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ambient_occlusion.frag
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Revert the normal-based ambient occlusion; I wasn't crazy about the look of
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2014-09-15 11:52:44 -07:00 |
ambient_occlusion.vert
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
deferred_light.vert
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Working on the actual deferred lights.
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2014-09-18 16:12:46 -07:00 |
deferred_light_limited.vert
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Limit what we render for deferred point/spot lights based on the light's
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2014-09-19 12:18:00 -07:00 |
diffuse.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
directional_light.frag
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Working on getting particles/entities to work with deferred lighting;
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2014-09-15 16:07:48 -07:00 |
directional_light_cascaded_shadow_map.frag
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Working on getting particles/entities to work with deferred lighting;
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2014-09-15 16:07:48 -07:00 |
directional_light_shadow_map.frag
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Working on getting particles/entities to work with deferred lighting;
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2014-09-15 16:07:48 -07:00 |
glow_add.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
glow_add_separate.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
grid.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
horizontal_blur.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
metavoxel_heightfield_base.frag
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Switch to deferred lighting for metavoxels.
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2014-09-04 17:17:44 -07:00 |
metavoxel_heightfield_base.vert
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Switch to deferred lighting for metavoxels.
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2014-09-04 17:17:44 -07:00 |
metavoxel_heightfield_cursor.frag
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No need to use a texture for the cursor; we can just use a fragment shader.
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2014-08-08 11:24:57 -07:00 |
metavoxel_heightfield_cursor.vert
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Working on rejiggering the heightfield tiles.
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2014-08-12 10:56:15 -07:00 |
metavoxel_heightfield_splat.frag
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Support for scaling splat textures in S and T, use mipmaps for them.
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2014-08-22 16:43:09 -07:00 |
metavoxel_heightfield_splat.vert
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Support for scaling splat textures in S and T, use mipmaps for them.
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2014-08-22 16:43:09 -07:00 |
metavoxel_point.vert
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Playing around with using points to represent distant voxel surfaces.
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2014-10-06 18:52:10 -07:00 |
metavoxel_voxel_base.frag
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Switch to deferred lighting for metavoxels.
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2014-09-04 17:17:44 -07:00 |
metavoxel_voxel_base.vert
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Switch to deferred lighting for metavoxels.
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2014-09-04 17:17:44 -07:00 |
metavoxel_voxel_splat.frag
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Reduce the size of the smoothing step.
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2014-10-03 17:17:22 -07:00 |
metavoxel_voxel_splat.vert
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Use cubic texture coordinate generation for the dual contour surfaces.
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2014-09-23 13:28:00 -07:00 |
model.frag
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Working on translucent model bits.
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2014-09-19 15:31:46 -07:00 |
model.vert
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I think we need to include the color.
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2014-09-15 12:49:51 -07:00 |
model_normal_map.frag
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Working on translucent model bits.
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2014-09-19 15:31:46 -07:00 |
model_normal_map.vert
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I think we need to include the color.
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2014-09-15 12:49:51 -07:00 |
model_normal_specular_map.frag
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Working on translucent model bits.
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2014-09-19 15:31:46 -07:00 |
model_shadow.frag
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Shadow fix.
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2014-09-12 19:05:49 -07:00 |
model_shadow.vert
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
model_specular_map.frag
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Working on translucent model bits.
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2014-09-19 15:31:46 -07:00 |
model_translucent.frag
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Working on translucent model bits.
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2014-09-19 15:31:46 -07:00 |
occlusion_blur.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
oculus.frag
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Working 3.2 Oculus SDK
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2014-06-26 09:56:19 -07:00 |
oculus.vert
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Properly use body orientation for Oculus camera
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2014-06-27 09:53:31 -07:00 |
passthrough.vert
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
perlin_modulate.frag
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Use deferred lighting for voxels as well as metavoxels.
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2014-09-11 18:06:56 -07:00 |
perlin_modulate.vert
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Use deferred lighting for voxels as well as metavoxels.
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2014-09-11 18:06:56 -07:00 |
point_light.frag
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Working on the actual deferred lights.
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2014-09-18 16:12:46 -07:00 |
point_size.vert
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
simple.frag
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Glow fix for simple shader.
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2014-09-15 17:33:07 -07:00 |
simple.vert
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Working on getting particles/entities to work with deferred lighting;
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2014-09-15 16:07:48 -07:00 |
skin_model.vert
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Don't include the color on the skin.
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2014-09-15 12:52:35 -07:00 |
skin_model_normal_map.vert
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Don't include the color on the skin.
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2014-09-15 12:52:35 -07:00 |
skin_model_shadow.vert
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
SkyFromAtmosphere.frag
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Correct after blending.
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2013-06-09 22:48:14 -04:00 |
SkyFromAtmosphere.vert
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Replacing glutSolidSphere by a cached Geometry
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2014-10-03 16:55:58 -07:00 |
SkyFromSpace.frag
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Correct after blending.
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2013-06-09 22:48:14 -04:00 |
SkyFromSpace.vert
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Replacing glutSolidSphere by a cached Geometry
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2014-10-03 16:55:58 -07:00 |
spot_light.frag
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Working on the actual deferred lights.
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2014-09-18 16:12:46 -07:00 |
vertical_blur.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
vertical_blur_add.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
voxel.frag
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Use deferred lighting for voxels as well as metavoxels.
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2014-09-11 18:06:56 -07:00 |
voxel.geom
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
voxel.vert
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Fix for deferred lighting on voxels.
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2014-09-11 19:06:29 -07:00 |