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implementing the spline ik for the spline as an anim node
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4 changed files with 176 additions and 0 deletions
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@ -28,6 +28,7 @@ enum class AnimNodeType {
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InverseKinematics,
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DefaultPose,
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TwoBoneIK,
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SplineIK,
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PoleVectorConstraint,
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NumTypes
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};
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@ -26,6 +26,7 @@
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#include "AnimInverseKinematics.h"
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#include "AnimDefaultPose.h"
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#include "AnimTwoBoneIK.h"
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#include "AnimSplineIK.h"
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#include "AnimPoleVectorConstraint.h"
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using NodeLoaderFunc = AnimNode::Pointer (*)(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
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@ -41,6 +42,7 @@ static AnimNode::Pointer loadManipulatorNode(const QJsonObject& jsonObj, const Q
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static AnimNode::Pointer loadInverseKinematicsNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
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static AnimNode::Pointer loadDefaultPoseNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
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static AnimNode::Pointer loadTwoBoneIKNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
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static AnimNode::Pointer loadSplineIKNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
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static AnimNode::Pointer loadPoleVectorConstraintNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
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static const float ANIM_GRAPH_LOAD_PRIORITY = 10.0f;
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@ -123,6 +125,7 @@ static NodeLoaderFunc animNodeTypeToLoaderFunc(AnimNode::Type type) {
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case AnimNode::Type::InverseKinematics: return loadInverseKinematicsNode;
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case AnimNode::Type::DefaultPose: return loadDefaultPoseNode;
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case AnimNode::Type::TwoBoneIK: return loadTwoBoneIKNode;
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case AnimNode::Type::SplineIK: return loadSplineIKNode;
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case AnimNode::Type::PoleVectorConstraint: return loadPoleVectorConstraintNode;
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case AnimNode::Type::NumTypes: return nullptr;
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};
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@ -140,6 +143,7 @@ static NodeProcessFunc animNodeTypeToProcessFunc(AnimNode::Type type) {
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case AnimNode::Type::InverseKinematics: return processDoNothing;
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case AnimNode::Type::DefaultPose: return processDoNothing;
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case AnimNode::Type::TwoBoneIK: return processDoNothing;
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case AnimNode::Type::SplineIK: return processDoNothing;
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case AnimNode::Type::PoleVectorConstraint: return processDoNothing;
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case AnimNode::Type::NumTypes: return nullptr;
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};
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@ -574,6 +578,24 @@ static AnimNode::Pointer loadDefaultPoseNode(const QJsonObject& jsonObj, const Q
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return node;
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}
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static AnimNode::Pointer loadSplineIKNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
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READ_FLOAT(alpha, jsonObj, id, jsonUrl, nullptr);
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READ_BOOL(enabled, jsonObj, id, jsonUrl, nullptr);
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READ_FLOAT(interpDuration, jsonObj, id, jsonUrl, nullptr);
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READ_STRING(baseJointName, jsonObj, id, jsonUrl, nullptr);
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READ_STRING(tipJointName, jsonObj, id, jsonUrl, nullptr);
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READ_STRING(alphaVar, jsonObj, id, jsonUrl, nullptr);
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READ_STRING(enabledVar, jsonObj, id, jsonUrl, nullptr);
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READ_STRING(endEffectorRotationVarVar, jsonObj, id, jsonUrl, nullptr);
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READ_STRING(endEffectorPositionVarVar, jsonObj, id, jsonUrl, nullptr);
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auto node = std::make_shared<AnimSplineIK>(id, alpha, enabled, interpDuration,
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baseJointName, tipJointName,
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alphaVar, enabledVar,
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endEffectorRotationVarVar, endEffectorPositionVarVar);
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return node;
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}
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static AnimNode::Pointer loadTwoBoneIKNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
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READ_FLOAT(alpha, jsonObj, id, jsonUrl, nullptr);
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READ_BOOL(enabled, jsonObj, id, jsonUrl, nullptr);
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77
libraries/animation/src/AnimSplineIK.cpp
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77
libraries/animation/src/AnimSplineIK.cpp
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@ -0,0 +1,77 @@
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//
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// AnimSplineIK.cpp
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//
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// Created by Angus Antley on 1/7/19.
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// Copyright (c) 2019 High Fidelity, Inc. All rights reserved.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "AnimSplineIK.h"
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#include "AnimationLogging.h"
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#include "CubicHermiteSpline.h"
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#include <DebugDraw.h>
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#include "AnimUtil.h"
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AnimSplineIK::AnimSplineIK(const QString& id, float alpha, bool enabled, float interpDuration,
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const QString& baseJointName,
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const QString& tipJointName,
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const QString& alphaVar, const QString& enabledVar,
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const QString& endEffectorRotationVarVar, const QString& endEffectorPositionVarVar) :
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AnimNode(AnimNode::Type::SplineIK, id),
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_alpha(alpha),
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_enabled(enabled),
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_interpDuration(interpDuration),
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_baseJointName(baseJointName),
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_tipJointName(tipJointName),
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_alphaVar(alphaVar),
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_enabledVar(enabledVar),
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_endEffectorRotationVarVar(endEffectorRotationVarVar),
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_endEffectorPositionVarVar(endEffectorPositionVarVar),
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_prevEndEffectorRotationVar(),
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_prevEndEffectorPositionVar() {
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}
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AnimSplineIK::~AnimSplineIK() {
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}
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const AnimPoseVec& AnimSplineIK::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
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qCDebug(animation) << "evaluating the spline function";
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assert(_children.size() == 1);
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if (_children.size() != 1) {
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return _poses;
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}
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// evalute underPoses
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AnimPoseVec underPoses = _children[0]->evaluate(animVars, context, dt, triggersOut);
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_poses = underPoses;
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return _poses;
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}
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void AnimSplineIK::lookUpIndices() {
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assert(_skeleton);
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// look up bone indices by name
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std::vector<int> indices = _skeleton->lookUpJointIndices({ _baseJointName, _tipJointName });
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// cache the results
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_baseJointIndex = indices[0];
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_tipJointIndex = indices[1];
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if (_baseJointIndex != -1) {
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_baseParentJointIndex = _skeleton->getParentIndex(_baseJointIndex);
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}
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}
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// for AnimDebugDraw rendering
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const AnimPoseVec& AnimSplineIK::getPosesInternal() const {
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return _poses;
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}
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void AnimSplineIK::setSkeletonInternal(AnimSkeleton::ConstPointer skeleton) {
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AnimNode::setSkeletonInternal(skeleton);
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lookUpIndices();
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}
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76
libraries/animation/src/AnimSplineIK.h
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76
libraries/animation/src/AnimSplineIK.h
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@ -0,0 +1,76 @@
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//
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// AnimSplineIK.h
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//
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// Created by Angus Antley on 1/7/19.
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// Copyright (c) 2019 High Fidelity, Inc. All rights reserved.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_AnimSplineIK_h
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#define hifi_AnimSplineIK_h
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#include "AnimNode.h"
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#include "AnimChain.h"
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// Spline IK for the spine
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class AnimSplineIK : public AnimNode {
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public:
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AnimSplineIK(const QString& id, float alpha, bool enabled, float interpDuration,
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const QString& baseJointName, const QString& tipJointName,
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const QString& alphaVar, const QString& enabledVar,
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const QString& endEffectorRotationVarVar, const QString& endEffectorPositionVarVar);
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virtual ~AnimSplineIK() override;
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virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) override;
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protected:
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enum class InterpType {
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None = 0,
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SnapshotToUnderPoses,
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SnapshotToSolve,
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NumTypes
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};
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// for AnimDebugDraw rendering
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virtual const AnimPoseVec& getPosesInternal() const override;
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virtual void setSkeletonInternal(AnimSkeleton::ConstPointer skeleton) override;
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void lookUpIndices();
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AnimPoseVec _poses;
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float _alpha;
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bool _enabled;
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float _interpDuration;
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QString _baseJointName;
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QString _tipJointName;
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int _baseParentJointIndex{ -1 };
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int _baseJointIndex{ -1 };
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int _tipJointIndex{ -1 };
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QString _alphaVar; // float - (0, 1) 0 means underPoses only, 1 means IK only.
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QString _enabledVar; // bool
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QString _endEffectorRotationVarVar; // string
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QString _endEffectorPositionVarVar; // string
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QString _prevEndEffectorRotationVar;
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QString _prevEndEffectorPositionVar;
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InterpType _interpType{ InterpType::None };
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float _interpAlphaVel{ 0.0f };
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float _interpAlpha{ 0.0f };
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AnimChain _snapshotChain;
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bool _lastEnableDebugDrawIKTargets{ false };
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// no copies
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AnimSplineIK(const AnimSplineIK&) = delete;
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AnimSplineIK& operator=(const AnimSplineIK&) = delete;
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};
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#endif // hifi_AnimSplineIK_h
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