Overte open source virtual worlds platform.
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ZappoMan fe8b6f7d63 * Moved load file and create sphere from VoxelSystem to VoxelTree
* Added --local command line support to domain and voxel servers so that
  you can run them locally without recompiling.
* made command line option parsing more cross platform
* added --NoColorRandomizer to interface when loading local models
* added -i file load support to voxel server to load in a preexisting model at launch
* added --NoRandomVoxelSheet to voxel server to NOT create the built in voxel sheet
* added first cut at 'I' command from clients to voxel server to insert voxels into voxel tree
* changed ambient light settings in interface to not be so aggressive
* added randInIntRange() helper to SharedUtils
* tweat to pruneTree() to also repair child mask
* some coding standard refactoring
2013-03-28 13:54:28 -07:00
domain * Moved load file and create sphere from VoxelSystem to VoxelTree 2013-03-28 13:54:28 -07:00
hardware/head_hand Revert "read from magnetometer on SDA, SLC" 2013-02-27 14:45:52 -08:00
injector Using shared utils and changing modifier data type 2013-03-25 16:25:25 -06:00
interface * Moved load file and create sphere from VoxelSystem to VoxelTree 2013-03-28 13:54:28 -07:00
mixer have mixer and voxel server also maintain agent IDs 2013-03-25 16:54:36 -07:00
shared * Moved load file and create sphere from VoxelSystem to VoxelTree 2013-03-28 13:54:28 -07:00
space force STDOUT buffer flush on newline 2013-03-13 13:30:45 -07:00
voxel * Moved load file and create sphere from VoxelSystem to VoxelTree 2013-03-28 13:54:28 -07:00
.gitignore use build directory to keep cmake clean 2013-02-07 11:57:35 -08:00
CMakeLists.txt Stream injector 2013-03-22 20:42:56 -06:00
LinkHifiShared.cmake add method to SharedUtil to chdir to OS X bundle resources 2013-03-22 10:35:55 -07:00
README.md fix incorrect casing of Xcode in CMake command 2013-03-19 10:52:14 -07:00

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.