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Shadow fix.
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1 changed files with 1 additions and 1 deletions
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@ -13,5 +13,5 @@
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void main(void) {
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// fixed color for now (we may eventually want to use texture alpha)
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gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
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gl_FragColor = vec4(1.0, 1.0, 1.0, 0.0);
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}
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