overte/interface/src/avatar
David Rowe 8336b318e1 Scale saccade per target distance when calculating eye rotation
So that saccades still show when looking into distance.
2015-07-15 18:05:09 -07:00
..
Avatar.cpp remove naked gl from Avatar::calculateDisplayNameTransform() 2015-07-15 16:34:23 -07:00
Avatar.h remove naked gl from Avatar::calculateDisplayNameTransform() 2015-07-15 16:34:23 -07:00
AvatarActionHold.cpp fix activation of object when action changes 2015-07-10 18:45:40 -07:00
AvatarActionHold.h coalesce dupe action data members: _id and _type 2015-07-07 17:50:08 -07:00
AvatarManager.cpp first pass at GlowEctomy 2015-07-15 12:47:59 -07:00
AvatarManager.h Coding standard and fixing pointers 2015-07-13 22:57:11 -07:00
AvatarMotionState.cpp partial progress toward sim ownership negotiations 2015-06-26 21:57:04 -07:00
AvatarMotionState.h partial progress toward sim ownership negotiations 2015-06-26 21:57:04 -07:00
FaceModel.cpp Scale saccade per target distance when calculating eye rotation 2015-07-15 18:05:09 -07:00
FaceModel.h move Model and AnimationHandle to libraries 2014-12-16 14:04:39 -08:00
Hand.cpp hydra hand spheres and lasers are rendering again 2015-07-01 15:04:19 -07:00
Hand.h hydra hand spheres and lasers are rendering again 2015-07-01 15:04:19 -07:00
Head.cpp Scale saccade per target distance when calculating eye rotation 2015-07-15 18:05:09 -07:00
Head.h Reinstate making someone looking at me look at my camera instead of face 2015-07-02 13:47:52 -07:00
ModelReferential.cpp EnitityItem smart pointers 2015-05-22 22:38:02 -07:00
ModelReferential.h EnitityItem smart pointers 2015-05-22 22:38:02 -07:00
MyAvatar.cpp remove nakedGL from skeleton IK constraint rendering 2015-07-14 18:47:35 -07:00
MyAvatar.h remove dead code 2015-07-14 18:25:50 -07:00
SkeletonModel.cpp Merge pull request #5342 from ZappoMan/removeNakeGL 2015-07-15 17:07:55 -07:00
SkeletonModel.h remove nakedGL from skeleton IK constraint rendering 2015-07-14 18:47:35 -07:00