move/scope viewOrientation into the related code block

This commit is contained in:
humbletim 2017-07-18 17:22:16 -04:00
parent 9053531bda
commit 190e1ac7d9

View file

@ -1261,12 +1261,12 @@ void MyAvatar::updateLookAtTargetAvatar() {
qApp->copyViewFrustum(viewFrustum);
glm::vec3 viewPosition = viewFrustum.getPosition();
glm::quat viewOrientation = viewFrustum.getOrientation();
#if DEBUG_ALWAYS_LOOKAT_EYES_NOT_CAMERA
viewPosition = (avatarLeftEye + avatarRightEye) / 2.0f;
#endif
// scale gazeOffset by IPD, if wearing an HMD.
if (qApp->isHMDMode()) {
glm::quat viewOrientation = viewFrustum.getOrientation();
glm::mat4 leftEye = qApp->getEyeOffset(Eye::Left);
glm::mat4 rightEye = qApp->getEyeOffset(Eye::Right);
glm::vec3 leftEyeHeadLocal = glm::vec3(leftEye[3]);