overte/scripts/developer/utilities/render
2017-12-11 00:31:54 -08:00
..
configSlider almost complete setup working, yeah 2017-12-05 18:27:53 -08:00
highlight Replace the name opacity for alpha 2017-12-10 23:07:06 -08:00
photobooth fix for submerge in floor issue 2017-04-03 12:57:51 -07:00
ambientOcclusionPass.qml Fixing the scripts and investigating the scripting 2017-06-20 17:23:44 -07:00
bloom.qml Better debugging options for bloom 2017-10-10 14:49:04 +02:00
culling.qml Fixing the last scripts maybe 2017-06-21 00:15:29 -07:00
currentZone.js Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering! 2016-06-16 18:28:08 -07:00
debugAmbientOcclusionPass.js Fixing the scripts and investigating the scripting 2017-06-20 17:23:44 -07:00
debugBloom.js Multiple gaussians as Unreal. First draft 2017-10-09 09:35:38 +02:00
debugCulling.js Clean up the utilities scrips of the render folder 2017-03-28 16:00:18 -07:00
debugFade.js Added timing parameters and visual debug of threshold 2017-07-04 12:01:28 +02:00
debugHighlight.js Replace the name opacity for alpha 2017-12-10 23:07:06 -08:00
debugShadow.js Added debug tool to view shadow & view frustums 2017-10-25 11:58:16 +02:00
debugSubsurfaceScattering.js Fix the local lights issue, and correct the script relying on the Render.getConfig(), this one is on me... 2017-06-19 17:34:50 -07:00
debugSurfaceGeometryPass.js Adjust qml positions and fix one shader bug 2016-07-19 13:20:19 -07:00
deferredLighting.qml cleaning the layout finally 2017-10-27 12:00:10 -07:00
fade.qml Removed untested avatar bubble fade code. Made changes as requested by Andrew 2017-07-13 23:04:55 +02:00
highlight.qml Add names to objects of the selection, remove comments in shader and fix one more warning on linux 2017-12-11 00:31:54 -08:00
lightClustering.js Fixing the scripts and investigating the scripting 2017-06-20 17:23:44 -07:00
lightClustering.qml Fixing the scripts and investigating the scripting 2017-06-20 17:23:44 -07:00
luci.js Adding the idons for Luci and cleaning up the scripts 2017-10-26 19:55:59 -07:00
rates.qml move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
renderRates.js move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
renderStats.js Fixing the scripts and investigating the scripting 2017-06-20 17:23:44 -07:00
renderStatsGPU.js Instrumenting the GPU git status 2016-07-15 17:47:54 -07:00
shadow.qml Moved draw frustum job to render DrawTask and made generic. A couple of fixes as requested by @samcake 2017-11-15 09:42:57 +01:00
stats.qml Fixing the scripts and investigating the scripting 2017-06-20 17:23:44 -07:00
statsGPU.qml Added outline to statsGPU script 2017-10-19 16:52:29 +02:00
subsurfaceScattering.qml Fixing the last scripts maybe 2017-06-21 00:15:29 -07:00
surfaceGeometryPass.qml Fixing the last scripts maybe 2017-06-21 00:15:29 -07:00
textureMonitor.js brining the new counters to 4.1 2017-05-22 17:34:06 -07:00
textureMonitor.qml Trying to fix the getCOnfig from QML... 2017-06-20 00:25:51 -07:00