diff --git a/interface/resources/shaders/model_shadow.frag b/interface/resources/shaders/model_shadow.frag index 50a4d3895d..567899fd82 100644 --- a/interface/resources/shaders/model_shadow.frag +++ b/interface/resources/shaders/model_shadow.frag @@ -13,5 +13,5 @@ void main(void) { // fixed color for now (we may eventually want to use texture alpha) - gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); + gl_FragColor = vec4(1.0, 1.0, 1.0, 0.0); }