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Overte open source virtual worlds platform.
* Added --local command line support to domain and voxel servers so that you can run them locally without recompiling. * made command line option parsing more cross platform * added --NoColorRandomizer to interface when loading local models * added -i file load support to voxel server to load in a preexisting model at launch * added --NoRandomVoxelSheet to voxel server to NOT create the built in voxel sheet * added first cut at 'I' command from clients to voxel server to insert voxels into voxel tree * changed ambient light settings in interface to not be so aggressive * added randInIntRange() helper to SharedUtils * tweat to pruneTree() to also repair child mask * some coding standard refactoring |
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domain | ||
hardware/head_hand | ||
injector | ||
interface | ||
mixer | ||
shared | ||
space | ||
voxel | ||
.gitignore | ||
CMakeLists.txt | ||
LinkHifiShared.cmake | ||
README.md |
interface
Test platform for various render and interface tests for next-gen VR system.
CMake
This project uses CMake to generate build files and project files for your platform.
Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).
mkdir build
cd build
cmake .. -GXcode
Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.