overte/libraries/render-utils/src/RenderDeferredTask.h
Ryan Huffman 665baff665 Merge branch 'master' of github.com:highfidelity/hifi into fix-edit-rotate
Conflicts:
	interface/src/ui/overlays/Circle3DOverlay.cpp
	libraries/render-utils/src/RenderDeferredTask.cpp
	libraries/render-utils/src/RenderDeferredTask.h
2015-06-19 10:07:57 -07:00

78 lines
2.2 KiB
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Executable file

//
// RenderDeferredTask.h
// render-utils/src/
//
// Created by Sam Gateau on 5/29/15.
// Copyright 20154 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderDeferredTask_h
#define hifi_RenderDeferredTask_h
#include "render/DrawTask.h"
#include "gpu/Pipeline.h"
class PrepareDeferred {
public:
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
typedef render::Job::Model<PrepareDeferred> JobModel;
};
class RenderDeferred {
public:
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
typedef render::Job::Model<RenderDeferred> JobModel;
};
class ResolveDeferred {
public:
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
typedef render::Job::Model<ResolveDeferred> JobModel;
};
class DrawOpaqueDeferred {
public:
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemIDsBounds& inItems);
typedef render::Job::ModelI<DrawOpaqueDeferred, render::ItemIDsBounds> JobModel;
};
class DrawTransparentDeferred {
public:
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemIDsBounds& inItems);
typedef render::Job::ModelI<DrawTransparentDeferred, render::ItemIDsBounds> JobModel;
};
class DrawOverlay3D {
static gpu::PipelinePointer _opaquePipeline; //lazy evaluation hence mutable
public:
static const gpu::PipelinePointer& getOpaquePipeline();
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
typedef render::Job::Model<DrawOverlay3D> JobModel;
};
class RenderDeferredTask : public render::Task {
public:
RenderDeferredTask();
~RenderDeferredTask();
render::Jobs _jobs;
virtual void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
};
#endif // hifi_RenderDeferredTask_h