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Conflicts: interface/src/ui/overlays/Circle3DOverlay.cpp libraries/render-utils/src/RenderDeferredTask.cpp libraries/render-utils/src/RenderDeferredTask.h
78 lines
2.2 KiB
C++
Executable file
78 lines
2.2 KiB
C++
Executable file
//
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// RenderDeferredTask.h
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// render-utils/src/
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//
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// Created by Sam Gateau on 5/29/15.
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// Copyright 20154 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_RenderDeferredTask_h
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#define hifi_RenderDeferredTask_h
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#include "render/DrawTask.h"
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#include "gpu/Pipeline.h"
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class PrepareDeferred {
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public:
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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typedef render::Job::Model<PrepareDeferred> JobModel;
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};
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class RenderDeferred {
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public:
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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typedef render::Job::Model<RenderDeferred> JobModel;
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};
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class ResolveDeferred {
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public:
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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typedef render::Job::Model<ResolveDeferred> JobModel;
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};
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class DrawOpaqueDeferred {
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public:
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemIDsBounds& inItems);
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typedef render::Job::ModelI<DrawOpaqueDeferred, render::ItemIDsBounds> JobModel;
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};
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class DrawTransparentDeferred {
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public:
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemIDsBounds& inItems);
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typedef render::Job::ModelI<DrawTransparentDeferred, render::ItemIDsBounds> JobModel;
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};
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class DrawOverlay3D {
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static gpu::PipelinePointer _opaquePipeline; //lazy evaluation hence mutable
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public:
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static const gpu::PipelinePointer& getOpaquePipeline();
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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typedef render::Job::Model<DrawOverlay3D> JobModel;
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};
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class RenderDeferredTask : public render::Task {
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public:
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RenderDeferredTask();
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~RenderDeferredTask();
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render::Jobs _jobs;
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virtual void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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};
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#endif // hifi_RenderDeferredTask_h
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