overte/libraries/animation/src
2019-01-29 17:25:25 -08:00
..
AnimArmIK.cpp add arm ik class for cleanup of inverse kinematics 2019-01-10 10:27:15 -08:00
AnimArmIK.h add arm ik class for cleanup of inverse kinematics 2019-01-10 10:27:15 -08:00
AnimationCache.cpp Move FBXSerializer import by AnimationCache to source file 2018-11-26 16:30:18 -08:00
AnimationCache.h Move FBXSerializer import by AnimationCache to source file 2018-11-26 16:30:18 -08:00
AnimationCacheScriptingInterface.cpp Remove unnecessary duplicate function 2018-07-26 20:26:13 +12:00
AnimationCacheScriptingInterface.h Remove unnecessary duplicate function 2018-07-26 20:26:13 +12:00
AnimationLogging.cpp Add logging. 2015-07-24 22:01:55 -07:00
AnimationLogging.h Add logging. 2015-07-24 22:01:55 -07:00
AnimationObject.cpp Re-name FBXGeometry to HFMGeometry and do the same for related classes 2018-10-30 17:28:42 -07:00
AnimationObject.h Re-name GLTFReader to GLTFSerializer and do the same for other model readers 2018-11-12 16:12:20 -08:00
AnimBlendLinear.cpp First pass at improving anim stats. 2018-09-05 18:14:06 -07:00
AnimBlendLinear.h Leg IK fixes 2018-07-30 10:55:52 -07:00
AnimBlendLinearMove.cpp First pass at improving anim stats. 2018-09-05 18:14:06 -07:00
AnimBlendLinearMove.h Leg IK fixes 2018-07-30 10:55:52 -07:00
AnimChain.h got rid of the lag in the spline code by setting the flex coeffs to 1.0 2019-01-25 17:11:07 -08:00
AnimClip.cpp remove commented-out code 2019-01-11 15:53:49 -08:00
AnimClip.h Blend network animation 2018-10-18 17:51:20 -07:00
AnimContext.cpp debug draw ik chains, bug fix for flex coef on tips 2017-05-18 16:29:55 -07:00
AnimContext.h implementing the spline ik for the spline as an anim node 2019-01-08 15:26:46 -08:00
AnimDefaultPose.cpp more whitespace 2018-08-07 12:56:28 -07:00
AnimDefaultPose.h more whitespace 2018-08-07 12:56:28 -07:00
AnimExpression.cpp Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
AnimExpression.h libraries/animation: cppcheck fixes 2016-03-13 17:17:34 -07:00
AnimInverseKinematics.cpp cleaned up print statements 2019-01-24 19:47:27 -08:00
AnimInverseKinematics.h Leg IK fixes 2018-07-30 10:55:52 -07:00
AnimManipulator.cpp added the new animations for strafe and walk to the resource file and updated the avatar-animation.json file 2018-08-03 16:48:43 -07:00
AnimManipulator.h Leg IK fixes 2018-07-30 10:55:52 -07:00
AnimNode.cpp First pass at improving anim stats. 2018-09-05 18:14:06 -07:00
AnimNode.h First pass at improving anim stats. 2018-09-05 18:14:06 -07:00
AnimNodeLoader.cpp further cleaning, broke the arms 2019-01-28 13:53:30 -08:00
AnimNodeLoader.h Revert to using a Resource 2016-04-12 13:51:11 -07:00
AnimOverlay.cpp added the new animations for strafe and walk to the resource file and updated the avatar-animation.json file 2018-08-03 16:48:43 -07:00
AnimOverlay.h Leg IK fixes 2018-07-30 10:55:52 -07:00
AnimPoleVectorConstraint.cpp Warning fixes and whitespace cleanup 2018-07-30 11:49:44 -07:00
AnimPoleVectorConstraint.h Leg IK fixes 2018-07-30 10:55:52 -07:00
AnimPose.cpp Code review feedback 2018-07-31 18:25:04 -07:00
AnimPose.h Leg IK fixes 2018-07-30 10:55:52 -07:00
AnimSkeleton.cpp Bug fix for avatars that have mesh/joint name duplicates 2019-01-22 10:47:01 -08:00
AnimSkeleton.h mapped the model joint names to hifi compliant joint names in FBX serializer 2018-12-04 16:20:46 -08:00
AnimSplineIK.cpp got the spline working in myskeleton model, need to clean up 2019-01-29 17:25:25 -08:00
AnimSplineIK.h got the spline working in myskeleton model, need to clean up 2019-01-29 17:25:25 -08:00
AnimStateMachine.cpp implemented the splineIK in animSplineIK.cpp, todo: disable animinversekinematic.cpp 2019-01-16 18:31:52 -08:00
AnimStateMachine.h Moved AnimStats into its own qml panels. 2018-09-06 16:18:58 -07:00
AnimTwoBoneIK.cpp got rid of the lag in the spline code by setting the flex coeffs to 1.0 2019-01-25 17:11:07 -08:00
AnimTwoBoneIK.h Leg IK fixes 2018-07-30 10:55:52 -07:00
AnimUtil.cpp Code review feedback 2018-07-31 18:25:04 -07:00
AnimUtil.h Blend between non-estimated and estimated hips in Rig 2018-10-09 10:51:03 -07:00
AnimVariant.cpp Merge pull request #14125 from Atlante45/fix/mac-warnings 2018-10-20 13:40:53 -07:00
AnimVariant.h First pass at improving anim stats. 2018-09-05 18:14:06 -07:00
ElbowConstraint.cpp Fix for arm IK jitter 2018-03-15 13:06:27 -07:00
ElbowConstraint.h WIP: debug render joint constraints. 2017-05-08 15:06:28 -07:00
IKTarget.cpp Working spline spline. 2017-05-30 19:01:52 -07:00
IKTarget.h Interpolate out of ik chains when they are disabled 2017-07-07 09:29:57 -07:00
Rig.cpp got rid of the lag in the spline code by setting the flex coeffs to 1.0 2019-01-25 17:11:07 -08:00
Rig.h removed unnecessary hand update function for two bone IK 2019-01-25 11:34:18 -08:00
RotationAccumulator.cpp Working spline spline. 2017-05-30 19:01:52 -07:00
RotationAccumulator.h hack to reduce hand influence of hips in HMD mode 2015-10-19 15:19:32 -07:00
RotationConstraint.h WIP commit, first pass at generating limit center joints + debug draw 2017-05-08 15:06:27 -07:00
SwingTwistConstraint.cpp Bug fix centerLimit rot for LeftArm, also, lower arms in centerLimit pose 2017-05-09 09:47:26 -07:00
SwingTwistConstraint.h warning fixes 2017-05-09 13:07:06 -07:00
TranslationAccumulator.cpp Working spline spline. 2017-05-30 19:01:52 -07:00
TranslationAccumulator.h code review feedback 2017-06-02 15:47:51 -07:00