overte/interface/resources/shaders/simple.vert
2014-09-15 16:07:48 -07:00

26 lines
626 B
GLSL

#version 120
//
// simple.vert
// vertex shader
//
// Created by Andrzej Kapolka on 9/15/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// the interpolated normal
varying vec4 normal;
void main(void) {
// transform and store the normal for interpolation
normal = normalize(gl_ModelViewMatrix * vec4(gl_Normal, 0.0));
// pass along the diffuse color
gl_FrontColor = gl_Color;
// use standard pipeline transform
gl_Position = ftransform();
}