// // EntityRig.h // libraries/animation/src/ // // Created by SethAlves on 2015-7-22. // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_EntityRig_h #define hifi_EntityRig_h #include #include "Rig.h" class EntityRig : public Rig { Q_OBJECT public: ~EntityRig() {} virtual void updateJointState(int index, glm::mat4 rootTransform); virtual void setHandPosition(int jointIndex, const glm::vec3& position, const glm::quat& rotation, float scale, float priority) {} virtual void setJointState(int index, bool valid, const glm::quat& rotation, const glm::vec3& translation, float priority); }; #endif // hifi_EntityRig_h