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* Removed entry into HOLD state via secondary aka grip buttons. * Changed equip logic to prioritize equip over near over far grabs. * Added drop gesture, upside down controller + slight shake + trigger press * Bug fix for near grab snapping to an incorrect offset after a far grab (this bug is present in master) |
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.. | ||
assets | ||
controllers | ||
html | ||
libraries | ||
particle_explorer | ||
attachedEntitiesManager.js | ||
away.js | ||
dialTone.js | ||
directory.js | ||
edit.js | ||
examples.js | ||
goto.js | ||
hmd.js | ||
mute.js | ||
notifications.js | ||
progress.js | ||
selectAudioDevice.js | ||
users.js | ||
voxels.js |