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77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
//
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// AnimNode.cpp
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//
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// Created by Anthony J. Thibault on 9/2/15.
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// Copyright (c) 2015 High Fidelity, Inc. All rights reserved.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "AnimNode.h"
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#include <QtGlobal>
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AnimNode::Pointer AnimNode::getParent() {
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return _parent.lock();
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}
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void AnimNode::addChild(Pointer child) {
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_children.push_back(child);
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child->_parent = shared_from_this();
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}
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void AnimNode::removeChild(Pointer child) {
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auto iter = std::find(_children.begin(), _children.end(), child);
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if (iter != _children.end()) {
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_children.erase(iter);
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child->_parent.reset();
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}
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}
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void AnimNode::replaceChild(Pointer oldChild, Pointer newChild) {
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auto iter = std::find(_children.begin(), _children.end(), oldChild);
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if (iter != _children.end()) {
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oldChild->_parent.reset();
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newChild->_parent = shared_from_this();
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if (_skeleton) {
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newChild->setSkeleton(_skeleton);
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}
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*iter = newChild;
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}
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}
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AnimNode::Pointer AnimNode::getChild(int i) const {
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assert(i >= 0 && i < (int)_children.size());
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return _children[i];
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}
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void AnimNode::setSkeleton(AnimSkeleton::ConstPointer skeleton) {
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setSkeletonInternal(skeleton);
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for (auto&& child : _children) {
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child->setSkeleton(skeleton);
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}
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}
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void AnimNode::setCurrentFrame(float frame) {
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setCurrentFrameInternal(frame);
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for (auto&& child : _children) {
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child->setCurrentFrameInternal(frame);
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}
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}
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void AnimNode::processOutputJoints(AnimVariantMap& triggersOut) const {
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if (!_skeleton) {
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return;
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}
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for (auto&& jointName : _outputJointNames) {
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// TODO: cache the jointIndices
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int jointIndex = _skeleton->nameToJointIndex(jointName);
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if (jointIndex >= 0) {
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AnimPose pose = _skeleton->getAbsolutePose(jointIndex, getPosesInternal());
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triggersOut.set(_id + jointName + "Rotation", pose.rot());
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triggersOut.set(_id + jointName + "Position", pose.trans());
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}
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}
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}
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