clean code for PR

This commit is contained in:
Sam Gateau 2015-06-08 05:59:10 -07:00
parent 054809d570
commit c47cee3f3b
2 changed files with 0 additions and 14 deletions

View file

@ -52,8 +52,6 @@ void TextureCache::setFrameBufferSize(QSize frameBufferSize) {
_primaryNormalTexture.reset();
_primarySpecularTexture.reset();
_transparentFramebuffer.reset();
_secondaryFramebuffer.reset();
_tertiaryFramebuffer.reset();
@ -266,14 +264,6 @@ void TextureCache::setPrimaryDrawBuffers(gpu::Batch& batch, bool color, bool nor
batch._glDrawBuffers(bufferCount, buffers);
}
gpu::FramebufferPointer TextureCache::getTransparentFramebuffer() {
if (!_transparentFramebuffer) {
_transparentFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create(gpu::Element::COLOR_RGBA_32, _frameBufferSize.width(), _frameBufferSize.height()));
_transparentFramebuffer->setDepthStencilBuffer(getPrimaryDepthTexture(), getPrimaryDepthTexture()->getTexelFormat());
}
return _transparentFramebuffer;
}
gpu::FramebufferPointer TextureCache::getSecondaryFramebuffer() {
if (!_secondaryFramebuffer) {
_secondaryFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create(gpu::Element::COLOR_RGBA_32, _frameBufferSize.width(), _frameBufferSize.height()));

View file

@ -71,8 +71,6 @@ public:
gpu::TexturePointer getPrimaryNormalTexture();
gpu::TexturePointer getPrimarySpecularTexture();
gpu::FramebufferPointer getTransparentFramebuffer();
/// Returns the ID of the primary framebuffer object's depth texture. This contains the Z buffer used in rendering.
GLuint getPrimaryDepthTextureID();
GLuint getPrimaryColorTextureID();
@ -126,8 +124,6 @@ private:
gpu::FramebufferPointer _primaryFramebuffer;
void createPrimaryFramebuffer();
gpu::FramebufferPointer _transparentFramebuffer;
gpu::FramebufferPointer _secondaryFramebuffer;
gpu::FramebufferPointer _tertiaryFramebuffer;