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171 lines
5.9 KiB
C++
171 lines
5.9 KiB
C++
//
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// PhysicsEntity.cpp
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// libraries/physics/src
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//
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// Created by Andrew Meadows 2014.06.11
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "PhysicsEntity.h"
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#include "PlaneShape.h"
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#include "Shape.h"
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#include "ShapeCollider.h"
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#include "SphereShape.h"
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PhysicsEntity::PhysicsEntity() :
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_translation(0.0f),
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_rotation(),
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_boundingRadius(0.0f),
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_shapesAreDirty(true),
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_enableShapes(false) {
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}
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PhysicsEntity::~PhysicsEntity() {
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}
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void PhysicsEntity::setTranslation(const glm::vec3& translation) {
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if (_translation != translation) {
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_shapesAreDirty = !_shapes.isEmpty();
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_translation = translation;
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}
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}
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void PhysicsEntity::setRotation(const glm::quat& rotation) {
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if (_rotation != rotation) {
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_shapesAreDirty = !_shapes.isEmpty();
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_rotation = rotation;
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}
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}
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void PhysicsEntity::setShapeBackPointers() {
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for (int i = 0; i < _shapes.size(); i++) {
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Shape* shape = _shapes[i];
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if (shape) {
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shape->setEntity(this);
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}
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}
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}
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void PhysicsEntity::setEnableShapes(bool enable) {
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if (enable != _enableShapes) {
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clearShapes();
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_enableShapes = enable;
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if (_enableShapes) {
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buildShapes();
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}
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}
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}
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void PhysicsEntity::clearShapes() {
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for (int i = 0; i < _shapes.size(); ++i) {
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delete _shapes[i];
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}
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_shapes.clear();
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}
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bool PhysicsEntity::findRayIntersection(RayIntersectionInfo& intersection) const {
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return ShapeCollider::findRayIntersection(_shapes, intersection);
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}
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bool PhysicsEntity::findCollisions(const QVector<const Shape*> shapes, CollisionList& collisions) {
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bool collided = false;
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int numTheirShapes = shapes.size();
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for (int i = 0; i < numTheirShapes; ++i) {
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const Shape* theirShape = shapes[i];
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if (!theirShape) {
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continue;
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}
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int numOurShapes = _shapes.size();
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for (int j = 0; j < numOurShapes; ++j) {
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const Shape* ourShape = _shapes.at(j);
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if (ourShape && ShapeCollider::collideShapes(theirShape, ourShape, collisions)) {
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collided = true;
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}
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}
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}
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return collided;
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}
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bool PhysicsEntity::findSphereCollisions(const glm::vec3& sphereCenter, float sphereRadius, CollisionList& collisions) {
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bool collided = false;
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SphereShape sphere(sphereRadius, sphereCenter);
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for (int i = 0; i < _shapes.size(); i++) {
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Shape* shape = _shapes[i];
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if (!shape) {
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continue;
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}
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if (ShapeCollider::collideShapes(&sphere, shape, collisions)) {
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CollisionInfo* collision = collisions.getLastCollision();
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collision->_data = (void*)(this);
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collision->_intData = i;
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collided = true;
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}
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}
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return collided;
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}
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bool PhysicsEntity::findPlaneCollisions(const glm::vec4& plane, CollisionList& collisions) {
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bool collided = false;
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PlaneShape planeShape(plane);
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for (int i = 0; i < _shapes.size(); i++) {
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if (_shapes.at(i) && ShapeCollider::collideShapes(&planeShape, _shapes.at(i), collisions)) {
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CollisionInfo* collision = collisions.getLastCollision();
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collision->_data = (void*)(this);
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collision->_intData = i;
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collided = true;
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}
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}
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return collided;
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}
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// -----------------------------------------------------------
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// TODO: enforce this maximum when shapes are actually built. The gotcha here is
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// that the Model class (derived from PhysicsEntity) expects numShapes == numJoints,
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// so we have to modify that code to be safe.
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const int MAX_SHAPES_PER_ENTITY = 256;
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// the first 256 prime numbers
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const int primes[256] = {
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2, 3, 5, 7, 11, 13, 17, 19, 23, 29,
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31, 37, 41, 43, 47, 53, 59, 61, 67, 71,
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73, 79, 83, 89, 97, 101, 103, 107, 109, 113,
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127, 131, 137, 139, 149, 151, 157, 163, 167, 173,
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179, 181, 191, 193, 197, 199, 211, 223, 227, 229,
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233, 239, 241, 251, 257, 263, 269, 271, 277, 281,
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283, 293, 307, 311, 313, 317, 331, 337, 347, 349,
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353, 359, 367, 373, 379, 383, 389, 397, 401, 409,
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419, 421, 431, 433, 439, 443, 449, 457, 461, 463,
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467, 479, 487, 491, 499, 503, 509, 521, 523, 541,
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547, 557, 563, 569, 571, 577, 587, 593, 599, 601,
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607, 613, 617, 619, 631, 641, 643, 647, 653, 659,
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661, 673, 677, 683, 691, 701, 709, 719, 727, 733,
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739, 743, 751, 757, 761, 769, 773, 787, 797, 809,
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811, 821, 823, 827, 829, 839, 853, 857, 859, 863,
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877, 881, 883, 887, 907, 911, 919, 929, 937, 941,
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947, 953, 967, 971, 977, 983, 991, 997, 1009, 1013,
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1019, 1021, 1031, 1033, 1039, 1049, 1051, 1061, 1063, 1069,
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1087, 1091, 1093, 1097, 1103, 1109, 1117, 1123, 1129, 1151,
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1153, 1163, 1171, 1181, 1187, 1193, 1201, 1213, 1217, 1223,
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1229, 1231, 1237, 1249, 1259, 1277, 1279, 1283, 1289, 1291,
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1297, 1301, 1303, 1307, 1319, 1321, 1327, 1361, 1367, 1373,
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1381, 1399, 1409, 1423, 1427, 1429, 1433, 1439, 1447, 1451,
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1453, 1459, 1471, 1481, 1483, 1487, 1489, 1493, 1499, 1511,
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1523, 1531, 1543, 1549, 1553, 1559, 1567, 1571, 1579, 1583,
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1597, 1601, 1607, 1609, 1613, 1619 };
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void PhysicsEntity::disableCollisions(int shapeIndexA, int shapeIndexB) {
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if (shapeIndexA < MAX_SHAPES_PER_ENTITY && shapeIndexB < MAX_SHAPES_PER_ENTITY) {
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_disabledCollisions.insert(primes[shapeIndexA] * primes[shapeIndexB]);
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}
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}
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bool PhysicsEntity::collisionsAreEnabled(int shapeIndexA, int shapeIndexB) const {
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if (shapeIndexA < MAX_SHAPES_PER_ENTITY && shapeIndexB < MAX_SHAPES_PER_ENTITY) {
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return !_disabledCollisions.contains(primes[shapeIndexA] * primes[shapeIndexB]);
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}
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return false;
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}
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