Andrzej Kapolka
c9fb73ecf8
Playing around with using points to represent distant voxel surfaces.
2014-10-06 18:52:10 -07:00
Andrzej Kapolka
0d5f81c062
Merge pull request #3540 from samcake/temp0
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replacing glutSolidSPhere by a cached Geometry
2014-10-06 12:23:44 -07:00
Sam Gateau
bd5c6517a5
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
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Conflicts:
interface/src/ui/MetavoxelEditor.cpp
interface/src/ui/overlays/Sphere3DOverlay.cpp
2014-10-03 17:31:05 -07:00
Andrzej Kapolka
91942e6188
Reduce the size of the smoothing step.
2014-10-03 17:17:22 -07:00
Andrzej Kapolka
3d88463569
Blend between cube face textures.
2014-10-03 17:05:14 -07:00
Sam Gateau
738369e21f
Replacing glutSolidSphere by a cached Geometry
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Instead of calling glutSolidSphere, just call Application::getInstance()->getGeometryCache()->renderSphere(...)
- replaced all the instances of "glutSolidSphere"
- Changed the atmosphere shaders so instead of drawing a sphere of the size of the atmosphere, we draw a unit sphere, the vertices get scaled at the right radius in th vertex shader using fOuterRadius
2014-10-03 16:55:58 -07:00
Andrzej Kapolka
bf1c7b17fe
Fix for texture coordinate generation.
2014-10-02 18:09:47 -07:00
Andrzej Kapolka
16cfaa6ea5
Use cubic texture coordinate generation for the dual contour surfaces.
2014-09-23 13:28:00 -07:00
Andrzej Kapolka
646c0dc48f
Working on translucent model bits.
2014-09-19 15:31:46 -07:00
Andrzej Kapolka
446c2193ff
Limit what we render for deferred point/spot lights based on the light's
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radius.
2014-09-19 12:18:00 -07:00
Andrzej Kapolka
b9ae005e53
Working on the actual deferred lights.
2014-09-18 16:12:46 -07:00
Andrzej Kapolka
7580a1da89
Glow fix for simple shader.
2014-09-15 17:33:07 -07:00
Andrzej Kapolka
580d591dc4
Working on getting glow to work with deferred lighting.
2014-09-15 17:11:36 -07:00
Andrzej Kapolka
0f3a020b5d
Working on getting particles/entities to work with deferred lighting;
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normalize normals from buffer.
2014-09-15 16:07:48 -07:00
Andrzej Kapolka
e3a1341be1
Don't include the color on the skin.
2014-09-15 12:52:35 -07:00
Andrzej Kapolka
b3b82ba56c
I think we need to include the color.
2014-09-15 12:49:51 -07:00
Andrzej Kapolka
70c8c146bc
Fix for specular issue on Nvidia, try passing along material colors.
2014-09-15 12:44:25 -07:00
Andrzej Kapolka
4475759461
Revert the normal-based ambient occlusion; I wasn't crazy about the look of
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it. Will perhaps revisit later.
2014-09-15 11:52:44 -07:00
Andrzej Kapolka
48adbdfbd2
Shadow fix.
2014-09-12 19:05:49 -07:00
Andrzej Kapolka
24b193b5dc
Alpha testing bits.
2014-09-12 18:11:46 -07:00
Andrzej Kapolka
42c8701b26
Don't use gl_Color for skin.
2014-09-12 17:36:58 -07:00
Andrzej Kapolka
72f38900bb
Fix for blending on models.
2014-09-12 17:31:03 -07:00
Andrzej Kapolka
53933fc9c6
Working on deferred lighting for models.
2014-09-12 17:09:07 -07:00
Andrzej Kapolka
7074d96c04
Working on support for specular components in deferred lights.
2014-09-12 14:11:56 -07:00
Andrzej Kapolka
f954e4d7ea
Fix for deferred lighting on voxels.
2014-09-11 19:06:29 -07:00
Andrzej Kapolka
e6f37544fd
Use deferred lighting for voxels as well as metavoxels.
2014-09-11 18:06:56 -07:00
Andrzej Kapolka
21f3f2b90e
Switch to deferred lighting for metavoxels.
2014-09-04 17:17:44 -07:00
Andrzej Kapolka
2dfabdfe64
Support for scaling splat textures in S and T, use mipmaps for them.
2014-08-22 16:43:09 -07:00
Andrzej Kapolka
72500630b0
Basic splatting.
2014-08-20 19:26:06 -07:00
Andrzej Kapolka
416d9bac2e
Working on texture rendering.
2014-08-20 14:48:02 -07:00
Andrzej Kapolka
668f6d3cfd
Support for shadows on heightmaps.
2014-08-15 16:13:47 -07:00
Andrzej Kapolka
2c0f8ff57e
Working on rejiggering the heightfield tiles.
2014-08-12 10:56:15 -07:00
Andrzej Kapolka
b7b1b018ee
No need to use a texture for the cursor; we can just use a fragment shader.
2014-08-08 11:24:57 -07:00
Andrzej Kapolka
0fc34a47aa
Show heightfield cursor.
2014-08-07 18:19:58 -07:00
Andrzej Kapolka
4696832ec6
Compute heightfield normals from adjacent values in vertex shader.
2014-08-05 15:13:50 -07:00
Andrzej Kapolka
c3c2265ddd
Hide the unset (black) bits.
2014-07-30 18:14:11 -07:00
Andrzej Kapolka
6824479762
Progress on rendering heightfield buffers.
2014-07-29 16:06:35 -07:00
Andrzej Kapolka
aeee369286
Working on heightfield implementation.
2014-07-28 19:10:59 -07:00
Andrzej Kapolka
bbd977777a
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
2014-07-22 19:24:02 -07:00
Andrzej Kapolka
4f87524821
Switched back to using uniforms for light parameters, as using the fixed
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function state killed my frame rate. Also cleaned up some of the location
tracking.
2014-07-22 18:03:13 -07:00
Andrzej Kapolka
be028c2b01
Fixes for local lights.
2014-07-22 14:13:51 -07:00
Andrzej Kapolka
0ddd3e650c
More point bits (trying a different tack).
2014-07-21 19:00:13 -07:00
TonyPeng
ef4b95c6e0
Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays.
2014-07-09 13:27:42 -07:00
TonyPeng
56eadcb0dc
Get rid of redundant GL calls for fog. Enable and disable fog during rendering stage of voxels. Moved the local light parameters to shader uniform arrays.
2014-07-09 12:05:34 -07:00
TonyPeng
94e81da557
Added local lights to avatar. Added haze to voxel.
2014-07-08 09:44:28 -07:00
Chris Oates
2d9a42c07a
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-07-02 13:12:37 -07:00
Chris Oates
e903b1659a
Implemented Improved Perlin Noise in existing "textured voxels" option.
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TextureCache.cpp: modified so that permutation texture contains known permutation of 0..255 rather than random set of values. Does not noticeably affect visuals.
perlin_modulate.frag: implementation of improved noise, per 2002 SIGGRAPH paper, including "turbulence" summation.
2014-07-02 13:09:16 -07:00
barnold1953
1af2996cf2
Properly use body orientation for Oculus camera
2014-06-27 09:53:31 -07:00
barnold1953
67c5281205
Fixed CMake for oculus. Gave Oculus its own camera for minimum latency.
2014-06-26 17:10:53 -07:00
barnold1953
61b20b2be0
Working 3.2 Oculus SDK
2014-06-26 09:56:19 -07:00