overte/libraries/animation/src/AnimationCache.cpp
2015-10-07 13:02:58 -07:00

165 lines
5.7 KiB
C++

//
// AnimationCache.cpp
// libraries/animation/src/
//
// Created by Andrzej Kapolka on 4/14/14.
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QRunnable>
#include <QThreadPool>
#include "AnimationCache.h"
#include "AnimationLogging.h"
static int animationPointerMetaTypeId = qRegisterMetaType<AnimationPointer>();
AnimationCache::AnimationCache(QObject* parent) :
ResourceCache(parent)
{
const qint64 ANIMATION_DEFAULT_UNUSED_MAX_SIZE = 50 * BYTES_PER_MEGABYTES;
setUnusedResourceCacheSize(ANIMATION_DEFAULT_UNUSED_MAX_SIZE);
}
AnimationPointer AnimationCache::getAnimation(const QUrl& url) {
if (QThread::currentThread() != thread()) {
AnimationPointer result;
QMetaObject::invokeMethod(this, "getAnimation", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(AnimationPointer, result), Q_ARG(const QUrl&, url));
return result;
}
return getResource(url).staticCast<Animation>();
}
QSharedPointer<Resource> AnimationCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
bool delayLoad, const void* extra) {
return QSharedPointer<Resource>(new Animation(url), &Resource::allReferencesCleared);
}
Animation::Animation(const QUrl& url) : Resource(url) {}
AnimationReader::AnimationReader(const QUrl& url, const QByteArray& data) :
_url(url),
_data(data) {
}
void AnimationReader::run() {
try {
if (_data.isEmpty()) {
throw QString("Reply is NULL ?!");
}
QString urlname = _url.path().toLower();
bool urlValid = true;
urlValid &= !urlname.isEmpty();
urlValid &= !_url.path().isEmpty();
if (urlValid) {
// Parse the FBX directly from the QNetworkReply
FBXGeometry* fbxgeo = nullptr;
if (_url.path().toLower().endsWith(".fbx")) {
fbxgeo = readFBX(_data, QVariantHash(), _url.path());
} else {
QString errorStr("usupported format");
emit onError(299, errorStr);
}
emit onSuccess(fbxgeo);
} else {
throw QString("url is invalid");
}
} catch (const QString& error) {
emit onError(299, error);
}
}
bool Animation::isLoaded() const {
return _loaded && _geometry;
}
QStringList Animation::getJointNames() const {
if (QThread::currentThread() != thread()) {
QStringList result;
QMetaObject::invokeMethod(const_cast<Animation*>(this), "getJointNames", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QStringList, result));
return result;
}
QStringList names;
foreach (const FBXJoint& joint, _geometry->joints) {
names.append(joint.name);
}
return names;
}
QVector<FBXAnimationFrame> Animation::getFrames() const {
if (QThread::currentThread() != thread()) {
QVector<FBXAnimationFrame> result;
QMetaObject::invokeMethod(const_cast<Animation*>(this), "getFrames", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QVector<FBXAnimationFrame>, result));
return result;
}
return _geometry->animationFrames;
}
const QVector<FBXAnimationFrame>& Animation::getFramesReference() const {
return _geometry->animationFrames;
}
void Animation::downloadFinished(const QByteArray& data) {
// parse the animation/fbx file on a background thread.
AnimationReader* animationReader = new AnimationReader(_url, data);
connect(animationReader, SIGNAL(onSuccess(FBXGeometry*)), SLOT(animationParseSuccess(FBXGeometry*)));
connect(animationReader, SIGNAL(onError(int, QString)), SLOT(animationParseError(int, QString)));
QThreadPool::globalInstance()->start(animationReader);
}
void Animation::animationParseSuccess(FBXGeometry* geometry) {
qCDebug(animation) << "Animation parse success" << _url.toDisplayString();
_geometry.reset(geometry);
finishedLoading(true);
}
void Animation::animationParseError(int error, QString str) {
qCCritical(animation) << "Animation failure parsing " << _url.toDisplayString() << "code =" << error << str;
emit failed(QNetworkReply::UnknownContentError);
}
AnimationDetails::AnimationDetails() :
role(), url(), fps(0.0f), priority(0.0f), loop(false), hold(false),
startAutomatically(false), firstFrame(0.0f), lastFrame(0.0f), running(false), currentFrame(0.0f)
{
}
AnimationDetails::AnimationDetails(QString role, QUrl url, float fps, float priority, bool loop,
bool hold, bool startAutomatically, float firstFrame, float lastFrame, bool running, float currentFrame) :
role(role), url(url), fps(fps), priority(priority), loop(loop), hold(hold),
startAutomatically(startAutomatically), firstFrame(firstFrame), lastFrame(lastFrame),
running(running), currentFrame(currentFrame)
{
}
QScriptValue animationDetailsToScriptValue(QScriptEngine* engine, const AnimationDetails& details) {
QScriptValue obj = engine->newObject();
obj.setProperty("role", details.role);
obj.setProperty("url", details.url.toString());
obj.setProperty("fps", details.fps);
obj.setProperty("priority", details.priority);
obj.setProperty("loop", details.loop);
obj.setProperty("hold", details.hold);
obj.setProperty("startAutomatically", details.startAutomatically);
obj.setProperty("firstFrame", details.firstFrame);
obj.setProperty("lastFrame", details.lastFrame);
obj.setProperty("running", details.running);
obj.setProperty("currentFrame", details.currentFrame);
return obj;
}
void animationDetailsFromScriptValue(const QScriptValue& object, AnimationDetails& details) {
// nothing for now...
}