Commit graph

2026 commits

Author SHA1 Message Date
SamGondelman
09ea32dcc0 fix fading and highlighting issues 2018-10-22 14:12:43 -07:00
Anthony Thibault
6cc7c861d1
Merge pull request #14221 from hyperlogic/feature/disable-hands-if-too-far-or-at-rest
Disable user hand controllers if they are too far away or not moving.
2018-10-19 14:02:32 -07:00
Anthony Thibault
27c495406e Disable user hand controllers if they are too far away or not moving. 2018-10-16 17:24:47 -07:00
unknown
3c25e6d5a8 Increase the linear velocity step when the avatar is small to avoid freezing 2018-10-08 14:40:54 -07:00
Andrew Meadows
c3478dc018 remove expired avatarEntities from their avatars 2018-10-05 13:48:35 -07:00
David Rowe
f7fd76b316 Merge branch 'master' into M18586
# Conflicts:
#	interface/src/scripting/HMDScriptingInterface.h
2018-10-02 16:49:16 +13:00
John Conklin II
8ad5ca5a67
Merge pull request #14105 from luiscuenca/bookmarkOnFloorFix
Fix avatar warp into floor when navigating to a saved bookmark
2018-10-01 16:36:31 -07:00
Brad Hefta-Gaub
6290b56383
Merge pull request #14079 from luiscuenca/simpleAvatarTransit
Simple avatar transit
2018-10-01 16:24:46 -07:00
David Rowe
1c4bde3e84 Fix build warnings 2018-09-28 18:38:38 +12:00
David Rowe
545c2591e3 Merge branch 'master' into M18586 2018-09-28 16:19:44 +12:00
David Rowe
f2c13f193c Don't jump in HMD mode unless option is set 2018-09-28 16:05:20 +12:00
luiscuenca
195df9e0ec compute feet position offset in situ 2018-09-27 17:18:43 -07:00
luiscuenca
bbe836ee88 Remove smooth teleport and set/get API methods 2018-09-27 10:38:45 -07:00
David Rowe
6ae206677d Add Settings > Controls option for displaying play area 2018-09-27 14:55:53 +12:00
luiscuenca
754653b093 Fix warnings 2018-09-25 17:31:18 -07:00
luiscuenca
82b08f1a93 Wait until skeleton is loaded to locate the avatar 2018-09-25 16:21:05 -07:00
luiscuenca
0676f25e31 Save transit preferences 2018-09-25 07:42:28 -07:00
luiscuenca
80daf35e77 Animation and particles clean up 2018-09-25 07:17:26 -07:00
luiscuenca
3e2ee119f0 API to configure animation and particle effect 2018-09-25 06:03:29 -07:00
luiscuenca
012cd207b3 No data sent during basic transit 2018-09-24 11:39:10 -07:00
luiscuenca
82b14b6e9b Merge branch 'master' of https://github.com/highfidelity/hifi into smoothTeleport 2018-09-22 05:47:05 -07:00
luiscuenca
01f87a0645 lerp myavatar 2018-09-22 05:34:17 -07:00
Seth Alves
86e502637e Make Settings thread safe 2018-09-21 15:46:35 -07:00
luiscuenca
ff319ebd95 Bypass position updates from mixer 2018-09-17 09:47:22 -07:00
luiscuenca
c5669ef1f5 better property names 2018-09-13 15:22:18 -07:00
luiscuenca
ceccc6d6ec make getCollisionCapsule thread safe 2018-09-13 14:49:35 -07:00
luiscuenca
b517808bc2 Fix smaller size avatar capsule and land on detailed mesh 2018-09-12 21:24:19 -07:00
luiscuenca
fedea6e84d Comply with review comments 2018-09-11 12:23:25 -07:00
luiscuenca
a9f676354b Only invisible pointers and scale fix 2018-09-10 08:54:53 -07:00
luiscuenca
d09391faa5 Fix invisible error 2018-09-07 12:17:40 -07:00
luiscuenca
02065518cb Merge branch 'master' of https://github.com/highfidelity/hifi into stt_teleport_wip 2018-09-07 11:57:48 -07:00
amantley
90a51e6181 added walk velocity threshold, this determines if we are in the walk state. when we are then we don't do cg leaning calculation. this will smooth out the walking in a large tracked area 2018-09-06 13:12:48 -07:00
amantley
6fb335429d starting to re-implement the walking state detection for smoothwalking 2018-09-05 17:55:27 -07:00
luiscuenca
abb632afda Update capsule when scale/load and teleport without safe landing 2018-09-05 16:51:34 -07:00
amantley
73e628bb8d merge with master fixes 2018-09-05 14:42:49 -07:00
Anthony Thibault
b21fa1037f Code review feedback and bug fixes for calibraiton matrices 2018-09-04 11:55:52 -07:00
Anthony Thibault
3a034fdf66 HMD mode bug fix for avatars with no eyes
Previously getCenterEyeCalibrationMat() would return the average eye position for an avatar, if the eyes are missing.
Now we fall back to using the HeadCalibrationMat() and adding an offset from the head to the center of the eyes.
This is more accurate for characters that don't quite have human proportions.
2018-09-04 10:13:57 -07:00
Anthony Thibault
78d7c321b8
Merge pull request #13796 from amantley/noNeckFix
Avatar without Neck Joint bug 14620
2018-08-30 14:52:44 -07:00
John Conklin II
8fa4a2855e
Merge pull request #13641 from amantley/rotateFilterChange
Hand Azimuth Controls Shoulder Rotation
2018-08-30 13:59:00 -07:00
Stephen Birarda
aaf5f593c5 send MyAvatar avatar entity updates through entity tree 2018-08-29 16:30:24 -07:00
Angus Antley
f7d0cdda02 added a check for whether the head to shoulder azimuth is greater than 100 degrees. If so unflip the chest azimuth 2018-08-29 20:44:21 +01:00
Angus Antley
ee33f5dc97 normalize the hip hand vector in getSpine2RotationRigSpace, made computeHandAzimuth a const function that returns a vec2 2018-08-29 01:57:49 +01:00
amantley
3c792a04c1 fixed roll rotation added to azimuth in MySkeletonModel.cpp 2018-08-28 11:25:42 -07:00
amantley
89b508251e added some comment to explain rig to avatar transform 2018-08-27 17:57:50 -07:00
amantley
055f03878e made changes to add roll to the spine2 rotation. also only the shoulders control the rotation recenter now 2018-08-27 14:44:27 -07:00
amantley
8406fb2359 Merge remote-tracking branch 'upstream/master' into steppingReboot 2018-08-24 16:48:26 -07:00
amantley
dd8a00983c Merge remote-tracking branch 'upstream/master' into rotateFilterChange 2018-08-24 16:29:20 -07:00
amantley
2bec867863 added the sanity check to see if the shoulders have flipped 2018-08-24 16:29:08 -07:00
amantley
a60ab863a3 demo version of the head and hands determining the rotate function 2018-08-24 11:06:36 -07:00
Angus Antley
25610c7587 got the hands turning the shoulders, needs error checking 2018-08-24 11:04:36 +01:00