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change some timing types from int to uint64_t to avoid costly assumptions
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2 changed files with 2 additions and 2 deletions
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@ -646,7 +646,7 @@ void* animateVoxels(void* args) {
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}
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uint64_t end = usecTimestampNow();
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int elapsedSeconds = (end - ::start) / 1000000;
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uint64_t elapsedSeconds = (end - ::start) / 1000000;
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if (::shouldShowPacketsPerSecond) {
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printf("packetsSent=%ld, bytesSent=%ld pps=%f bps=%f\n",packetsSent,bytesSent,
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(float)(packetsSent/elapsedSeconds),(float)(bytesSent/elapsedSeconds));
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@ -177,7 +177,7 @@ void VoxelSystem::setupNewVoxelsForDrawing() {
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return; // bail early, it hasn't been long enough since the last time we ran
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}
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int sinceLastViewCulling = (start - _lastViewCulling) / 1000;
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uint64_t sinceLastViewCulling = (start - _lastViewCulling) / 1000;
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// If the view frustum is no longer changing, but has changed, since last time, then remove nodes that are out of view
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if ((sinceLastViewCulling >= std::max((float) _lastViewCullingElapsed, VIEW_CULLING_RATE_IN_MILLISECONDS))
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&& !isViewChanging() && hasViewChanged()) {
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