..
render-utils
merge with master
2019-09-05 00:46:56 -07:00
text
Mark font textures as something that shouldn't be downscaled
2020-10-27 18:24:08 +01:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp
avoid div by zero
2019-06-04 13:00:26 -07:00
AmbientOcclusionEffect.h
Shadows are completely working with settings on both pipeline
2018-12-17 17:34:47 -08:00
AnimDebugDraw.cpp
allow drawing DebugDraw spheres with a specific size
2019-09-17 09:43:19 -07:00
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp
Exposing the AA mode of the AA job
2019-08-20 18:15:35 -07:00
AntialiasingEffect.h
REverting the change in the jittering sequence length
2019-09-03 17:01:03 -07:00
AssembleLightingStageTask.cpp
removing comments and dead code, rewiring the debug
2018-12-18 14:42:45 -08:00
AssembleLightingStageTask.h
removing comments and dead code, rewiring the debug
2018-12-18 14:42:45 -08:00
BackgroundStage.cpp
haze on most entities, working on skybox
2019-07-10 23:52:50 -07:00
BackgroundStage.h
haze on most entities, working on skybox
2019-07-10 23:52:50 -07:00
Blendshape.slh
BloomApply.shared.slh
BloomApply.slf
BloomEffect.cpp
propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
2019-09-03 16:28:32 -07:00
BloomEffect.h
propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
2019-09-03 16:28:32 -07:00
BloomStage.cpp
BloomStage.h
BloomThreshold.shared.slh
BloomThreshold.slf
CauterizedMeshPartPayload.cpp
in the middle of something
2019-10-10 17:09:54 -07:00
CauterizedMeshPartPayload.h
in the middle of something
2019-10-10 17:09:54 -07:00
CauterizedModel.cpp
Revert commit 359248829c
using -m 1 to temporarily fix issue 383.
2020-06-03 16:08:18 -04:00
CauterizedModel.h
Revert commit 359248829c
using -m 1 to temporarily fix issue 383.
2020-06-03 16:08:18 -04:00
CullFace.slh
Add periods and remove double copyright in tabletaboutdialog.qml
2020-05-25 16:41:16 -04:00
debug_deferred_buffer.slf
debug_deferred_buffer.slv
debug_deferred_buffer_shared.slh
DebugDeferredBuffer.cpp
Compiling
2018-12-19 20:01:14 -08:00
DebugDeferredBuffer.h
Compiling
2018-12-19 20:01:14 -08:00
DefaultMaterials.slh
deferred_light.slv
fix deferred rendering on macbook air
2019-06-18 17:17:21 -07:00
deferred_light_limited.slv
deferred_light_point.slv
deferred_light_spot.slv
DeferredBuffer.slh
DeferredBufferRead.slh
DeferredBufferWrite.slh
render opaque PolyLines with opaque pipepline
2019-08-22 08:13:11 -07:00
DeferredFramebuffer.cpp
DeferredFramebuffer.h
DeferredFrameTransform.cpp
DeferredFrameTransform.h
DeferredLighting.slh
DeferredLightingEffect.cpp
changes from cr
2019-07-29 18:25:36 -07:00
DeferredLightingEffect.h
REmoving unecessary job introduced dureing development
2019-06-21 17:24:21 -07:00
DeferredTransform.slh
Merge branch 'master' into branching
2018-11-16 10:25:02 -08:00
directional_skybox_light.slf
condense direction light shaders using slp defines
2019-07-16 11:24:19 -07:00
DrawHaze.cpp
haze on most entities, working on skybox
2019-07-10 23:52:50 -07:00
DrawHaze.h
drawWorkloadProxy.slf
drawWorkloadProxy.slv
drawWorkloadView.slf
drawWorkloadView.slv
Fade.slh
Update Fade.slh
2018-11-14 17:50:21 -08:00
Fade_shared.slh
FadeEffect.cpp
FadeEffect.h
FadeEffectJobs.cpp
Clean up transition naming
2019-06-06 13:25:06 -07:00
FadeEffectJobs.h
FadeObjectParams.shared.slh
FboCache.cpp
FboCache.h
FramebufferCache.cpp
BUGZ-987: fix depth testing of HUD layer 3D objects
2019-07-23 12:09:12 -07:00
FramebufferCache.h
fxaa.slf
fxaa.slv
fxaa_blend.slf
GeometryCache.cpp
Fix z-write enabled for transparent draws.
2021-01-03 16:31:51 -05:00
GeometryCache.h
Revert commit 359248829c
using -m 1 to temporarily fix issue 383.
2020-06-03 16:08:18 -04:00
GlobalLight.slh
haze on most entities, working on skybox
2019-07-10 23:52:50 -07:00
grid.slf
merge with master
2019-07-03 17:58:23 -07:00
Haze.slf
add haze to skybox
2019-07-11 11:00:30 -07:00
HazeStage.cpp
HazeStage.h
Highlight.slf
Highlight.slh
Highlight_aabox.slv
Highlight_filled.slf
Highlight_shared.slh
HighlightEffect.cpp
Fix crash when highlighting custom pipeline shapes
2019-11-08 11:18:02 -08:00
HighlightEffect.h
hmd_ui.slf
fixed ui flipping issue
2019-07-01 10:52:03 -07:00
hmd_ui.slv
initial work on combining shader variants
2019-06-03 19:36:01 -07:00
LightAmbient.slh
Added flag to enable / disable ambient fresnel LUT
2019-04-05 08:58:06 +02:00
LightClusterGrid.slh
LightClusterGrid_shared.slh
LightClusters.cpp
cleaning light clusters
2018-12-09 22:54:49 -08:00
LightClusters.h
cleaning light clusters
2018-12-09 22:54:49 -08:00
lightClusters_drawClusterContent.slf
lightClusters_drawClusterContent.slv
lightClusters_drawClusterFromDepth.slf
lightClusters_drawClusterFromDepth.slv
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv
LightDirectional.slh
LightingModel.cpp
Fixed compilation errors
2019-04-05 10:22:57 +02:00
LightingModel.h
Switched to split sum model for ambient (as Unreal)
2019-04-04 16:10:33 +02:00
LightingModel.slh
LightLocal.slh
LightPayload.cpp
LightPayload.h
LightPoint.slh
LightSpot.slh
LightStage.cpp
mostly working equation?
2019-07-09 13:34:33 -07:00
LightStage.h
mostly working equation?
2019-07-09 13:34:33 -07:00
local_lights_drawOutline.slf
local_lights_shading.slf
MeshDeformer.slh
MeshPartPayload.cpp
merge with master
2020-09-01 09:34:54 -07:00
MeshPartPayload.h
Revert commit 359248829c
using -m 1 to temporarily fix issue 383.
2020-06-03 16:08:18 -04:00
MetaModelPayload.cpp
MetaModelPayload.h
Model.cpp
Apply suggestions from code review
2020-11-27 15:11:18 -08:00
Model.h
remove isActive, fix contains, maybe fix green box issue
2020-11-09 19:14:30 -08:00
model.slf
models support flipped normals on double sided geometry
2020-04-16 16:18:39 -07:00
model.slv
initial work on combining shader variants
2019-06-03 19:36:01 -07:00
nop.slf
parabola.slf
initial work on combining shader variants
2019-06-03 19:36:01 -07:00
parabola.slv
Update parabola.slv
2018-11-27 10:54:56 -08:00
PickItemsJob.cpp
PickItemsJob.h
RenderCommonTask.cpp
fix android/mac build error
2019-07-30 13:15:26 -07:00
RenderCommonTask.h
fix android/mac build error
2019-07-30 13:15:26 -07:00
RenderDeferredTask.cpp
propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
2019-09-03 16:28:32 -07:00
RenderDeferredTask.h
Address pr review comments
2019-06-24 16:54:06 -07:00
RenderForwardTask.cpp
Addressing review comments
2019-08-14 10:28:42 -07:00
RenderForwardTask.h
Addressing review comments
2019-08-14 10:28:42 -07:00
RenderHifi.h
fix cauterization of entities that are children of MyAvatar's head
2019-04-08 19:48:11 -07:00
RenderHUDLayerTask.cpp
haze on most entities, working on skybox
2019-07-10 23:52:50 -07:00
RenderHUDLayerTask.h
haze on most entities, working on skybox
2019-07-10 23:52:50 -07:00
RenderPipelines.cpp
Fix incorrect fall-through in RenderPipelines
2020-08-27 19:27:11 +02:00
RenderPipelines.h
Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias.
2019-04-19 11:03:43 +02:00
RenderShadowTask.cpp
fix shadows!!
2019-12-12 23:04:55 -05:00
RenderShadowTask.h
mostly working equation?
2019-07-09 13:34:33 -07:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp
render scripting interface + renderMethod control
2019-05-16 16:01:21 -07:00
RenderViewTask.h
move switch logic around
2019-04-29 14:07:49 -07:00
sdf_text3D.slf
supporting text effects + fonts on text entities
2019-07-30 09:59:45 -07:00
sdf_text3D.slh
supporting text effects + fonts on text entities
2019-07-30 09:59:45 -07:00
sdf_text3D.slv
try to fix android shader build error
2019-08-01 21:29:01 -07:00
ShadingModel.slh
fix some transparency issues on amd
2019-06-03 16:14:09 -07:00
Shadow.slh
init change, bias triggered via script
2019-06-18 10:02:22 -07:00
ShadowCore.slh
Shadows_shared.slh
simple.slf
models support flipped normals on double sided geometry
2020-04-16 16:18:39 -07:00
simple.slv
cleanup and fixing some issues
2019-06-03 20:45:46 -07:00
simple_procedural.slf
models support flipped normals on double sided geometry
2020-04-16 16:18:39 -07:00
simple_procedural.slv
procedural vertex shaders
2019-12-12 22:49:48 -05:00
Skinning.slh
SoftAttachmentModel.cpp
Revert commit 359248829c
using -m 1 to temporarily fix issue 383.
2020-06-03 16:08:18 -04:00
SoftAttachmentModel.h
ssao.slh
Merge branch 'master' into branching
2018-11-16 10:25:02 -08:00
ssao_bilateralBlur.slf
Bis
2018-11-08 12:29:01 +01:00
ssao_bilateralBlur.slv
ssao_buildNormals.slf
Shader fix for android... <sigh>
2018-11-08 13:19:42 +01:00
ssao_debugOcclusion.slf
Merge branch 'master' into branching
2018-11-16 10:25:02 -08:00
ssao_gather.slf
possible fix for shader compilation error
2019-07-12 16:22:01 -07:00
ssao_makeOcclusion.slf
Merge branch 'master' into branching
2018-11-16 10:25:02 -08:00
ssao_makePyramid.slf
ssao_mip_depth.slf
ssao_shared.h
standardDrawTexture.slf
standardDrawTextureNoBlend.slf
standardTransformPNTC.slv
stencil_drawMask.slf
StencilMaskPass.cpp
wip redo stencil work
2019-04-11 13:22:51 -07:00
StencilMaskPass.h
wip redo stencil work
2019-04-11 13:22:51 -07:00
SubsurfaceScattering.cpp
SubsurfaceScattering.h
SubsurfaceScattering.slh
subsurfaceScattering_drawScattering.slf
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf
surfaceGeometry_downsampleDepthNormal.slf
Merged with master
2018-10-24 08:27:39 +02:00
surfaceGeometry_makeCurvature.slf
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp
SurfaceGeometryPass.h
taa.slf
taa.slh
taa_blend.slf
TextRenderer3D.cpp
supporting text effects + fonts on text entities
2019-07-30 09:59:45 -07:00
TextRenderer3D.h
supporting text effects + fonts on text entities
2019-07-30 09:59:45 -07:00
TextureCache.h
move materialcache et al to material-networking library
2019-02-08 10:28:07 -08:00
ToneMapAndResampleTask.cpp
made color format for resolve FB a parameter, reverted name of tonemapping task to preserve back compatibility
2019-07-30 11:57:01 -07:00
ToneMapAndResampleTask.h
cleaning up
2019-07-30 10:08:38 -07:00
toneMapping.slf
broken on android again somehow
2019-07-29 13:45:08 -07:00
UpdateSceneTask.cpp
UpdateSceneTask.h
velocityBuffer_cameraMotion.slf
VelocityBufferPass.cpp
VelocityBufferPass.h
web_browser.slf
fix haze on web entities, deferred and forward
2019-07-11 14:56:17 -07:00
web_browser.slv
fix haze on web entities, deferred and forward
2019-07-11 14:56:17 -07:00
WorkloadResource.slh
zone_draw.slh
zone_drawAmbient.slf
zone_drawKeyLight.slf
zone_drawSkybox.slf
ZoneRenderer.cpp
use weak ptrs, add comment about SelectSortItems performance
2019-05-08 13:13:05 -07:00
ZoneRenderer.h
trying...
2018-12-06 22:45:44 -08:00