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This makes it possible to render multiple hotspots per entity. Also, it will use the same logic to decide how to deal with overlapping entity equip hotspots. |
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.. | ||
assets | ||
controllers | ||
html | ||
libraries | ||
particle_explorer | ||
attachedEntitiesManager.js | ||
away.js | ||
dialTone.js | ||
directory.js | ||
edit.js | ||
examples.js | ||
firstPersonHMD.js | ||
goto.js | ||
hmd.js | ||
mute.js | ||
notifications.js | ||
progress.js | ||
selectAudioDevice.js | ||
users.js | ||
voxels.js |