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30 lines
841 B
C++
30 lines
841 B
C++
//
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// EntityRig.h
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// libraries/animation/src/
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//
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// Created by SethAlves on 2015-7-22.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_EntityRig_h
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#define hifi_EntityRig_h
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#include <QObject>
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#include "Rig.h"
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class EntityRig : public Rig {
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Q_OBJECT
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public:
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~EntityRig() {}
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virtual void updateJointState(int index, glm::mat4 rootTransform);
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virtual void setHandPosition(int jointIndex, const glm::vec3& position, const glm::quat& rotation,
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float scale, float priority) {}
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virtual void setJointState(int index, bool valid, const glm::quat& rotation, const glm::vec3& translation, float priority);
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};
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#endif // hifi_EntityRig_h
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