overte/libraries/render-utils/src
2015-06-26 20:06:10 -07:00
..
AbstractViewStateInterface.cpp Attempting to fix threading issues with web entities 2015-05-13 14:00:41 -07:00
AbstractViewStateInterface.h more hacking 2015-05-27 13:23:59 -07:00
AmbientOcclusionEffect.cpp Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly 2015-04-14 18:27:24 -07:00
AmbientOcclusionEffect.h Made dependencies inherit from Dependency 2015-01-13 20:38:01 -08:00
AnimationHandle.cpp Condense logic 2015-04-14 16:54:29 -07:00
AnimationHandle.h Restore joints state on stopAnimation 2015-01-26 19:12:18 -08:00
deferred_light.slv Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
deferred_light_limited.slv Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
DeferredBuffer.slh Refactoring the code from directional into DeferredLighting.slh 2015-01-15 15:27:18 -08:00
DeferredBufferWrite.slh Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations 2015-03-31 17:35:34 -07:00
DeferredGlobalLight.slh Generating the SH from the cube map! 2015-05-13 11:08:18 -07:00
DeferredLighting.slh Clean up comments 2015-02-09 18:02:34 -08:00
DeferredLightingEffect.cpp Merge pull request #5168 from samcake/daft 2015-06-19 18:00:39 +02:00
DeferredLightingEffect.h Merge pull request #5168 from samcake/daft 2015-06-19 18:00:39 +02:00
directional_ambient_light.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
directional_ambient_light_cascaded_shadow_map.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
directional_ambient_light_shadow_map.slf Trying to setup correctly the projection matrix for all the different cases... 2015-02-23 17:06:46 -08:00
directional_light.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
directional_light_cascaded_shadow_map.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
directional_light_shadow_map.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
directional_skybox_light.slf Using the skybox cubemap for ambient lighting 2015-05-09 11:40:46 -07:00
directional_skybox_light_cascaded_shadow_map.slf Using the skybox cubemap for ambient lighting 2015-05-09 11:40:46 -07:00
directional_skybox_light_shadow_map.slf Using the skybox cubemap for ambient lighting 2015-05-09 11:40:46 -07:00
Environment.cpp reorganize files to cleanup headers 2015-06-17 09:18:00 -07:00
Environment.h cleanup 2015-06-17 09:33:15 -07:00
FboCache.cpp Fixing scale resolution issues 2015-05-07 12:01:56 -07:00
FboCache.h Fixing scale resolution issues 2015-05-07 12:01:56 -07:00
GeometryCache.cpp Merge branch 'master' of github.com:highfidelity/hifi into actions-over-wire 2015-06-22 15:37:10 -07:00
GeometryCache.h Prep work for procedural stars & stuff 2015-06-22 09:43:12 -07:00
GlowEffect.cpp Add RenderArgs to more render methods 2015-05-22 15:25:53 -07:00
GlowEffect.h Add RenderArgs to more render methods 2015-05-22 15:25:53 -07:00
GlWindow.cpp CR comments 2015-05-29 12:45:03 -07:00
GlWindow.h CR comments 2015-05-29 12:45:03 -07:00
JointState.cpp quiet compiler, remove some trailing control-Ms 2015-04-25 09:20:00 -07:00
JointState.h Render a different model when in first person view. 2015-06-24 16:10:47 -07:00
Model.cpp Bug fixes for switching between head/body and full body avatars 2015-06-24 16:10:47 -07:00
Model.h Render a different model when in first person view. 2015-06-24 16:10:47 -07:00
model.slf FIxed the bug about the tga not loading by recognizing the file format type from the filename extension and passing the info to the QImage::fromData() 2015-05-01 16:09:41 -07:00
model.slv fixing the wrong matrix used 2015-06-08 03:07:17 -07:00
model_lightmap.slf fixing the shader not compiling 2015-05-01 00:14:23 -07:00
model_lightmap.slv fixing the shader not compiling 2015-05-01 00:14:23 -07:00
model_lightmap_normal_map.slf Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
model_lightmap_normal_map.slv Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
model_lightmap_normal_specular_map.slf Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
model_lightmap_specular_map.slf fixing the shader not compiling 2015-05-01 00:14:23 -07:00
model_normal_map.slf Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
model_normal_map.slv Fixing compilation issues and shader issues on Mac, not fully fixing the transparency though 2015-06-08 17:05:28 +02:00
model_normal_specular_map.slf Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
model_shadow.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
model_shadow.slv Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack 2015-03-19 14:46:50 -07:00
model_specular_map.slf fixing the shader not compiling 2015-05-01 00:14:23 -07:00
model_translucent.slf FIxing the transparent rendering on Mac 2015-06-08 18:36:12 +02:00
OffscreenGlCanvas.cpp fix crash in ~OffscreenGlCanvas on linux shutdown 2015-06-02 14:36:34 -07:00
OffscreenGlCanvas.h fix crash in ~OffscreenGlCanvas on linux shutdown 2015-06-02 14:36:34 -07:00
OffscreenQmlSurface.cpp Working on overlays and stats 2015-06-17 02:00:13 -07:00
OffscreenQmlSurface.h Make web entities interactive (via the mouse) if they're not locked. 2015-05-14 01:15:20 -07:00
OglplusHelpers.cpp first cut and removing openGl dependency in shared 2015-06-18 09:30:34 -07:00
OglplusHelpers.h first cut and removing openGl dependency in shared 2015-06-18 09:30:34 -07:00
overlay3D.slf polish before PR 2015-06-17 17:09:33 +02:00
overlay3D.slv Solving the rendering of textured overlay3d 2015-06-17 16:50:35 +02:00
PhysicsEntity.cpp move PhysicsEntity so that ModelEntityItem can initiate a model download 2015-03-11 18:34:27 -07:00
PhysicsEntity.h move PhysicsEntity so that ModelEntityItem can initiate a model download 2015-03-11 18:34:27 -07:00
point_light.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
ProgramObject.cpp move ProgramObject to libraries 2014-12-15 14:21:22 -08:00
ProgramObject.h fix some OS X warnings, add description to tooltip 2015-06-26 10:50:31 -07:00
RenderDeferredTask.cpp Fix DrawOverlay3D::getOpaquePipeline invalid signature 2015-06-19 10:47:25 -07:00
RenderDeferredTask.h Merge branch 'master' of github.com:highfidelity/hifi into fix-edit-rotate 2015-06-19 10:07:57 -07:00
RenderUtil.cpp more work 2015-01-19 13:34:09 -08:00
RenderUtil.h Remove unused Headers 2015-05-26 18:12:20 +02:00
RenderUtilsLogging.cpp fix filenames in comments 2015-04-07 10:03:14 -07:00
RenderUtilsLogging.h logging group for render-utils 2015-04-06 18:16:01 -07:00
sdf_text.slf Restore TextRenderer and sdf_text 2015-05-28 15:20:40 +02:00
sdf_text.slv Restore TextRenderer and sdf_text 2015-05-28 15:20:40 +02:00
sdf_text3D.slf Transmit normal to text rendering shader 2015-06-18 15:23:52 +02:00
sdf_text3D.slv Transmit normal to text rendering shader 2015-06-18 15:23:52 +02:00
Shadow.slh set the defines for GPU profile correctly AGAIN 2015-03-17 16:51:59 -07:00
simple.slf Cleanup simple fragmen shaders 2015-05-29 16:53:53 +02:00
simple.slv Add simple textured pipeline 2015-05-29 16:49:31 +02:00
simple_textured.slf Cleanup simple fragmen shaders 2015-05-29 16:53:53 +02:00
skin_model.slv Fixing the skinning issue 2015-06-08 11:22:16 -07:00
skin_model_normal_map.slv shuffling the rendering steps to get to render transparent and light it correctly 2015-06-06 09:50:56 -07:00
skin_model_shadow.slv Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack 2015-03-19 14:46:50 -07:00
SkyFromAtmosphere.slf CR feedback 2015-06-17 09:59:38 -07:00
SkyFromAtmosphere.slv cleanup 2015-06-17 09:23:12 -07:00
SkyFromSpace.slf CR feedback 2015-06-17 09:59:38 -07:00
SkyFromSpace.slv cleanup 2015-06-17 09:23:12 -07:00
spot_light.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
standardDrawTexture.slf Revert "Revert "Merge pull request #5106 from jherico/render_cursor"" 2015-06-13 10:02:54 -07:00
standardTransformPNTC.slv Prep work for procedural stars & stuff 2015-06-22 09:43:12 -07:00
stars.slf Prep work for procedural stars & stuff 2015-06-22 09:43:12 -07:00
TextRenderer.cpp enable -Wdouble-promotion 2015-06-16 18:23:10 -07:00
TextRenderer.h Restore TextRenderer and sdf_text 2015-05-28 15:20:40 +02:00
TextRenderer3D.cpp Cleanup TextRenderer3D methods args 2015-06-18 15:23:49 +02:00
TextRenderer3D.h Cleanup TextRenderer3D methods args 2015-06-18 15:23:49 +02:00
TextureCache.cpp clean code for PR 2015-06-08 05:59:10 -07:00
TextureCache.h clean code for PR 2015-06-08 05:59:10 -07:00