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* Moved the update logic from STATE_NEAR_GRABBING, STATE_HOLD & STATE_EQUIP into the entryMethods for those states. * Removed STATE_CONTINUE_NEAR_GRABBING, STATE_CONTINUE_HOLD & STATE_CONTINUE_EQUIP states This functionality has been moved into the updateMethod for their respective states. This *should* be a pure re-factor no functionality was changed. |
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.. | ||
assets | ||
controllers | ||
html | ||
libraries | ||
particle_explorer | ||
attachedEntitiesManager.js | ||
away.js | ||
dialTone.js | ||
directory.js | ||
edit.js | ||
examples.js | ||
goto.js | ||
hmd.js | ||
notifications.js | ||
progress.js | ||
selectAudioDevice.js | ||
users.js | ||
voxels.js |