overte/interface/src
2013-07-11 10:53:38 -07:00
..
renderer Derp, need to bind the element array buffer. 2013-06-24 17:25:09 -07:00
starfield Fix for starfield rendering on Oculus: put inter-pupil translation in 2013-05-23 15:35:41 -07:00
ui introduces named constants for bandwidth meter channel indices / max. drag length 2013-07-02 03:53:49 +02:00
Application.cpp Add const var to represent magic num in eyecontact code when gyros 2013-07-11 10:53:38 -07:00
Application.h Fix style mistakes according to code review for eyecontact code. 2013-07-11 10:40:57 -07:00
Audio.cpp your agents are now nodes 2013-07-03 10:35:09 -07:00
Audio.h merge fix 2013-06-28 11:54:25 -07:00
Avatar.cpp Flip x when in mirror mode, rather than special-casing all the head rotations. 2013-07-10 17:31:21 -07:00
Avatar.h Merge pull request #636 from PhilipRosedale/master 2013-07-10 16:36:10 -07:00
AvatarTouch.cpp more fixes 2013-05-31 17:32:30 -07:00
AvatarTouch.h Merge branch 'master' of https://github.com/worklist/hifi into avatardata_optimization 2013-06-03 21:43:38 -07:00
AvatarVoxelSystem.cpp Don't bother with testing the ignore orientations stuff. 2013-06-21 13:58:49 -07:00
AvatarVoxelSystem.h Added various options to test for voxel avatars, manual third person mode 2013-06-21 11:33:38 -07:00
Balls.cpp Third person camera transition doesn't happen on movement. 2013-06-27 17:11:25 -07:00
Balls.h Fixed problems with ring buffer not handling stereo right, reset audio buffers on spacebar. 2013-06-20 18:49:05 -07:00
BandwidthMeter.cpp bandwidth meter - avoid division by zero 2013-07-03 14:01:09 +02:00
BandwidthMeter.h introduces named constants for bandwidth meter channel indices / max. drag length 2013-07-02 03:53:49 +02:00
Camera.cpp Changed horizontal field of view to a constant, made it 90 degrees 2013-06-28 16:31:59 -07:00
Camera.h Changed horizontal field of view to a constant, made it 90 degrees 2013-06-28 16:31:59 -07:00
Environment.cpp Added smooth gravity field so we can fly to planets and land on them, static friction to stop drifting, thrust tweaks. 2013-05-31 14:02:20 -07:00
Environment.h Fixed threading issue with Environment, more work on avatar righting. 2013-05-22 14:43:25 -07:00
Hand.cpp your agents are now nodes 2013-07-03 10:35:09 -07:00
Hand.h (changed per requests and re-merged) Two Leap-related crashes fixed, plus Leap improvements 2013-07-02 17:03:32 -07:00
HandControl.cpp
HandControl.h
Head.cpp Merge remote-tracking branch 'upstream/master' 2013-07-11 10:20:41 -07:00
Head.h Fix style mistakes according to code review for eyecontact code. 2013-07-11 10:40:57 -07:00
LeapManager.cpp [trivial] small bracket fix per request in https://github.com/worklist/hifi/pull/618/files 2013-07-03 13:11:26 -07:00
LeapManager.h (changed per requests and re-merged) Two Leap-related crashes fixed, plus Leap improvements 2013-07-02 17:03:32 -07:00
LogDisplay.cpp Turned log off by default 2013-05-22 13:46:39 -07:00
LogDisplay.h 19366 - Smaller log display 2013-06-07 23:02:00 +02:00
main.cpp your agents are now nodes 2013-07-03 10:35:09 -07:00
OculusManager.cpp Fixed Linux build error and a warning on call to Avatar.simulate, moved grid 2013-05-27 14:46:16 -07:00
OculusManager.h add a yaw offset to the oculus so it can pull body 2013-05-24 15:23:25 -07:00
Oscilloscope.cpp adds 'Oscilloscope::setColor' and uses it when visualizing echo cancellation 2013-06-20 03:15:01 +02:00
Oscilloscope.h adds 'Oscilloscope::setColor' and uses it when visualizing echo cancellation 2013-06-20 03:15:01 +02:00
PairingHandler.cpp your agents are now nodes 2013-07-03 10:35:09 -07:00
PairingHandler.h
SerialInterface.cpp Flush the queue so that we don't get any funny data on the initial read. 2013-07-10 15:07:39 -07:00
SerialInterface.h Basic compass fusion. 2013-07-10 14:06:12 -07:00
Skeleton.cpp Finally got the rotations figured out; I had forgotten the default pose/bind 2013-07-05 22:14:32 -07:00
Skeleton.h Finally got the rotations figured out; I had forgotten the default pose/bind 2013-07-05 22:14:32 -07:00
Stars.cpp lazy load stars file only if stars render enabled 2013-07-10 16:12:34 -07:00
Stars.h lazy load stars file only if stars render enabled 2013-07-10 16:12:34 -07:00
Swatch.cpp fix member variable initialization order to remove warnings 2013-07-10 09:59:14 -07:00
Swatch.h Modified code according to review for UI job 2013-07-09 10:25:46 +02:00
Tool.cpp fix member variable initialization order to remove warnings 2013-07-10 09:59:14 -07:00
Tool.h More code review for UI job 2013-07-09 15:29:12 +02:00
ToolsPalette.cpp Modified code according to review for UI job 2013-07-09 10:25:46 +02:00
ToolsPalette.h Modified code according to review for UI job 2013-07-09 10:25:46 +02:00
Transmitter.cpp Improved mouse look behavior to be smoother, removed transmitter debug. 2013-06-11 11:10:09 -07:00
Transmitter.h Added check for lost transmitter 2013-05-30 16:19:07 -07:00
Util.cpp Fix style mistakes according to code review for eyecontact code. 2013-07-11 10:40:57 -07:00
Util.h Fix style mistakes according to code review for eyecontact code. 2013-07-11 10:40:57 -07:00
VoxelSystem.cpp change some timing types from int to uint64_t to avoid costly assumptions 2013-07-11 10:09:00 -07:00
VoxelSystem.h put back the missing voxels 2013-07-11 10:04:27 -07:00
Webcam.cpp switch usec timestamps to uint64_t 2013-07-10 11:46:48 -07:00
Webcam.h switch usec timestamps to uint64_t 2013-07-10 11:46:48 -07:00
world.h Merge remote-tracking branch 'upstream/master' into synthesis 2013-06-03 11:53:13 -07:00