Adding checks to hide avatar attachments to other head and facial joints

This commit is contained in:
Armads 2017-08-24 14:25:07 -04:00
parent c5fbd5a2a5
commit b30562b9ce

View file

@ -1893,6 +1893,17 @@ void MyAvatar::preDisplaySide(RenderArgs* renderArgs) {
const bool shouldDrawHead = shouldRenderHead(renderArgs);
if (shouldDrawHead != _prevShouldDrawHead) {
_skeletonModel->setEnableCauterization(!shouldDrawHead);
for (int i = 0; i < _attachmentData.size(); i++) {
if (_attachmentData[i].jointName.compare("Head", Qt::CaseInsensitive) == 0 ||
_attachmentData[i].jointName.compare("Neck", Qt::CaseInsensitive) == 0 ||
_attachmentData[i].jointName.compare("LeftEye", Qt::CaseInsensitive) == 0 ||
_attachmentData[i].jointName.compare("RightEye", Qt::CaseInsensitive) == 0 ||
_attachmentData[i].jointName.compare("HeadTop_End", Qt::CaseInsensitive) == 0 ||
_attachmentData[i].jointName.compare("Face", Qt::CaseInsensitive) == 0) {
_attachmentModels[i]->setVisibleInScene(shouldDrawHead, qApp->getMain3DScene());
}
}
}
_prevShouldDrawHead = shouldDrawHead;
}