Merge pull request #14079 from luiscuenca/simpleAvatarTransit

Simple avatar transit
This commit is contained in:
Brad Hefta-Gaub 2018-10-01 16:24:46 -07:00 committed by GitHub
commit 6290b56383
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 236 additions and 10 deletions

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@ -48,6 +48,10 @@ AvatarActionHold::~AvatarActionHold() {
myAvatar->removeHoldAction(this);
}
}
auto ownerEntity = _ownerEntity.lock();
if (ownerEntity) {
ownerEntity->setTransitingWithAvatar(false);
}
#if WANT_DEBUG
qDebug() << "AvatarActionHold::~AvatarActionHold" << (void*)this;
@ -131,6 +135,15 @@ bool AvatarActionHold::getTarget(float deltaTimeStep, glm::quat& rotation, glm::
glm::vec3 palmPosition;
glm::quat palmRotation;
bool isTransitingWithAvatar = holdingAvatar->getTransit()->isTransiting();
if (isTransitingWithAvatar != _isTransitingWithAvatar) {
_isTransitingWithAvatar = isTransitingWithAvatar;
auto ownerEntity = _ownerEntity.lock();
if (ownerEntity) {
ownerEntity->setTransitingWithAvatar(_isTransitingWithAvatar);
}
}
if (holdingAvatar->isMyAvatar()) {
std::shared_ptr<MyAvatar> myAvatar = avatarManager->getMyAvatar();
@ -404,11 +417,14 @@ bool AvatarActionHold::updateArguments(QVariantMap arguments) {
_kinematicSetVelocity = kinematicSetVelocity;
_ignoreIK = ignoreIK;
_active = true;
auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
auto ownerEntity = _ownerEntity.lock();
if (ownerEntity) {
ownerEntity->setDynamicDataDirty(true);
ownerEntity->setDynamicDataNeedsTransmit(true);
ownerEntity->setDynamicDataNeedsTransmit(true);
ownerEntity->setTransitingWithAvatar(myAvatar->getTransit()->isTransiting());
}
});
}

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@ -59,6 +59,8 @@ private:
bool _kinematicSetVelocity { false };
bool _previousSet { false };
bool _ignoreIK { false };
bool _isTransitingWithAvatar { false };
glm::vec3 _previousPositionalTarget;
glm::quat _previousRotationalTarget;

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@ -78,6 +78,15 @@ AvatarManager::AvatarManager(QObject* parent) :
removeAvatar(nodeID, KillAvatarReason::AvatarIgnored);
}
});
const float AVATAR_TRANSIT_TRIGGER_DISTANCE = 1.0f;
const int AVATAR_TRANSIT_FRAME_COUNT = 11; // Based on testing
const int AVATAR_TRANSIT_FRAMES_PER_METER = 1; // Based on testing
_transitConfig._totalFrames = AVATAR_TRANSIT_FRAME_COUNT;
_transitConfig._triggerDistance = AVATAR_TRANSIT_TRIGGER_DISTANCE;
_transitConfig._framesPerMeter = AVATAR_TRANSIT_FRAMES_PER_METER;
_transitConfig._isDistanceBased = true;
}
AvatarSharedPointer AvatarManager::addAvatar(const QUuid& sessionUUID, const QWeakPointer<Node>& mixerWeakPointer) {
@ -129,6 +138,10 @@ void AvatarManager::updateMyAvatar(float deltaTime) {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "AvatarManager::updateMyAvatar()");
AvatarTransit::Status status = _myAvatar->updateTransit(deltaTime, _myAvatar->getNextPosition(), _transitConfig);
bool sendFirstTransitPackage = (status == AvatarTransit::Status::START_TRANSIT);
bool blockTransitData = (status == AvatarTransit::Status::TRANSITING);
_myAvatar->update(deltaTime);
render::Transaction transaction;
_myAvatar->updateRenderItem(transaction);
@ -137,9 +150,13 @@ void AvatarManager::updateMyAvatar(float deltaTime) {
quint64 now = usecTimestampNow();
quint64 dt = now - _lastSendAvatarDataTime;
if (dt > MIN_TIME_BETWEEN_MY_AVATAR_DATA_SENDS && !_myAvatarDataPacketsPaused) {
if (sendFirstTransitPackage || (dt > MIN_TIME_BETWEEN_MY_AVATAR_DATA_SENDS && !_myAvatarDataPacketsPaused && !blockTransitData)) {
// send head/hand data to the avatar mixer and voxel server
PerformanceTimer perfTimer("send");
if (sendFirstTransitPackage) {
_myAvatar->overrideNextPackagePositionData(_myAvatar->getTransit()->getEndPosition());
}
_myAvatar->sendAvatarDataPacket();
_lastSendAvatarDataTime = now;
_myAvatarSendRate.increment();
@ -258,6 +275,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
if (inView && avatar->hasNewJointData()) {
numAvatarsUpdated++;
}
avatar->_transit.update(deltaTime, avatar->_globalPosition, _transitConfig);
avatar->simulate(deltaTime, inView);
avatar->updateRenderItem(renderTransaction);
avatar->updateSpaceProxy(workloadTransaction);
@ -811,7 +829,7 @@ void AvatarManager::setAvatarSortCoefficient(const QString& name, const QScriptV
}
}
QVariantMap AvatarManager::getPalData(const QList<QString> specificAvatarIdentifiers) {
QVariantMap AvatarManager::getPalData(const QList<QString> specificAvatarIdentifiers) {
QJsonArray palData;
auto avatarMap = getHashCopy();

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@ -31,6 +31,7 @@
#include "MyAvatar.h"
#include "OtherAvatar.h"
using SortedAvatar = std::pair<float, std::shared_ptr<Avatar>>;
/**jsdoc
@ -232,6 +233,8 @@ private:
mutable std::mutex _spaceLock;
workload::SpacePointer _space;
std::vector<int32_t> _spaceProxiesToDelete;
AvatarTransit::TransitConfig _transitConfig;
};
#endif // hifi_AvatarManager_h

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@ -638,9 +638,8 @@ void MyAvatar::updateChildCauterization(SpatiallyNestablePointer object, bool ca
void MyAvatar::simulate(float deltaTime) {
PerformanceTimer perfTimer("simulate");
animateScaleChanges(deltaTime);
setFlyingEnabled(getFlyingEnabled());
if (_cauterizationNeedsUpdate) {
@ -928,6 +927,7 @@ void MyAvatar::updateSensorToWorldMatrix() {
updateJointFromController(controller::Action::RIGHT_HAND, _controllerRightHandMatrixCache);
if (hasSensorToWorldScaleChanged) {
setTransitScale(sensorToWorldScale);
emit sensorToWorldScaleChanged(sensorToWorldScale);
}

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@ -1115,6 +1115,8 @@ public:
virtual QVariantList getAttachmentsVariant() const override;
virtual void setAttachmentsVariant(const QVariantList& variant) override;
glm::vec3 getNextPosition() { return _goToPending ? _goToPosition : getWorldPosition(); };
public slots:
/**jsdoc

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@ -113,6 +113,80 @@ void Avatar::setShowNamesAboveHeads(bool show) {
showNamesAboveHeads = show;
}
AvatarTransit::Status AvatarTransit::update(float deltaTime, const glm::vec3& avatarPosition, const AvatarTransit::TransitConfig& config) {
glm::vec3 currentPosition = _isTransiting ? _currentPosition : avatarPosition;
float oneFrameDistance = glm::length(currentPosition - _lastPosition);
const float MAX_TRANSIT_DISTANCE = 30.0f;
float scaledMaxTransitDistance = MAX_TRANSIT_DISTANCE * _scale;
if (oneFrameDistance > config._triggerDistance && oneFrameDistance < scaledMaxTransitDistance && !_isTransiting) {
start(deltaTime, _lastPosition, currentPosition, config);
}
_lastPosition = currentPosition;
_status = updatePosition(deltaTime);
return _status;
}
void AvatarTransit::start(float deltaTime, const glm::vec3& startPosition, const glm::vec3& endPosition, const AvatarTransit::TransitConfig& config) {
_startPosition = startPosition;
_endPosition = endPosition;
_transitLine = endPosition - startPosition;
_totalDistance = glm::length(_transitLine);
_easeType = config._easeType;
const float REFERENCE_FRAMES_PER_SECOND = 30.0f;
int transitFrames = (!config._isDistanceBased) ? config._totalFrames : config._framesPerMeter * _totalDistance;
_totalTime = (float)transitFrames / REFERENCE_FRAMES_PER_SECOND;
_currentTime = 0.0f;
_isTransiting = true;
}
float AvatarTransit::getEaseValue(AvatarTransit::EaseType type, float value) {
switch (type) {
case EaseType::NONE:
return value;
break;
case EaseType::EASE_IN:
return value * value;
break;
case EaseType::EASE_OUT:
return value * (2.0f - value);
break;
case EaseType::EASE_IN_OUT:
return (value < 0.5f) ? 2.0f * value * value : -1.0f + (4.0f - 2.0f * value) * value;
break;
}
return value;
}
AvatarTransit::Status AvatarTransit::updatePosition(float deltaTime) {
Status status = Status::IDLE;
if (_isTransiting) {
float nextTime = _currentTime + deltaTime;
glm::vec3 newPosition;
if (nextTime >= _totalTime) {
_currentPosition = _endPosition;
_isTransiting = false;
status = Status::END_TRANSIT;
} else {
if (_currentTime == 0) {
status = Status::START_TRANSIT;
} else {
status = Status::TRANSITING;
}
float percentageIntoTransit = nextTime / _totalTime;
_currentPosition = _startPosition + getEaseValue(_easeType, percentageIntoTransit) * _transitLine;
}
_currentTime = nextTime;
}
return status;
}
bool AvatarTransit::getNextPosition(glm::vec3& nextPosition) {
nextPosition = _currentPosition;
return _isTransiting;
}
Avatar::Avatar(QThread* thread) :
_voiceSphereID(GeometryCache::UNKNOWN_ID)
{
@ -449,7 +523,18 @@ void Avatar::relayJointDataToChildren() {
void Avatar::simulate(float deltaTime, bool inView) {
PROFILE_RANGE(simulation, "simulate");
if (_transit.isTransiting()) {
glm::vec3 nextPosition;
if (_transit.getNextPosition(nextPosition)) {
_globalPosition = nextPosition;
_globalPositionChanged = usecTimestampNow();
if (!hasParent()) {
setLocalPosition(nextPosition);
}
}
}
_simulationRate.increment();
if (inView) {
_simulationInViewRate.increment();
@ -460,7 +545,7 @@ void Avatar::simulate(float deltaTime, bool inView) {
PROFILE_RANGE(simulation, "updateJoints");
if (inView) {
Head* head = getHead();
if (_hasNewJointData) {
if (_hasNewJointData || _transit.isTransiting()) {
_skeletonModel->getRig().copyJointsFromJointData(_jointData);
glm::mat4 rootTransform = glm::scale(_skeletonModel->getScale()) * glm::translate(_skeletonModel->getOffset());
_skeletonModel->getRig().computeExternalPoses(rootTransform);
@ -1881,6 +1966,22 @@ float Avatar::getUnscaledEyeHeightFromSkeleton() const {
}
}
AvatarTransit::Status Avatar::updateTransit(float deltaTime, const glm::vec3& avatarPosition, const AvatarTransit::TransitConfig& config) {
std::lock_guard<std::mutex> lock(_transitLock);
return _transit.update(deltaTime, avatarPosition, config);
}
void Avatar::setTransitScale(float scale) {
std::lock_guard<std::mutex> lock(_transitLock);
return _transit.setScale(scale);
}
void Avatar::overrideNextPackagePositionData(const glm::vec3& position) {
std::lock_guard<std::mutex> lock(_transitLock);
_overrideGlobalPosition = true;
_globalPositionOverride = position;
}
void Avatar::addMaterial(graphics::MaterialLayer material, const std::string& parentMaterialName) {
std::lock_guard<std::mutex> lock(_materialsLock);
_materials[parentMaterialName].push(material);

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@ -50,6 +50,62 @@ enum ScreenTintLayer {
class Texture;
class AvatarTransit {
public:
enum Status {
IDLE = 0,
START_TRANSIT,
TRANSITING,
END_TRANSIT
};
enum EaseType {
NONE = 0,
EASE_IN,
EASE_OUT,
EASE_IN_OUT
};
struct TransitConfig {
TransitConfig() {};
int _totalFrames { 0 };
int _framesPerMeter { 0 };
bool _isDistanceBased { false };
float _triggerDistance { 0 };
EaseType _easeType { EaseType::EASE_OUT };
};
AvatarTransit() {};
Status update(float deltaTime, const glm::vec3& avatarPosition, const TransitConfig& config);
Status getStatus() { return _status; }
bool isTransiting() { return _isTransiting; }
glm::vec3 getCurrentPosition() { return _currentPosition; }
bool getNextPosition(glm::vec3& nextPosition);
glm::vec3 getEndPosition() { return _endPosition; }
float getTransitTime() { return _totalTime; }
void setScale(float scale) { _scale = scale; }
private:
Status updatePosition(float deltaTime);
void start(float deltaTime, const glm::vec3& startPosition, const glm::vec3& endPosition, const TransitConfig& config);
float getEaseValue(AvatarTransit::EaseType type, float value);
bool _isTransiting { false };
glm::vec3 _startPosition;
glm::vec3 _endPosition;
glm::vec3 _currentPosition;
glm::vec3 _lastPosition;
glm::vec3 _transitLine;
float _totalDistance { 0.0f };
float _totalTime { 0.0f };
float _currentTime { 0.0f };
EaseType _easeType { EaseType::EASE_OUT };
Status _status { Status::IDLE };
float _scale { 1.0f };
};
class Avatar : public AvatarData, public scriptable::ModelProvider {
Q_OBJECT
@ -370,6 +426,13 @@ public:
virtual scriptable::ScriptableModelBase getScriptableModel() override;
std::shared_ptr<AvatarTransit> getTransit() { return std::make_shared<AvatarTransit>(_transit); };
AvatarTransit::Status updateTransit(float deltaTime, const glm::vec3& avatarPosition, const AvatarTransit::TransitConfig& config);
void setTransitScale(float scale);
void overrideNextPackagePositionData(const glm::vec3& position);
signals:
void targetScaleChanged(float targetScale);
@ -505,6 +568,7 @@ protected:
RateCounter<> _skeletonModelSimulationRate;
RateCounter<> _jointDataSimulationRate;
protected:
class AvatarEntityDataHash {
public:
@ -528,6 +592,9 @@ protected:
bool _reconstructSoftEntitiesJointMap { false };
float _modelScale { 1.0f };
AvatarTransit _transit;
std::mutex _transitLock;
static int _jointConesID;
int _voiceSphereID;

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@ -369,7 +369,12 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
if (hasAvatarGlobalPosition) {
auto startSection = destinationBuffer;
AVATAR_MEMCPY(_globalPosition);
if (_overrideGlobalPosition) {
AVATAR_MEMCPY(_globalPositionOverride);
} else {
AVATAR_MEMCPY(_globalPosition);
}
int numBytes = destinationBuffer - startSection;
@ -2088,6 +2093,10 @@ void AvatarData::sendAvatarDataPacket(bool sendAll) {
}
}
if (_overrideGlobalPosition) {
_overrideGlobalPosition = false;
}
doneEncoding(cullSmallData);
static AvatarDataSequenceNumber sequenceNumber = 0;

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@ -1372,7 +1372,8 @@ protected:
// where Entities are located. This is currently only used by the mixer to decide how often to send
// updates about one avatar to another.
glm::vec3 _globalPosition { 0, 0, 0 };
glm::vec3 _globalPositionOverride { 0, 0, 0 };
bool _overrideGlobalPosition { false };
quint64 _globalPositionChanged { 0 };
quint64 _avatarBoundingBoxChanged { 0 };

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@ -266,6 +266,7 @@ AvatarSharedPointer AvatarHashMap::parseAvatarData(QSharedPointer<ReceivedMessag
}
}
// have the matching (or new) avatar parse the data from the packet
int bytesRead = avatar->parseDataFromBuffer(byteArray);
message->seek(positionBeforeRead + bytesRead);
@ -316,7 +317,6 @@ void AvatarHashMap::processAvatarIdentityPacket(QSharedPointer<ReceivedMessage>
// In this case, the "sendingNode" is the Avatar Mixer.
avatar->processAvatarIdentity(message->getMessage(), identityChanged, displayNameChanged);
_replicas.processAvatarIdentity(identityUUID, message->getMessage(), identityChanged, displayNameChanged);
}
}
@ -329,6 +329,7 @@ void AvatarHashMap::processBulkAvatarTraits(QSharedPointer<ReceivedMessage> mess
// grab the avatar so we can ask it to process trait data
bool isNewAvatar;
auto avatar = newOrExistingAvatar(avatarID, sendingNode, isNewAvatar);
// read the first trait type for this avatar
AvatarTraits::TraitType traitType;
message->readPrimitive(&traitType);

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@ -441,6 +441,8 @@ public:
void setDynamicDataNeedsTransmit(bool value) const { _dynamicDataNeedsTransmit = value; }
bool dynamicDataNeedsTransmit() const { return _dynamicDataNeedsTransmit; }
void setTransitingWithAvatar(bool value) { _transitingWithAvatar = value; }
bool getTransitingWithAvatar() { return _transitingWithAvatar; }
bool shouldSuppressLocationEdits() const;
@ -668,6 +670,7 @@ protected:
QUuid _sourceUUID; /// the server node UUID we came from
bool _clientOnly { false };
bool _transitingWithAvatar{ false };
QUuid _owningAvatarID;
// physics related changes from the network to suppress any duplicates and make

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@ -432,6 +432,9 @@ bool EntityMotionState::shouldSendUpdate(uint32_t simulationStep) {
// this case is prevented by setting _ownershipState to UNOWNABLE in EntityMotionState::ctor
assert(!(_entity->getClientOnly() && _entity->getOwningAvatarID() != Physics::getSessionUUID()));
if (_entity->getTransitingWithAvatar()) {
return false;
}
if (_entity->dynamicDataNeedsTransmit()) {
return true;
}