mirror of
https://github.com/overte-org/overte.git
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first pass at GlowEctomy
This commit is contained in:
parent
029af5354f
commit
819fa852b8
18 changed files with 28 additions and 72 deletions
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@ -65,7 +65,6 @@
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#include <DependencyManager.h>
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#include <EntityScriptingInterface.h>
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#include <ErrorDialog.h>
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#include <GlowEffect.h>
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#include <gpu/Batch.h>
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#include <gpu/Context.h>
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#include <gpu/GLBackend.h>
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@ -99,6 +98,8 @@
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#include <UUID.h>
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#include <VrMenu.h>
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#include <GlowEffect.h> // FIXME
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#include "Application.h"
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#include "AudioClient.h"
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#include "DiscoverabilityManager.h"
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@ -269,7 +270,7 @@ bool setupEssentials(int& argc, char** argv) {
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auto geometryCache = DependencyManager::set<GeometryCache>();
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auto scriptCache = DependencyManager::set<ScriptCache>();
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auto soundCache = DependencyManager::set<SoundCache>();
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auto glowEffect = DependencyManager::set<GlowEffect>();
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auto glowEffect = DependencyManager::set<GlowEffect>(); // FIXME
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auto faceshift = DependencyManager::set<Faceshift>();
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auto audio = DependencyManager::set<AudioClient>();
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auto audioScope = DependencyManager::set<AudioScope>();
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@ -974,7 +975,10 @@ void Application::paintGL() {
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} else {
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PROFILE_RANGE(__FUNCTION__ "/mainRender");
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DependencyManager::get<GlowEffect>()->prepare(&renderArgs);
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auto primaryFBO = DependencyManager::get<TextureCache>()->getPrimaryFramebuffer();
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GLuint fbo = gpu::GLBackend::getFramebufferID(primaryFBO);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// Viewport is assigned to the size of the framebuffer
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QSize size = DependencyManager::get<TextureCache>()->getFrameBufferSize();
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@ -993,8 +997,7 @@ void Application::paintGL() {
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renderArgs._renderMode = RenderArgs::NORMAL_RENDER_MODE;
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auto finalFbo = DependencyManager::get<GlowEffect>()->render(&renderArgs);
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auto finalFbo = DependencyManager::get<TextureCache>()->getPrimaryFramebuffer();
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(finalFbo));
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@ -1002,6 +1005,8 @@ void Application::paintGL() {
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0, 0, _glWidget->getDeviceSize().width(), _glWidget->getDeviceSize().height(),
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GL_COLOR_BUFFER_BIT, GL_LINEAR);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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glBindTexture(GL_TEXTURE_2D, 0); // ???
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_compositor.displayOverlayTexture(&renderArgs);
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}
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@ -2230,10 +2235,6 @@ void Application::init() {
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_entityClipboardRenderer.setViewFrustum(getViewFrustum());
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_entityClipboardRenderer.setTree(&_entityClipboard);
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// initialize the GlowEffect with our widget
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bool glow = Menu::getInstance()->isOptionChecked(MenuOption::EnableGlowEffect);
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DependencyManager::get<GlowEffect>()->init(glow);
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// Make sure any new sounds are loaded as soon as know about them.
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connect(tree, &EntityTree::newCollisionSoundURL, DependencyManager::get<SoundCache>().data(), &SoundCache::getSound);
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connect(_myAvatar, &MyAvatar::newCollisionSoundURL, DependencyManager::get<SoundCache>().data(), &SoundCache::getSound);
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@ -3193,9 +3194,6 @@ QImage Application::renderAvatarBillboard(RenderArgs* renderArgs) {
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glClear(GL_COLOR_BUFFER_BIT);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
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// the "glow" here causes an alpha of one
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Glower glower(renderArgs);
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const int BILLBOARD_SIZE = 64;
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// TODO: Pass a RenderArgs to renderAvatarBillboard
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renderRearViewMirror(renderArgs, QRect(0, _glWidget->getDeviceHeight() - BILLBOARD_SIZE,
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@ -16,7 +16,6 @@
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#include <AddressManager.h>
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#include <AudioClient.h>
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#include <DependencyManager.h>
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#include <GlowEffect.h>
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#include <PathUtils.h>
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#include <SettingHandle.h>
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#include <UserActivityLogger.h>
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@ -246,7 +245,6 @@ Menu::Menu() {
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ScriptedMotorControl, 0, true,
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avatar, SLOT(updateMotionBehavior()));
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true);
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::GlowWhenSpeaking, 0, true);
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::BlueSpeechSphere, 0, true);
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::EnableCharacterController, 0, true,
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avatar, SLOT(updateMotionBehavior()));
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@ -385,8 +383,6 @@ Menu::Menu() {
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars,
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0, // QML Qt::Key_Asterisk,
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true);
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::EnableGlowEffect, 0, true,
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DependencyManager::get<GlowEffect>().data(), SLOT(toggleGlowEffect(bool)));
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Wireframe, Qt::ALT | Qt::Key_W, false);
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addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools,
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@ -185,7 +185,6 @@ namespace MenuOption {
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const QString EditEntitiesHelp = "Edit Entities Help...";
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const QString Enable3DTVMode = "Enable 3DTV Mode";
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const QString EnableCharacterController = "Enable avatar collisions";
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const QString EnableGlowEffect = "Enable Glow Effect";
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const QString EnableVRMode = "Enable VR Mode";
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const QString ExpandMyAvatarSimulateTiming = "Expand /myAvatar/simulation";
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const QString ExpandMyAvatarTiming = "Expand /myAvatar";
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@ -199,7 +198,6 @@ namespace MenuOption {
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const QString FrameTimer = "Show Timer";
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const QString Fullscreen = "Fullscreen";
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const QString FullscreenMirror = "Fullscreen Mirror";
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const QString GlowWhenSpeaking = "Glow When Speaking";
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const QString HMDTools = "HMD Tools";
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const QString IncreaseAvatarSize = "Increase Avatar Size";
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const QString IndependentMode = "Independent Mode";
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@ -24,7 +24,6 @@
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#include <DeferredLightingEffect.h>
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#include <GeometryUtil.h>
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#include <GlowEffect.h>
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#include <LODManager.h>
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#include <NodeList.h>
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#include <NumericalConstants.h>
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@ -410,9 +409,7 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition, boo
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float GLOW_FROM_AVERAGE_LOUDNESS = ((this == DependencyManager::get<AvatarManager>()->getMyAvatar())
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? 0.0f
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: MAX_GLOW * getHeadData()->getAudioLoudness() / GLOW_MAX_LOUDNESS);
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if (!Menu::getInstance()->isOptionChecked(MenuOption::GlowWhenSpeaking)) {
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GLOW_FROM_AVERAGE_LOUDNESS = 0.0f;
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}
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GLOW_FROM_AVERAGE_LOUDNESS = 0.0f;
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float glowLevel = _moving && distanceToTarget > GLOW_DISTANCE && renderArgs->_renderMode == RenderArgs::NORMAL_RENDER_MODE
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? 1.0f
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@ -579,8 +576,6 @@ void Avatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, bool
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fixupModelsInScene();
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{
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Glower glower(renderArgs, glowLevel);
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if (_shouldRenderBillboard || !(_skeletonModel.isRenderable() && getHead()->getFaceModel().isRenderable())) {
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if (postLighting || renderArgs->_renderMode == RenderArgs::SHADOW_RENDER_MODE) {
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// render the billboard until both models are loaded
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@ -25,7 +25,6 @@
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#endif
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#include <GlowEffect.h>
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#include <PerfStat.h>
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#include <RegisteredMetaTypes.h>
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#include <UUID.h>
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@ -24,7 +24,6 @@
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#include <avatar/AvatarManager.h>
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#include <avatar/MyAvatar.h>
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#include <GlowEffect.h>
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#include <GlWindow.h>
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#include <gpu/GLBackend.h>
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#include <OglplusHelpers.h>
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@ -644,15 +643,9 @@ void OculusManager::display(QGLWidget * glCanvas, RenderArgs* renderArgs, const
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return;
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}
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//Bind our framebuffer object. If we are rendering the glow effect, we let the glow effect shader take care of it
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if (Menu::getInstance()->isOptionChecked(MenuOption::EnableGlowEffect)) {
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DependencyManager::get<GlowEffect>()->prepare(renderArgs);
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} else {
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auto primaryFBO = DependencyManager::get<TextureCache>()->getPrimaryFramebuffer();
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glBindFramebuffer(GL_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(primaryFBO));
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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auto primaryFBO = DependencyManager::get<TextureCache>()->getPrimaryFramebuffer();
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glBindFramebuffer(GL_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(primaryFBO));
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glPopMatrix();
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gpu::FramebufferPointer finalFbo;
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//Bind the output texture from the glow shader. If glow effect is disabled, we just grab the texture
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if (Menu::getInstance()->isOptionChecked(MenuOption::EnableGlowEffect)) {
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//Full texture viewport for glow effect
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glViewport(0, 0, _renderTargetSize.w, _renderTargetSize.h);
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finalFbo = DependencyManager::get<GlowEffect>()->render(renderArgs);
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} else {
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finalFbo = DependencyManager::get<TextureCache>()->getPrimaryFramebuffer();
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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finalFbo = DependencyManager::get<TextureCache>()->getPrimaryFramebuffer();
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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@ -824,7 +810,6 @@ glm::quat OculusManager::getOrientation() {
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return toGlm(trackingState.HeadPose.ThePose.Orientation);
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}
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//Used to set the size of the glow framebuffers
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QSize OculusManager::getRenderTargetSize() {
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QSize rv;
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rv.setWidth(_renderTargetSize.w);
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@ -14,7 +14,6 @@
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#include <glm/glm.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <GlowEffect.h>
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#include "gpu/GLBackend.h"
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#include "Application.h"
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@ -82,6 +81,9 @@ void TV3DManager::configureCamera(Camera& whichCamera, int screenWidth, int scre
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}
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void TV3DManager::display(RenderArgs* renderArgs, Camera& whichCamera) {
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#ifdef THIS_CURRENTLY_BROKEN_WAITING_FOR_DISPLAY_PLUGINS
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double nearZ = DEFAULT_NEAR_CLIP; // near clipping plane
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double farZ = DEFAULT_FAR_CLIP; // far clipping plane
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int portalH = deviceSize.height();
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// FIXME - glow effect is removed, 3D TV mode broken until we get display plugins working
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DependencyManager::get<GlowEffect>()->prepare(renderArgs);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@ -128,6 +131,7 @@ void TV3DManager::display(RenderArgs* renderArgs, Camera& whichCamera) {
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glPopMatrix();
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glDisable(GL_SCISSOR_TEST);
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// FIXME - glow effect is removed, 3D TV mode broken until we get display plugins working
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auto finalFbo = DependencyManager::get<GlowEffect>()->render(renderArgs);
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auto fboSize = finalFbo->getSize();
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// Get the ACTUAL device size for the BLIT
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@ -142,6 +146,8 @@ void TV3DManager::display(RenderArgs* renderArgs, Camera& whichCamera) {
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// reset the viewport to how we started
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glViewport(0, 0, deviceSize.width(), deviceSize.height());
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#endif
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}
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void TV3DManager::overrideOffAxisFrustum(float& left, float& right, float& bottom, float& top, float& nearVal,
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@ -12,7 +12,6 @@
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#include "InterfaceConfig.h"
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#include <DeferredLightingEffect.h>
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#include <GlowEffect.h>
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#include <SharedUtil.h>
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#include <StreamUtils.h>
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@ -11,7 +11,6 @@
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// include this before QGLWidget, which includes an earlier version of OpenGL
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#include "InterfaceConfig.h"
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#include <GlowEffect.h>
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#include <GeometryCache.h>
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#include <RegisteredMetaTypes.h>
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@ -9,8 +9,6 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <GlowEffect.h>
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#include "Application.h"
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#include "LocalModelsOverlay.h"
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@ -32,11 +30,7 @@ void LocalModelsOverlay::update(float deltatime) {
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void LocalModelsOverlay::render(RenderArgs* args) {
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if (_visible) {
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float glowLevel = getGlowLevel();
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Glower* glower = NULL;
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if (glowLevel > 0.0f) {
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glower = new Glower(glowLevel);
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}
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float glowLevel = getGlowLevel(); // FIXME, glowing removed for now
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auto batch = args ->_batch;
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Application* app = Application::getInstance();
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@ -47,10 +41,6 @@ void LocalModelsOverlay::render(RenderArgs* args) {
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_entityTreeRenderer->render(args);
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transform.setTranslation(oldTranslation);
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batch->setViewTransform(transform);
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if (glower) {
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delete glower;
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}
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}
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}
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@ -12,8 +12,6 @@
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#include "ModelOverlay.h"
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#include <Application.h>
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#include <GlowEffect.h>
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ModelOverlay::ModelOverlay()
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: _model(),
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@ -14,7 +14,6 @@
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#include "Rectangle3DOverlay.h"
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#include <GeometryCache.h>
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#include <GlowEffect.h>
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#include <SharedUtil.h>
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Rectangle3DOverlay::Rectangle3DOverlay() :
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// include this before QGLWidget, which includes an earlier version of OpenGL
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#include "InterfaceConfig.h"
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#include <GlowEffect.h>
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#include <SharedUtil.h>
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#include "Sphere3DOverlay.h"
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@ -20,7 +20,6 @@
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#include <AbstractScriptingServicesInterface.h>
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#include <AbstractViewStateInterface.h>
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#include <DeferredLightingEffect.h>
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#include <GlowEffect.h>
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#include <Model.h>
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#include <NetworkAccessManager.h>
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#include <PerfStat.h>
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@ -14,7 +14,6 @@
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#include <gpu/GPUConfig.h>
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#include <GlowEffect.h>
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#include <DeferredLightingEffect.h>
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#include <GeometryCache.h>
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#include <PerfStat.h>
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@ -169,7 +168,6 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
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_webSurface->resize(QSize(dims.x, dims.y));
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currentContext->makeCurrent(currentSurface);
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Glower glow(0.0f);
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PerformanceTimer perfTimer("RenderableWebEntityItem::render");
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Q_ASSERT(getType() == EntityTypes::Web);
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static const glm::vec2 texMin(0.0f), texMax(1.0f), topLeft(-0.5f), bottomRight(0.5f);
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@ -21,7 +21,6 @@
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#include "AbstractViewStateInterface.h"
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#include "AmbientOcclusionEffect.h"
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#include "GlowEffect.h"
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#include "ProgramObject.h"
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#include "RenderUtil.h"
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#include "TextureCache.h"
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@ -107,7 +106,7 @@ void AmbientOcclusionEffect::render() {
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glBindTexture(GL_TEXTURE_2D, _rotationTextureID);
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// render with the occlusion shader to the secondary/tertiary buffer
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auto freeFramebuffer = DependencyManager::get<GlowEffect>()->getFreeFramebuffer();
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auto freeFramebuffer = nullptr; // DependencyManager::get<GlowEffect>()->getFreeFramebuffer(); // FIXME
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glBindFramebuffer(GL_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(freeFramebuffer));
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float left, right, bottom, top, nearVal, farVal;
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@ -150,7 +149,7 @@ void AmbientOcclusionEffect::render() {
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glEnable(GL_BLEND);
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glBlendFuncSeparate(GL_ZERO, GL_SRC_COLOR, GL_ZERO, GL_ONE);
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auto freeFramebufferTexture = freeFramebuffer->getRenderBuffer(0);
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auto freeFramebufferTexture = nullptr; // freeFramebuffer->getRenderBuffer(0); // FIXME
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glBindTexture(GL_TEXTURE_2D, gpu::GLBackend::getTextureID(freeFramebufferTexture));
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_blurProgram->bind();
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@ -32,7 +32,6 @@
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#include "AbstractViewStateInterface.h"
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#include "AnimationHandle.h"
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#include "DeferredLightingEffect.h"
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#include "GlowEffect.h"
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#include "Model.h"
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#include "RenderUtilsLogging.h"
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@ -2215,7 +2214,8 @@ void Model::pickPrograms(gpu::Batch& batch, RenderMode mode, bool translucent, f
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}
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if ((locations->glowIntensity > -1) && (mode != RenderArgs::SHADOW_RENDER_MODE)) {
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GLBATCH(glUniform1f)(locations->glowIntensity, DependencyManager::get<GlowEffect>()->getIntensity());
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const float DEFAULT_GLOW_INTENSITY = 1.0f; // FIXME - glow is removed
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GLBATCH(glUniform1f)(locations->glowIntensity, DEFAULT_GLOW_INTENSITY);
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}
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}
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@ -131,7 +131,6 @@ public:
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EditEntitiesHelp,
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Enable3DTVMode,
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EnableCharacterController,
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EnableGlowEffect,
|
||||
EnableVRMode,
|
||||
ExpandMyAvatarSimulateTiming,
|
||||
ExpandMyAvatarTiming,
|
||||
|
|
Loading…
Reference in a new issue