overte/libraries/animation/src/AnimNode.cpp
2018-09-05 18:14:06 -07:00

77 lines
2.1 KiB
C++

//
// AnimNode.cpp
//
// Created by Anthony J. Thibault on 9/2/15.
// Copyright (c) 2015 High Fidelity, Inc. All rights reserved.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AnimNode.h"
#include <QtGlobal>
AnimNode::Pointer AnimNode::getParent() {
return _parent.lock();
}
void AnimNode::addChild(Pointer child) {
_children.push_back(child);
child->_parent = shared_from_this();
}
void AnimNode::removeChild(Pointer child) {
auto iter = std::find(_children.begin(), _children.end(), child);
if (iter != _children.end()) {
_children.erase(iter);
child->_parent.reset();
}
}
void AnimNode::replaceChild(Pointer oldChild, Pointer newChild) {
auto iter = std::find(_children.begin(), _children.end(), oldChild);
if (iter != _children.end()) {
oldChild->_parent.reset();
newChild->_parent = shared_from_this();
if (_skeleton) {
newChild->setSkeleton(_skeleton);
}
*iter = newChild;
}
}
AnimNode::Pointer AnimNode::getChild(int i) const {
assert(i >= 0 && i < (int)_children.size());
return _children[i];
}
void AnimNode::setSkeleton(AnimSkeleton::ConstPointer skeleton) {
setSkeletonInternal(skeleton);
for (auto&& child : _children) {
child->setSkeleton(skeleton);
}
}
void AnimNode::setCurrentFrame(float frame) {
setCurrentFrameInternal(frame);
for (auto&& child : _children) {
child->setCurrentFrameInternal(frame);
}
}
void AnimNode::processOutputJoints(AnimVariantMap& triggersOut) const {
if (!_skeleton) {
return;
}
for (auto&& jointName : _outputJointNames) {
// TODO: cache the jointIndices
int jointIndex = _skeleton->nameToJointIndex(jointName);
if (jointIndex >= 0) {
AnimPose pose = _skeleton->getAbsolutePose(jointIndex, getPosesInternal());
triggersOut.set(_id + jointName + "Rotation", pose.rot());
triggersOut.set(_id + jointName + "Position", pose.trans());
}
}
}