Fix incorrect fall-through in RenderPipelines

This commit is contained in:
Dale Glass 2020-05-15 18:11:21 +02:00
parent 3d8128cc08
commit e6bd75d497

View file

@ -691,6 +691,7 @@ void RenderPipelines::updateMultiMaterial(graphics::MultiMaterial& multiMaterial
break;
case graphics::Material::CULL_FACE_MODE:
multiMaterial.setCullFaceMode(graphics::Material::DEFAULT_CULL_FACE_MODE);
break;
case graphics::MaterialKey::ALBEDO_MAP_BIT:
if (schemaKey.isAlbedoMap()) {
drawMaterialTextures->setTexture(gr::Texture::MaterialAlbedo, textureCache->getWhiteTexture());