Commit graph

2026 commits

Author SHA1 Message Date
samcake
36a08fdd84 Friday night end of the day, last compilation.... almost 2018-05-18 17:41:28 -07:00
samcake
aa18aaa7b1 Maybe 2018-05-17 18:06:46 -07:00
samcake
735db27919 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2018-05-16 17:18:23 -07:00
Dante Ruiz
e676348c4f fixing some menu reog bugs 2018-05-16 10:40:28 -07:00
Thijs Wenker
8b4298514e send out one last blendshape update when setting MyAvatar.hasScriptedBlendshapes to false 2018-05-15 21:39:17 +02:00
Anthony J. Thibault
ec638d9d91 Avatar can now look straight down without spinning 180.
Also, come code clean up and removal of unnecessary Y_180 flips.
2018-05-14 13:48:04 -07:00
Anthony J. Thibault
1cc7eb635f Fix ubuntu warning by removing cancelOutRollAndPitch2() 2018-05-14 09:13:26 -07:00
Anthony J. Thibault
274ac98bd6 Merge branch 'master' into nativeCGCode 2018-05-14 09:12:08 -07:00
vladest
0a67fc3b36 Merge conflicts 2018-05-12 11:24:35 +02:00
amantley
20c960c0da removed white space in MyAvatar.cpp 2018-05-09 15:00:20 -07:00
amantley
eff84de99f added more straight forward computation of the hips rotation inMyAvatar.cpp contributed by AJT 2018-05-09 14:55:10 -07:00
amantley
50f225777a removed debug code from cg code in MyAvatar.cpp 2018-05-09 11:31:19 -07:00
amantley
a7955b642a removed the follow hips code from pre physics update 2018-05-09 11:27:04 -07:00
amantley
77aedc1512 changed lerp to saferLerp in cg code 2018-05-09 11:14:13 -07:00
amantley
8000bcd272 cleaned up cg code ie computeNewHipsRotation 2018-05-08 18:12:53 -07:00
amantley
6051f4b8ff Merge remote-tracking branch 'origin/nativeCGCode' into nativeCGCode
synching the branch with the remote repo
2018-05-08 10:55:14 -07:00
amantley
544967ef3b added test function to cancel out roll and pitch 2018-05-08 10:55:10 -07:00
amantley
bbf8c73572 code review changes to declare functions static 2018-05-08 10:52:28 -07:00
amantley
3a10cacec0 1.added the swing twist code to update the follow rotation in MyAvatar.cpp
2.added step.js and cg_lean.js to the developer folder
3.added menu item for toggling the hips following between head and hips
4.added new function to return true if the root of MyAvatar is translating
to be under the head.  Used to smooth the path of the hips
5.added computeCounterBalance to MyAvatar.h and cpp
6.added the menu item under developer/avatar to enable debug draw of the base of support in menu.h menu.cpp MyAvatar.h MyAvatar.cpp
7.added head yaw into the calculation of the hip rotation for the center
of gravity.  This is already was happening in the deriveBodyFromHMD code
that is default
8.Changed Constants in Avatar constants for the base of support
9.fixed the over rotation of the shoulders
10.fixed scaling problem in cg computation
11.added room for going up on the toes without stretching
2018-05-07 17:41:35 -07:00
vladest
5a5bfcfe02 Merge branch 'master' into menu-updates 2018-05-05 07:11:39 +02:00
Brad Davis
72526781d9 Additional work on splash screen 2018-05-04 16:40:05 -07:00
Anthony J. Thibault
fc9bd7f905 Fix for crash deep in QML after useFullAvatarURL
Here we avoid calling FSTReader::downloadMapping() from within MyAvatar::useFullAvatarURL().
This prevents the error case where a QEventLoop is entered during QML execution.
2018-05-03 14:06:06 -07:00
Seth Alves
b68d9ecd68
Merge pull request #12985 from druiz17/attachments-disappearing
fixing avatr attachments not being visible when coming out of first person
2018-05-02 18:50:41 -07:00
luiscuenca
689fbd2da0 added requested changes 2018-05-02 11:09:17 -07:00
luiscuenca
2ac7fcadd2 load scripts once on rigReady 2018-05-01 09:37:01 -07:00
luiscuenca
2de982a5a2 Added script types and better script reload 2018-04-30 12:04:35 -07:00
luiscuenca
12f578c93c More fixes 2018-04-25 19:46:31 -07:00
luiscuenca
e0770f06b1 Add scripts to Model Packager 2018-04-25 19:35:26 -07:00
luiscuenca
165c3214a7 Avatar Scripts 2018-04-24 18:43:53 -07:00
Dante Ruiz
29fce488e4 make some changes 2018-04-24 14:00:52 -07:00
Dante Ruiz
b2925c5843 fixing attachments not being visible when coming out of first person 2018-04-24 13:32:30 -07:00
vladest
6d53512c6c Merge 2018-04-15 15:24:16 +02:00
John Conklin II
74ca98dc81
Merge pull request #12727 from amantley/triggerRecenterBehaviour
Trigger Avatar Recenter Behaviour
2018-04-02 14:42:21 -07:00
John Conklin II
796bd069b2
Merge pull request #12659 from alexiamandeville/script_charcontroller
Updating char controller
2018-04-02 13:24:15 -07:00
amantley
90d87c5b5d changed get functions to const in MyAvatar.cpp changed bool variables to atomic for thread safety 2018-03-28 14:00:36 -07:00
amantley
4b1f974561 fixed merge conflict for declaring _hmdLeanRecenterEnabled in MyAvatar.h 2018-03-28 11:57:48 -07:00
amantley
95f1d0e4fa added get and set functions for the activate recenter variables 2018-03-28 10:33:00 -07:00
amantley
9f3b82a417 added the functions triggerVerticalRecenter,triggerHorizontalRecenter,and triggerRotationRecenter to MyAvatar.h, these allow java script calls to recenter the avatar on the fly 2018-03-27 18:21:14 -07:00
Dante Ruiz
f36a916fb6 revert comment change 2018-03-22 17:44:17 -07:00
Dante Ruiz
4d52caccde making some more requested changes 2018-03-22 17:39:22 -07:00
samcake
a896e9872c adressing the avatar vissibility switch 2018-03-14 17:09:23 -07:00
Dante Ruiz
00fa5cfd06 Merge branch 'master' of github.com:highfidelity/hifi into remap-keybaord 2018-03-13 10:08:00 -07:00
Alexia Mandeville
c5b8a2d06e Revert "Increasing speed on mousescroll - zooming in/out of avatar"
This reverts commit 748507f1e3.
2018-03-12 13:18:02 -07:00
Alexia Mandeville
6ddb91e593 Revert "Updating default mouse pitch/yaw input to be more stabilized"
This reverts commit 2598be16f8.
2018-03-12 13:17:48 -07:00
Alexia Mandeville
748507f1e3 Increasing speed on mousescroll - zooming in/out of avatar 2018-03-10 22:20:00 -08:00
Alexia Mandeville
2598be16f8 Updating default mouse pitch/yaw input to be more stabilized 2018-03-10 21:46:20 -08:00
samcake
10447bf10e Fix the fact that all avatars should cast shadows, not just MyAvatar. since this is always a SkeletonMOdel class let s just turn it on by default there 2018-03-09 13:04:04 -08:00
Dante Ruiz
c949b44f0c conforming to coding standards 2018-03-09 10:42:19 -08:00
Dante Ruiz
cfa85b5137 Merge branch 'master' of github.com:highfidelity/hifi into remap-keybaord 2018-03-09 09:37:08 -08:00
NissimHadar
d1b87b3116 Added missing avatar shadows. 2018-03-08 12:14:42 -08:00
Dante Ruiz
a70509233e making small changes 2018-03-07 08:25:27 -08:00
Dante Ruiz
69af12fbc7 chaning speeds 2018-03-06 15:47:01 -08:00
Dante Ruiz
fe363e7f2a changing keybaord mapping 2018-03-06 14:16:25 -08:00
SamGondelman
0fca56eef0 Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
This reverts commit 3201d2ba21, reversing
changes made to c0f20900a0.
2018-02-27 11:33:05 -08:00
John Conklin II
6316f33282
Merge pull request #12485 from dback2/avatarMotors
Add dynamic mode for scripted avatar motor
2018-02-26 11:03:30 -08:00
John Conklin II
3201d2ba21
Merge pull request #12407 from NissimHadar/shadowControlsOffZvork
Shadow control for zones, models and shapes
2018-02-26 10:13:40 -08:00
David Back
283b5724ba CR changes 2018-02-23 15:02:51 -08:00
David Back
da391564a8 CR changes 2018-02-23 15:01:29 -08:00
David Back
a418129bea simplify to just changing timescales 2018-02-23 15:00:23 -08:00
David Back
083e461eb0 Merge branch 'master' of https://github.com/highfidelity/hifi into avatarMotors 2018-02-22 17:20:49 -08:00
David Back
902672f85e add dynamic mode for scripted avatar motor 2018-02-22 17:20:36 -08:00
Nissim Hadar
bf4ba07b72 Added parameters to canCastShadow - still sucks. 2018-02-21 12:36:34 -08:00
Zach Fox
74655bde49 Fix skeletonmodelURLchanged signal 2018-02-21 12:12:20 -08:00
Nissim Hadar
4c1f22f84e Models and Avatar cast shadows (box doesn't, yet). 2018-02-16 14:01:33 -08:00
Nissim Hadar
194c7f4101 WIP - for review. 2018-02-16 09:28:15 -08:00
Bradley Austin Davis
33690e09b7
Merge pull request #12399 from samcake/blue
Introducing group culling to avoid the avatar model to be partially culled
2018-02-14 15:38:52 -08:00
samcake
1d3ae1b187 Work in progress to get the render items beeing tagged correctly for groupCulled 2018-02-13 17:50:01 -08:00
Dante Ruiz
45f09dde96 address tony's requests 2018-02-13 10:32:15 -08:00
Dante Ruiz
1a25332575 fix indenting 2018-02-12 10:59:25 -08:00
Dante Ruiz
3c84318918 fixing merge conflict 2018-02-12 10:57:55 -08:00
Dante Ruiz
d381beb213 cleaning up code 2018-02-12 10:53:42 -08:00
Dante Ruiz
5325b22b01 working on lambdas 2018-02-09 16:46:11 -08:00
Dante Ruiz
beb41495d5 save avatarUrl when setting new skeletonModelUrl 2018-02-09 09:35:24 -08:00
Dante Ruiz
e87067f93d fix variable naming and edge case 2018-02-05 15:31:37 -08:00
Dante Ruiz
d593e7107c fix merge conflict 2018-02-02 13:29:31 -08:00
Seth Alves
861497e907 Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1 2018-02-02 08:56:18 -08:00
Seth Alves
14d5029f4d only update cauterization of child entities when something relevant changes 2018-02-02 08:56:11 -08:00
Anthony J. Thibault
b23f98b311 Removal of hips offset shifting from AnimInverseKinematics node
With the addition of the hips IK target, the hips offset shifting code is no longer necessary.
This PR should not effect any behavior, but it removes this unused code from the animation system.
2018-01-31 17:56:33 -08:00
Seth Alves
64a46bf5df merge from upstream 2018-01-31 10:43:41 -08:00
MiladNazeri
3585bead96
Merge pull request #12037 from humbletim/Leopoly_Phase1_004_RayPick-Changes
Leopoly_Phase1_004_RayPick-Changes
2018-01-29 14:02:38 -08:00
Dante Ruiz
264aa7f4d2
Merge pull request #12191 from druiz17/entity-attachment-bookmark
Bookmark avatar entities
2018-01-29 12:55:35 -08:00
Seth Alves
98e0e663e7 Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1 2018-01-29 12:36:37 -08:00
Dante Ruiz
a670a0b9a2 Merge branch 'master' of github.com:highfidelity/hifi into entity-attachment-bookmark 2018-01-29 11:25:26 -08:00
Seth Alves
17ec79f182 add breaks in case statements that used to have returns 2018-01-26 10:36:16 -08:00
Sam Gateau
51dac04374 Introducing the tag in lieu of the vsisiblity mask 2018-01-26 02:59:43 -08:00
Seth Alves
b6f7d2eb89 print warnings if head position contains not-a-number 2018-01-25 15:15:59 -08:00
Dante Ruiz
2cbcc28bd4 only call init animGraph once 2018-01-24 10:44:04 -08:00
Seth Alves
1cbc2e31cf merge from upstream 2018-01-23 15:21:03 -08:00
Dante Ruiz
071f7d54d9 Merge branch 'master' of github.com:highfidelity/hifi into fix-camera-update 2018-01-23 14:44:26 -08:00
Dante Ruiz
6a03557801 don't override sensorToWorldMatrix 2018-01-23 14:44:10 -08:00
humbletim
65455e7b50 Merge remote-tracking branch 'upstream/master' into Leopoly_Phase1_004_RayPick-Changes 2018-01-23 14:57:33 -05:00
Brad Davis
8ae0b09ea2 Merge remote-tracking branch 'upstream/master' into android 2018-01-22 15:07:30 -08:00
Seth Alves
31c007d167 more backwards logic, added withViewVisibilityMask call in ItemKey 2018-01-18 14:15:30 -08:00
Seth Alves
fb974b0b9c attempt to straighten out use of view-visibility masks 2018-01-18 10:09:23 -08:00
Anthony J. Thibault
c5efcf5d6a Bug fix for cocked head after playing an input recording.
I thought this was the cause of the Manuscript case 11454 but apparently not.
2018-01-18 09:21:15 -08:00
Seth Alves
76ef3d7c7d pull from upstream 2018-01-18 07:01:50 -08:00
Brad Davis
cbb2d9d854 Merge remote-tracking branch 'upstream/master' into android 2018-01-17 17:51:39 -08:00
Dante Ruiz
eadd3b48bd bookmark avatar-entities-done 2018-01-17 15:42:07 -08:00
Dante Ruiz
8f22c719b3
Merge pull request #12099 from sethalves/run
allow avatar walk-speed to be set from javascript
2018-01-17 13:53:13 -08:00
Seth Alves
33c586de60
Merge pull request #12188 from hyperlogic/feature/small-anim-refactor
Remove dangerous "Use Anim Pre and Post Rotations" menu item
2018-01-17 13:41:51 -08:00
Bradley Austin Davis
9f6c2c3cdd Merge remote-tracking branch 'upstream/master' into android 2018-01-17 11:44:00 -08:00
Dante Ruiz
ebb09f4271 Merge branch 'master' of github.com:highfidelity/hifi into entity-attachment-bookmark 2018-01-17 11:04:46 -08:00
Dante Ruiz
3abb3d6fcc trying to add offset 2018-01-17 11:04:32 -08:00
Seth Alves
1e847cf32e Merge branch 'master' of github.com:highfidelity/hifi into run 2018-01-17 08:08:13 -08:00
Seth Alves
d3084dc0df defang 2018-01-17 07:11:27 -08:00
Anthony J. Thibault
51ea2632c0 Remove Avatar UseAnimPreAndPostRotations option.
This should always be true and can lead to hard to diagnose bugs if it is ever set to false.
2018-01-16 17:27:19 -08:00
Dante Ruiz
7707e68234 bookmarks add back avatar-entities 2018-01-16 15:37:03 -08:00
Brad Davis
58530c595a Pre-merge cleanup 2018-01-14 19:48:12 -08:00
Dante Ruiz
5b82c7bc41 fix merge conflict 2018-01-12 11:00:19 -08:00
Brad Davis
7579451c24 Merge remote-tracking branch 'upstream/master' into android 2018-01-11 23:31:45 -08:00
Seth Alves
e7a3d98ae5 don't draw head-descendent entities when in 1st-person camera mode 2018-01-11 19:34:54 -08:00
Dante Ruiz
96a97b5938 added model transform override 2018-01-11 16:41:45 -08:00
Seth Alves
c09f644612 Merge branch 'master' of github.com:highfidelity/hifi into run 2018-01-11 09:09:11 -08:00
Brad Davis
97593bc4d8 Fixing compiled resource access 2018-01-10 17:18:12 -08:00
Dante Ruiz
c4253f3b3b Merge branch 'master' of github.com:highfidelity/hifi into soft-entities 2018-01-09 15:31:38 -08:00
Seth Alves
d0ddbc0092 fix warning 2018-01-08 16:52:07 -08:00
Seth Alves
ad389e5072 make avatar walk-speed adjustable from js. add a tablet button to control walking vs running 2018-01-08 15:27:41 -08:00
Seth Alves
1c94c9c11d Merge branch 'master' of github.com:highfidelity/hifi into run 2018-01-08 12:27:42 -08:00
Seth Alves
f1c03b2d40 adjust RENDER_HEAD_CUTOFF_DISTANCE so that I don't see my head when I run 2018-01-08 12:27:35 -08:00
Anthony J. Thibault
61edd83987 Improve stability for HMD third person avatars
Previously there was a hack where the sensor to world matrix was NOT updated in HMD mode if the camera was third person.
The reason the hack existed was to make third person camera less nauseating for users.
However this had a major drawbacks.
It led to avatar hip spasms when the user turned around in the tracked volume, while in third person camera.

To fix this issue properly, the hack which prevented updating the sensor to world matrix was removed, and now the third person camera is now computed in sensor space relative to the hmd.
2018-01-08 11:26:29 -08:00
John Conklin II
d660bbf6e5
Merge pull request #12101 from hyperlogic/bug-fix/avatar-sit
Bug fix for sit script.
2018-01-08 09:59:17 -08:00
Seth Alves
f6fed444b0 Merge branch 'master' of github.com:highfidelity/hifi into run 2018-01-08 07:49:09 -08:00
Anthony J. Thibault
243dcb88ee Bug fix for sit script. 2018-01-05 16:20:44 -08:00
Seth Alves
3cd0ec3336 default run speed is faster, advanced movement on by default 2018-01-05 13:20:41 -08:00
Dante Ruiz
6fa3446c57 joints are being relayed to children 2018-01-02 13:54:13 -08:00
humbletim
a146b778f7 support additional .extraInfo for ray intersections 2017-12-21 12:35:13 -05:00
howard-stearns
d730b7b87b consistent goToUser behavior in PAL, and be able to go to flying user. 2017-12-15 17:00:54 -08:00
Anthony Thibault
f3fcac8e58
Merge pull request #11903 from Delanir/IPD8258
8258 IPD Tertiary Task List: Changing to Smaller Avatar Does not Resize Tablet
2017-12-15 15:37:27 -08:00
Daniela Fontes
46583a90be Change abs to fabsf and other corrections requested. 2017-12-09 00:14:36 +00:00
Anthony J. Thibault
542af47e9e Fix for hand controller avatar scaling.
* Added getDomainMaxScale() and getDomainMinScale() to JS api.
* Updated scaleAvatar controller module to use this to prevent scaling past the limits.
* Made sure that getDomainMaxScale() getDomainMinScale() and getUnscaledEyeHeight are thread safe,
  so that they can be invoked on the script thread.
* Added signals to Model class that can be used to let observers know when the Rig has finished initializing it's skeleton.
  and also when the skeleton is no longer valid.  These hooks are used to cache the unscaled eye height of the avatar.
2017-12-07 17:08:13 -08:00
Andrew Meadows
ed231fa4a1
Merge pull request #11894 from hyperlogic/bug-fix/flying
Improvements to HMD flying
2017-12-07 16:31:33 -08:00
Anthony J. Thibault
47b52238d9 code review feedback 2017-12-07 10:49:23 -08:00
Anthony J. Thibault
fbcecbfc89 Merge branch 'master' into feature/domain-limited-height 2017-12-07 10:01:33 -08:00
Daniela Fontes
9bc165d8b4 Changing to Smaller Avatar Resizes Tablet 2017-11-30 18:49:53 +00:00
Anthony J. Thibault
a4d70e89df hmd turn roll tuning
* Tighten action motor timescale while flying. This should cause less drift as the user
  changes direction and should lead to more comfort and control.
* Hmd head roll is only enabled if you are forward or backward faster then 2 meters per
  second. This should prevent un-intentional turning/rolling when hovering or moving at
  slow speeds.
* Documented hmdRoll tuning parameters accessible from JavaScript.
* Removed roll feathering code, because it is non-linear and can perhaps induce nausea.
* Tuned default dead spot and turning speeds to match Eagle Flight's defaults.
2017-11-28 17:20:26 -08:00
Anthony J. Thibault
7327b79ce3 WIP 2017-11-28 11:37:58 -08:00
Anthony J. Thibault
b3896f664d Made increaseScale and decreaseScale more responsive at limits 2017-11-22 14:45:52 -08:00
Anthony J. Thibault
9f54ce55f3 Change domain setting from min/max avatar scale to min/max avatar height
* Domain settings version has been bumped from version 2.0 to 2.1
* Old domain settings for avatar scale will be auto-converted to avatar height
* Avatar code has been changed so that limitDomainScale() works with the new height limits
* Avatar getUnscaledEyeHeight() was added to C++.
* MyAvatar.getHeight() was added to JS.
2017-11-21 13:25:47 -08:00
ZappoMan
b44ced4c21 Merge branch 'master' of https://github.com/highfidelity/hifi into entityItemCleanup 2017-11-20 17:19:18 -08:00
ZappoMan
04ee1adabd Merge branch 'master' of https://github.com/highfidelity/hifi into entityItemCleanup 2017-11-19 14:40:31 -08:00
Seth Alves
93fd2a6a6b clear garbage out of avatar-entity settings array before writing it to disk. when changing domains, re-rez avatar-entities after octree is cleared 2017-11-15 20:10:05 -08:00
luiscuenca
10f484c668 6944 Avatar scale is saved across domains 2017-11-09 12:21:23 -07:00
MissLiviRose
45e58b93e5 add skeleton scale change signal so scripts can detect scaling change 2017-11-08 14:23:49 -08:00
ZappoMan
b5199220ab cleanup SpatiallyNestable Velocity to match WorldVelocity naming 2017-11-02 17:07:53 -07:00
ZappoMan
afaad5fcd7 Merge branch 'master' of https://github.com/highfidelity/hifi into entityItemCleanup 2017-11-02 13:39:51 -07:00
ZappoMan
f63db42c0e migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotation 2017-10-28 10:14:25 -07:00
ZappoMan
a7a0f03ede rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition() 2017-10-27 18:39:17 -07:00
luiscuenca
f0eab58ebd Bug 6719 fixed 2017-10-26 09:41:24 -07:00
Seth Alves
f2cb5d4aff clean-up concept of puffed queryAACube 2017-10-19 13:19:13 -07:00
Seth Alves
f1abb0cd55 don't send avatar-entity updates for queryCube-changes, because avatar-entities don't use them 2017-10-17 19:01:24 -07:00
Seth Alves
23f41457be Revert "Revert "fix importing of avatar entities""
This reverts commit 28a8b18060.
2017-10-09 11:52:43 -07:00
Seth Alves
28a8b18060 Revert "fix importing of avatar entities" 2017-10-07 16:54:05 -07:00
Seth Alves
53a49272dc fix importing of avatar-entities 2017-10-05 11:43:19 -07:00
Andrew Meadows
171151b92a use new form of MovingEntitiesOperator ctor 2017-09-29 11:34:32 -07:00
Seth Alves
913d3c4d12 Merge pull request #11422 from hyperlogic/feature/ant-man2
Secondary IPD fixes
2017-09-26 11:53:45 -07:00
Anthony J. Thibault
09c61deda8 Fixes for Vive puck calibration 2017-09-20 15:41:49 -07:00
Cain Kilgore
796e9e7ab3 Fixed things 2017-09-20 23:23:30 +01:00
Anthony J. Thibault
0757f513af Merge branch 'master' into feature/ant-man 2017-09-18 11:36:39 -07:00
Anthony Thibault
c7fc45e0ae Merge pull request #11375 from hyperlogic/bug-fix/avatar-attachments-rendering
Avatar Attachments now render correctly
2017-09-15 13:28:00 -07:00
Anthony J. Thibault
3f6c88e77f Avatar Attachments now render correctly
* moved Avatar::fixupModelsInScene off the newly created render thread back
  to the main thread.
* updated Avatar::postUpdate to take a scene pointer, necessary for
  Avatar::fixupModelsInScene
* updated developer/tests/avatarAttachementTest.js to account for recent
  changes in avatar attachment scale, commit 712aff7ad.
* updated initialization of anim graph to use Model::isLoaded() instead of
  Model::initWhenReady() to know when the model was completely loaded.
2017-09-15 11:23:09 -07:00
Seth Alves
8a49edbecb code review 2017-09-15 10:08:35 -07:00
Cain Kilgore
67a5c75a0d Doesn't need to be here anymore 2017-09-15 06:08:22 +01:00
Cain Kilgore
c2e342ddac Gravity Implementation 2017-09-15 06:03:56 +01:00
Seth Alves
d89f2b77da rework ScriptEngine lifetimes using 'smart' pointers 2017-09-14 10:42:21 -07:00
Cain Kilgore
72ca62c4af Initial Commit - more to do. 2017-09-14 00:25:11 +01:00
Dante Ruiz
fec8482b69 Merge branch 'master' of github.com:highfidelity/hifi into feature/ant-man 2017-09-05 16:26:51 -07:00
Anthony J. Thibault
23ff1b9ead Fixes for scaling controller display
Adds MyAvatar.sensorToWorldScaleChanged signal.
2017-09-05 15:03:41 -07:00
Dante Ruiz
9f2bdce190 Merge pull request #11005 from Armads/WL21424
WL21424 hide head attachments when head joint is hidden
2017-09-05 13:04:14 -07:00
Anthony J. Thibault
a1b94fd9d2 Bug fixes for laser offset and avatar hold action 2017-08-31 17:26:00 -07:00
Anthony J. Thibault
c9cdaadeb5 Better scale support in SpatiallyNestable class.
Previously avatar used SpatiallyNestable scale to keep track of model rendering scale.
It now uses a new member variable _modelScale instead. This is important because the
notion of "Avatar" space does NOT include scale, so this is now reflected correctly in
the SpatiallyNestable class.

Similarly, EntityItems no longer stuff dimensions into the SpatiallyNestable scale
field.  a new _dimensions member variable is used instead.  The SpatiallyNestable scale
field for entities should always be one.

Parent joints can now have scale if getAbsoluteJointScaleInObjectFrame() returns a non-zero scale.
This is used in the case of the faux SENSOR_TO_WORLD_MATRIX_INDEX joint.

Overlays now ignore the SpatiallyNestable scale, and render using only orientation, position and dimensions.

Added qDebug stream support for Transform class.
2017-08-30 15:46:36 -07:00
Anthony J. Thibault
9cd8b6991e Merge branch 'master' into feature/ant-man 2017-08-30 08:58:55 -07:00
Chris Collins
47a2e57e26 Merge pull request #10625 from humbletim/21180-C++
CR 21180-C++ Camera app -- core changes
2017-08-30 07:20:00 -07:00
Anthony J. Thibault
5230b03f4f clang warning fixes 2017-08-28 10:35:03 -07:00
Anthony J. Thibault
573985c7c9 Merge branch 'master' into feature/ant-man 2017-08-28 09:27:04 -07:00
Anthony J. Thibault
3ac09b7716 Fix run blends and removed debug draws 2017-08-25 15:48:53 -07:00
Anthony J. Thibault
4f830cf1dc Calculate jump speed based on canonical jump height. 2017-08-25 15:34:51 -07:00
Anthony J. Thibault
e0ff7f5f40 Moved speed constants into AvatarConstants.h 2017-08-25 10:47:54 -07:00
Anthony J. Thibault
dd9ee28b18 Adjust avatar walking and flying speed based on sensor scale factor 2017-08-25 10:10:23 -07:00
Armads
b30562b9ce Adding checks to hide avatar attachments to other head and facial joints 2017-08-25 10:25:34 -04:00
Brad Davis
e817d3ced4 Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
humbletim
9348048387 Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-08-24 16:23:47 -04:00
Anthony J. Thibault
d62a0ea8ff Correct controller offsets with sensor scaling 2017-08-22 11:43:39 -07:00
Anthony J. Thibault
ffdb10681e Fix for laser rendering and positioning with sensor scale 2017-08-22 11:07:04 -07:00
Anthony J. Thibault
de2262968e Fix for CAMERA_RELATIVE controllers with sensor scale 2017-08-22 09:44:32 -07:00
Anthony J. Thibault
8e56404c40 Fixes for flying and rotation re-centering in wikiplanet 2017-08-21 17:42:25 -07:00
Anthony J. Thibault
963ddce7bc Use eye-height to match user and avatar scales, follow fixes
Fix postPhysicsUpdate to properly transform follow displacement into sensor frame.
2017-08-21 17:42:24 -07:00
Anthony J. Thibault
80b660b258 Added userHeight accessors and preference
Also made Avatar::getHeight thread-safe
2017-08-21 17:42:23 -07:00
Anthony J. Thibault
d196743986 Added Avatar::getHeight() method 2017-08-21 17:42:22 -07:00
Anthony J. Thibault
a0d72f08ac Fix for incorrectly scaled avatar collision on startup 2017-08-21 17:42:21 -07:00
Anthony Thibault
342f8acff5 Merge pull request #11176 from hyperlogic/feature/improve-hand-body-collision
Improve avatar hand vs body collision
2017-08-15 13:43:21 -07:00
Anthony J. Thibault
6e0ddadb29 Fix for array size. 2017-08-15 11:45:22 -07:00
Anthony J. Thibault
04006a9f76 code review feedback 2017-08-15 11:19:41 -07:00
Anthony J. Thibault
cd57c0706a more warning fixes 2017-08-11 17:46:50 -07:00
Anthony J. Thibault
49adf04913 Added Developer > Avatar > Show Detailed Collision menu option 2017-08-10 16:36:09 -07:00
Anthony J. Thibault
ae98974d79 improve 14-dop generation for avatar joint collision
Also added debug rendering functionality.
2017-08-10 15:52:51 -07:00
Anthony J. Thibault
4d845bd208 Bug fix for HMD roll causing avatar yaw when standing still
HMD roll should only cause the avatar to yaw when actively driving.
2017-08-09 15:52:27 -07:00
Anthony J. Thibault
98bbe887b9 Merge branch 'master' into feature/secondary-pose-support 2017-08-04 16:11:13 -07:00
Anthony Thibault
8a87ebd2a8 Merge pull request #11036 from AndrewMeadows/walkabout
fix bugs preventing avatar from walking on spherical planet
2017-08-01 16:36:35 -07:00
humbletim
3a9b8c02a6 * disable Avatar "follow" / recentering behavior when using HMD + "View > Mirror"
* restore access to "View > Mirror" from HMD mode
2017-08-01 13:41:28 -04:00
Anthony J. Thibault
2383933252 Merge branch 'master' into feature/secondary-pose-support 2017-07-31 10:55:40 -07:00
humbletim
3bcbec87e0 Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-07-30 16:15:34 -04:00
Andrew Meadows
3ec9640ea1 fix calculation of walk motor for HMD 2017-07-28 09:22:47 -07:00
David Rowe
c1d179eba1 Add "dominant hand changed" signal 2017-07-28 14:20:49 +12:00
Brad Hefta-Gaub
d572510770 Merge pull request #11009 from AndrewMeadows/fix-QueryAACube
update EntityItem bounding cube when on changed dimensions
2017-07-27 18:21:06 -07:00
Anthony J. Thibault
78c6564174 Merge branch 'master' into feature/secondary-pose-support 2017-07-27 09:09:32 -07:00
Ryan Huffman
9421e6ebb6 Merge pull request #11029 from cain-kilgore/dominant-hands
WL 21453 - Add a "Dominant Hand" setting
2017-07-25 08:01:31 -07:00
Anthony J. Thibault
33a1d6e225 Merge branch 'master' into feature/secondary-pose-support 2017-07-24 17:27:33 -07:00
Andrew Meadows
8c55476c65 fix motor direction when walking upside down
also maintain worldUp and remove unnecessary cruft
2017-07-24 16:00:13 -07:00
Andrew Meadows
29be9aee65 move nextAttitude() from AvatarData to MyAvatar 2017-07-24 16:00:13 -07:00
Andrew Meadows
f0871c6878 avoid unnecessary and expensive gets 2017-07-24 16:00:13 -07:00
Cain Kilgore
9ff7891c88 Fixed reference error, Gustavo should build now. 2017-07-24 19:56:02 +01:00
Cain Kilgore
fd2264f7c9 removed duplicate 2017-07-24 19:05:49 +01:00
Cain Kilgore
e6fd85f45a Some code cleanup 2017-07-24 19:02:40 +01:00
Cain Kilgore
42742ba1f9 Changed the Return to a String "left/right" instead. 2017-07-24 18:31:16 +01:00
Cain Kilgore
630922dd95 Dominant Hands Branch Initial Commit
Adds a new option in the Avatar Basics section of the Avatar Settings.

API Accessible Functions:
MyAvatar.getUseAlternativeHand()
MyAvatar.setUseAlternativeHand()

Defaults to false (Right Hand). Will return True if set to Left Hand.
2017-07-24 06:18:24 +01:00
vladest
33a8ab2d58 Adjusted according discussion in PR 2017-07-21 18:18:23 +02:00
Andrew Meadows
a8dac0cb79 don't send constant updates for grabbed objects 2017-07-20 15:45:50 -07:00
vladest
4b94d24c29 Change default mouse speeds for avatar 2017-07-18 23:51:19 +02:00
humbletim
f9e0e616f7 Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-07-18 17:34:39 -04:00
humbletim
190e1ac7d9 move/scope viewOrientation into the related code block 2017-07-18 17:22:16 -04:00
Brad Hefta-Gaub
2dfaf7b02a Merge pull request #10862 from NeetBhagat/5783-Restarting-Interface-allows-you-to-have-Avatar-Scale-Too-Big
Case 5783: Restarting Interface allows you to have Avatar Scale Too Big
2017-07-18 08:51:13 -07:00
NeetBhagat
ff51fa7199 Resolved review comments. 2017-07-18 10:42:01 +05:30
Anthony J. Thibault
fe711ccbe9 Refactored how controller poses are stored in MyAvatar. 2017-07-13 15:01:14 -07:00
Cain Kilgore
521babb6bd Avatar Scaler - should be PR Ready. 2017-07-13 19:18:51 +01:00
NeetBhagat
11f8f5cffc Solve : implicit conversion from ‘float’ to ‘double’ issue 2017-07-13 18:26:52 +05:30
NeetBhagat
e08e9d6821 The current scale of avatar should not be more than domain's max_avatar_scale and not less than domain's min_avatar_scale. 2017-07-11 20:42:00 +05:30
NeetBhagat
1a47383d4f Merge branch 'master' into 5783-Restarting-Interface-allows-you-to-have-Avatar-Scale-Too-Big 2017-07-11 19:23:46 +05:30
NeetBhagat
dd2dbd9b39 Initial Commit to resolve problem :> When Max Avatar scale is set in Sandbox -> setting, take that value as default max value 2017-07-10 18:26:33 +05:30
Liv
060e3a9c5a Add signal for avatar skeleton changing 2017-07-07 11:48:12 -07:00
NeetBhagat
685b1c2445 Merge branch 'master' into 5783-Restarting-Interface-allows-you-to-have-Avatar-Scale-Too-Big 2017-07-07 11:30:54 +05:30
Dante Ruiz
b86a8b8338 Merge branch 'master' of github.com:highfidelity/hifi into vive-in-desktop 2017-07-05 18:27:33 +01:00
NeetBhagat
440b941730 Merge branch 'master' into 5783-Restarting-Interface-allows-you-to-have-Avatar-Scale-Too-Big 2017-07-05 18:47:13 +05:30
Seth Alves
70a7b302fc Merge pull request #10860 from jherico/deadlock_guards
Don't use blocking connections on the main thread
2017-07-03 09:05:56 -07:00
humbletim
9053531bda fix missing viewPosition + offset 2017-07-03 12:03:46 -04:00
humbletim
026e05f80c Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-07-03 11:55:59 -04:00
Dante Ruiz
6f30cb1825 Merge branch 'master' of github.com:highfidelity/hifi into vive-in-desktop 2017-07-01 00:48:49 +01:00
Dante Ruiz
577969481d head puck working 2017-06-30 23:43:12 +01:00
Ryan Downe Karpf
ddce264dd9 Merge pull request #10819 from Menithal/21387
WL21387 - Avatar Bookmarks now save Attachment Data and scale PR#2
2017-06-30 14:57:04 -07:00
Brad Davis
6fc82bb351 Switch to preprocessor macro for blocking invokes to capture function information 2017-06-30 11:36:24 -07:00
NeetBhagat
5ff0bc409b solve the bug : Avatar scale value should be 3.0 ,if user has set scale value > 3.0 previously . 2017-06-30 15:40:38 +05:30
Brad Davis
b52dd7b822 Don't use blocking connections on the main thread 2017-06-29 20:45:17 -07:00
Menithal
232382e6d0 21387: Fixed issue with av scaling via script 2017-06-26 19:52:11 +03:00
Menithal
359642eb0e Refining and allowing for Avatar Scale to be saved as well 2017-06-25 23:55:47 +03:00
humbletim
f6262ad54d Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-06-23 16:37:10 -04:00
David Rowe
9d0407cbdf Merge branch 'master' into 21396 2017-06-23 16:52:04 +12:00
Andrew Meadows
62e862fef0 Merge pull request #10733 from Menithal/21384
21384: Added Support to Disabling flight from client side
2017-06-22 13:38:01 -07:00
David Kelly
5da01f0074 updated comments 2017-06-22 07:09:24 -07:00
David Rowe
6ff8aed5e3 Merge branch 'master' into 21396 2017-06-22 23:54:15 +12:00
David Rowe
3bdf267900 Implement fingers control 2017-06-22 23:32:06 +12:00
David Kelly
94a33fea94 new switches to override avatarURL 2017-06-21 16:03:05 -07:00