16 13:18:08 -07:00
James B. Pollack
96d6cb12ac
supress some messages and errors
2016-06-16 12:27:03 -07:00
Howard Stearns
faa2624ca7
Merge pull request #8081 from howard-stearns/continue-grabbing-through-overlays
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Continue grabbing through overlays
2016-06-15 16:07:01 -07:00
Howard Stearns
0915d1287f
Merge pull request #8079 from howard-stearns/no-laser-without-trigger
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No laser without trigger
2016-06-15 16:06:56 -07:00
Howard Stearns
980eafb972
Merge pull request #8065 from hyperlogic/feature/grab-script-preliminaries
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grab script preliminaries
2016-06-15 16:06:06 -07:00
howard-stearns
6f671b7cde
see comment.
2016-06-15 15:17:34 -07:00
howard-stearns
1e3b20b66d
Explicit check enumerated states instead of relying on order, per
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feedback.
2016-06-15 15:06:36 -07:00
howard-stearns
2c7642a367
Do not make ReticleClick when we enter an overlay with the trigger
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pressed.
2016-06-15 12:28:42 -07:00
howard-stearns
6366ca7508
Go red for full trigger.
2016-06-15 11:08:59 -07:00
Bradley Austin Davis
71bf9384ce
Merge remote-tracking branch 'upstream/master' into vive-ui
2016-06-15 10:45:51 -07:00
Howard Stearns
b9754c8564
continue grabbing through overlays
2016-06-14 20:17:52 -07:00
Howard Stearns
ae65790bf3
no laser (or mouse cursor) from hand controllers unless trigger squeezed
2016-06-14 18:07:08 -07:00
Anthony J. Thibault
071584597d
Merge branch 'vive-ui' into feature/grab-script-preliminaries
2016-06-14 15:33:38 -07:00
Anthony J. Thibault
67aac09033
Set state debug flag to false
2016-06-14 14:59:29 -07:00
James B. Pollack
b97dc584ea
fix bug where buttons would show when minimized
2016-06-14 14:14:31 -07:00
howard-stearns
5759c2d29d
final
2016-06-14 11:28:44 -07:00
Brad Hefta-Gaub
1c391e626f
Merge pull request #8054 from ctrlaltdavid/20957
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fix model export continued
2016-06-14 10:57:25 -07:00
howard-stearns
35fac3ca56
Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into use-system-pointer2
2016-06-14 10:47:23 -07:00
Bradley Austin Davis
175dbb8924
Merge remote-tracking branch 'upstream/master' into vive-ui
2016-06-14 09:48:56 -07:00
James B. Pollack
3b2e0842b0
add face camera to text properties
2016-06-13 23:27:08 -07:00
Anthony J. Thibault
cb51d00c1d
Removed CONTINUE_FAR_TRIGGER and CONTINUE_NEAR_TRIGGER
2016-06-13 19:08:33 -07:00
Anthony J. Thibault
28b6cc2777
handControllerGrab.js is now eslint clean.
2016-06-13 18:54:21 -07:00
howard-stearns
dfd03d5e61
Prepare for working laser. But at this point, we still show the laser AND
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the Reticle.
2016-06-13 17:15:51 -07:00
howard-stearns
526fc7d062
Make handControllerGrab independent of whether we're using laser or
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Reticle.
2016-06-13 17:13:10 -07:00
howard-stearns
0366c891cc
Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into use-system-pointer
2016-06-13 17:06:43 -07:00
Anthony J. Thibault
b01eb0439d
removed sticky thumb equip states.
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* removed STATE_WAITING_FOR_EQUIP_THUMB_RELEASE and waitingForEquipThumbRelease
* removed STATE_EQUIP
* removed STATE_WAITING_FOR_RELEASE_THUMB_RELEASE and waitingForReleaseThumbRelease
* removed 'Hifi-Object-Manipulation' 'loaded' support and checkNewlyLoaded method.
2016-06-13 16:49:38 -07:00
James B. Pollack
5ac9460592
fix branching
2016-06-13 16:43:33 -07:00
Anthony J. Thibault
fe65df350b
Combined the release and off states.
2016-06-13 15:05:34 -07:00
Anthony J. Thibault
bd3326d2fc
Collapse continueNearGrabbing and nearGrabbing into a single state.
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* Moved the update logic from STATE_NEAR_GRABBING, STATE_HOLD & STATE_EQUIP into the entryMethods
for those states.
* Removed STATE_CONTINUE_NEAR_GRABBING, STATE_CONTINUE_HOLD & STATE_CONTINUE_EQUIP states
This functionality has been moved into the updateMethod for their respective states.
This *should* be a pure re-factor no functionality was changed.
2016-06-13 14:40:30 -07:00