overte/interface/src
ZappoMan fe8b6f7d63 * Moved load file and create sphere from VoxelSystem to VoxelTree
* Added --local command line support to domain and voxel servers so that
  you can run them locally without recompiling.
* made command line option parsing more cross platform
* added --NoColorRandomizer to interface when loading local models
* added -i file load support to voxel server to load in a preexisting model at launch
* added --NoRandomVoxelSheet to voxel server to NOT create the built in voxel sheet
* added first cut at 'I' command from clients to voxel server to insert voxels into voxel tree
* changed ambient light settings in interface to not be so aggressive
* added randInIntRange() helper to SharedUtils
* tweat to pruneTree() to also repair child mask
* some coding standard refactoring
2013-03-28 13:54:28 -07:00
..
Audio.cpp have the mixer additionally attenuate sources based on extra byte 2013-03-25 12:05:32 -07:00
Audio.h Merge branch 'master' of github.com:worklist/hifi 2013-03-21 16:12:09 -07:00
AudioData.cpp more windows port 2013-03-20 12:13:14 -07:00
AudioData.h add a sound when moving so we aren't ninjas 2013-03-21 16:11:17 -07:00
Cloud.cpp prelimanary changes for windows port 2013-03-19 11:01:08 -07:00
Cloud.h make Field a proper class to avoid duplicate symbols 2013-02-08 13:11:56 -08:00
Field.cpp prelimanary changes for windows port 2013-03-19 11:01:08 -07:00
Field.h make Field a proper class to avoid duplicate symbols 2013-02-08 13:11:56 -08:00
Finger.cpp remove extra tokens after endif for WIN32 conditionals 2013-03-19 11:10:42 -07:00
Finger.h dynamic header for GLUT include 2013-02-08 12:17:35 -08:00
glew.cpp more windows port 2013-03-20 12:13:14 -07:00
Hand.cpp remove extra tokens after endif for WIN32 conditionals 2013-03-19 11:10:42 -07:00
Hand.h add missing copy constructors for Head and Hand 2013-03-12 10:42:41 -07:00
Head.cpp always be making random left/right/mouth eye contact 2013-03-27 16:00:40 -07:00
Head.h Added keyboard controls for smooth rotation, more junk removed from main.cpp 2013-03-27 15:54:54 -07:00
Lattice.cpp prelimanary changes for windows port 2013-03-19 11:01:08 -07:00
Lattice.h dynamic header for GLUT include 2013-02-08 12:17:35 -08:00
main.cpp * Moved load file and create sphere from VoxelSystem to VoxelTree 2013-03-28 13:54:28 -07:00
octal.cpp Added agent type to domain server, interface client 2013-02-12 20:48:09 -08:00
octal.h intial restructuring for CMake setup 2013-02-06 18:07:36 -08:00
Oscilloscope.cpp Made oscilloscope 2 channel, turned on by default (need to fix injecting the last audio buffer tho). 2013-02-13 10:14:31 -08:00
Oscilloscope.h Made oscilloscope 2 channel, turned on by default (need to fix injecting the last audio buffer tho). 2013-02-13 10:14:31 -08:00
Particle.cpp prelimanary changes for windows port 2013-03-19 11:01:08 -07:00
Particle.h dynamic header for GLUT include 2013-02-08 12:17:35 -08:00
SerialInterface.cpp more windows port 2013-03-20 12:13:14 -07:00
SerialInterface.h some more warning removal, temporarily excluding portaudio for windows 2013-03-19 11:49:36 -07:00
Texture.cpp #19069 Add iris textures to avatar head, change lighting 2013-02-27 01:53:07 +01:00
Texture.h dynamic header for GLUT include 2013-02-08 12:17:35 -08:00
Util.cpp prelimanary changes for windows port 2013-03-19 11:01:08 -07:00
Util.h remove extra tokens after endif for WIN32 conditionals 2013-03-19 11:10:42 -07:00
VoxelSystem.cpp * Moved load file and create sphere from VoxelSystem to VoxelTree 2013-03-28 13:54:28 -07:00
VoxelSystem.h * Moved load file and create sphere from VoxelSystem to VoxelTree 2013-03-28 13:54:28 -07:00
world.h prelimanary changes for windows port 2013-03-19 11:01:08 -07:00