overte/libraries/animation/src
Anthony J. Thibault 485e36d824 Bug fix for hand IK when using the Owen avatar.
The IK was assiming that the "Hips" bone index was always 0.
This was not the case for Owen.  Now we lookup the Hips index
and cache it for use during the hipsOffset computation.
2015-10-26 17:17:46 -07:00
..
AnimationCache.cpp rename frameIndex to currentFrame 2015-10-07 13:02:58 -07:00
AnimationCache.h rename frameIndex to currentFrame 2015-10-07 13:02:58 -07:00
AnimationHandle.cpp rename frameIndex to currentFrame 2015-10-07 13:02:58 -07:00
AnimationHandle.h rename frameIndex to currentFrame 2015-10-07 13:02:58 -07:00
AnimationLogging.cpp Add logging. 2015-07-24 22:01:55 -07:00
AnimationLogging.h Add logging. 2015-07-24 22:01:55 -07:00
AnimationLoop.cpp rename frameIndex to currentFrame 2015-10-07 13:02:58 -07:00
AnimationLoop.h rename frameIndex to currentFrame 2015-10-07 13:02:58 -07:00
AnimationObject.cpp Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimationObject.h Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimBlendLinear.cpp AnimGraph: prefer QString over std::string 2015-09-17 11:21:14 -07:00
AnimBlendLinear.h AnimGraph: prefer QString over std::string 2015-09-17 11:21:14 -07:00
AnimClip.cpp Changed (float)fabs() to fabsf() 2015-10-05 12:00:02 -07:00
AnimClip.h AnimGraph: prefer QString over std::string 2015-09-17 11:21:14 -07:00
AnimInverseKinematics.cpp Bug fix for hand IK when using the Owen avatar. 2015-10-26 17:17:46 -07:00
AnimInverseKinematics.h Bug fix for hand IK when using the Owen avatar. 2015-10-26 17:17:46 -07:00
AnimManipulator.cpp AnimManipulator: Don't read defaultAbsPose.trans anim var. 2015-09-29 16:37:43 -07:00
AnimManipulator.h AnimGraph: prefer QString over std::string 2015-09-17 11:21:14 -07:00
AnimNode.cpp put IK targets in skeleton's model-frame 2015-10-06 16:49:29 -07:00
AnimNode.h put IK targets in skeleton's model-frame 2015-10-06 16:49:29 -07:00
AnimNodeLoader.cpp allow head translation for 3rd person screenie IK 2015-09-24 12:38:46 -07:00
AnimNodeLoader.h fix Qt includes 2015-09-08 18:19:33 -07:00
AnimOverlay.cpp allow head translation for 3rd person screenie IK 2015-09-24 12:38:46 -07:00
AnimOverlay.h AnimGraph: prefer QString over std::string 2015-09-17 11:21:14 -07:00
AnimSkeleton.cpp put IK targets in skeleton's model-frame 2015-10-06 16:49:29 -07:00
AnimSkeleton.h put IK targets in skeleton's model-frame 2015-10-06 16:49:29 -07:00
AnimStateMachine.cpp Rotate the avatar to align with the HMD while moving 2015-10-13 17:36:00 -07:00
AnimStateMachine.h AnimGraph: prefer QString over std::string 2015-09-17 11:21:14 -07:00
AnimUtil.cpp Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimUtil.h Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimVariant.h Squash compiler warning in AnimVariant. 2015-10-01 10:58:31 -07:00
AvatarRig.cpp Relay joint translations across network. Apply animation's root-joint translation to avatar. 2015-09-26 11:40:39 -07:00
AvatarRig.h Relay joint translations across network. Apply animation's root-joint translation to avatar. 2015-09-26 11:40:39 -07:00
ElbowConstraint.cpp fix some bugs in RotationConstraints 2015-09-08 18:20:03 -07:00
ElbowConstraint.h fix some bugs in RotationConstraints 2015-09-08 18:20:03 -07:00
EntityRig.cpp Relay joint translations across network. Apply animation's root-joint translation to avatar. 2015-09-26 11:40:39 -07:00
EntityRig.h Relay joint translations across network. Apply animation's root-joint translation to avatar. 2015-09-26 11:40:39 -07:00
IKTarget.cpp experimental HMD hips tracking 2015-10-12 11:39:54 -07:00
IKTarget.h hack to reduce hand influence of hips in HMD mode 2015-10-19 15:19:32 -07:00
JointState.cpp Fix for sending translation for non-animated joints. 2015-10-08 17:50:22 -07:00
JointState.h Merge branch 'master' into transmit-joint-translation 2015-10-02 11:40:33 -07:00
Rig.cpp cleanups 2015-10-15 14:55:17 -07:00
Rig.h give other avatars an anim-skeleton 2015-10-15 14:21:06 -07:00
RotationAccumulator.cpp hack to reduce hand influence of hips in HMD mode 2015-10-19 15:19:32 -07:00
RotationAccumulator.h hack to reduce hand influence of hips in HMD mode 2015-10-19 15:19:32 -07:00
RotationConstraint.h fix some bugs in RotationConstraints 2015-09-08 18:20:03 -07:00
SwingTwistConstraint.cpp fix animation-tests 2015-09-14 16:42:57 -07:00
SwingTwistConstraint.h fix animation-tests 2015-09-14 16:42:57 -07:00