overte/libraries/render-utils/src
Brad Davis 64fcd2da96 Merge pull request #5530 from ZappoMan/RenderableModelEntityItemOptimization
optimizations to RenderableModelEntityItem::render()
2015-08-07 15:32:07 -07:00
..
text Fix diagonal slashes in text 2015-08-04 17:28:42 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h merging my changes to remove cruff from application to AUstin;s latest 2015-07-20 15:37:17 -07:00
ambient_occlusion.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
ambient_occlusion.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
AmbientOcclusionEffect.cpp Merge with master 2015-07-30 11:20:00 -07:00
AmbientOcclusionEffect.h Coding standard and tab fixes 2015-07-27 12:14:29 -07:00
deferred_light.slv Working on GL 4 2015-06-23 09:48:16 -07:00
deferred_light_limited.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
deferred_light_spot.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
DeferredBuffer.slh Core profile shader work and test code 2015-08-01 14:43:52 -07:00
DeferredBufferWrite.slh Ready for release 2015-08-05 17:41:23 -07:00
DeferredGlobalLight.slh Core profile shader work and test code 2015-08-01 14:43:52 -07:00
DeferredLighting.slh
DeferredLightingEffect.cpp Introducing the Normal fitting algorithm for better normal in the deferred buffer 2015-08-05 17:17:00 -07:00
DeferredLightingEffect.h Introducing the Normal fitting algorithm for better normal in the deferred buffer 2015-08-05 17:17:00 -07:00
directional_ambient_light.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_ambient_light_cascaded_shadow_map.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_ambient_light_shadow_map.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_light.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_light_cascaded_shadow_map.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_light_shadow_map.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_skybox_light.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_skybox_light_cascaded_shadow_map.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_skybox_light_shadow_map.slf Working on GL 4 2015-06-23 09:48:16 -07:00
Environment.cpp Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-20 14:50:44 -07:00
Environment.h resolve conflicts on merge with upstream/master 2015-07-20 12:29:38 -07:00
FboCache.cpp
FboCache.h
FramebufferCache.cpp REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend 2015-07-30 15:07:36 -07:00
FramebufferCache.h FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler 2015-07-24 02:15:50 -07:00
gaussian_blur.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
gaussian_blur_horizontal.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
gaussian_blur_vertical.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
GeometryCache.cpp SImple fix to the case of multiple material in a mesh with different opacity 2015-08-06 18:51:44 -07:00
GeometryCache.h SImple fix to the case of multiple material in a mesh with different opacity 2015-08-06 18:51:44 -07:00
GlWindow.cpp
GlWindow.h
hit_effect.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
hit_effect.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
HitEffect.cpp removed synccache line 2015-07-29 11:15:20 -07:00
HitEffect.h fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine 2015-07-29 10:02:06 -07:00
Model.cpp Merge pull request #5530 from ZappoMan/RenderableModelEntityItemOptimization 2015-08-07 15:32:07 -07:00
Model.h quick optimization to RenderableModelEntityItem::render() 2015-08-07 12:49:48 -07:00
model.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model.slv Still working on GL update 2015-06-23 09:49:10 -07:00
model_lightmap.slf Fix bug in lightmap and specular map fragment shaders 2015-08-04 14:36:42 -07:00
model_lightmap.slv Still working on GL update 2015-06-23 09:49:10 -07:00
model_lightmap_normal_map.slf Still working on GL update 2015-06-23 09:49:10 -07:00
model_lightmap_normal_map.slv Still working on GL update 2015-06-23 09:49:10 -07:00
model_lightmap_normal_specular_map.slf Still working on GL update 2015-06-23 09:49:10 -07:00
model_lightmap_specular_map.slf Still working on GL update 2015-06-23 09:49:10 -07:00
model_normal_map.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model_normal_map.slv Still working on GL update 2015-06-23 09:49:10 -07:00
model_normal_specular_map.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model_shadow.slf Still working on GL update 2015-06-23 09:49:10 -07:00
model_shadow.slv Still working on GL update 2015-06-23 09:49:10 -07:00
model_specular_map.slf Fix bug in lightmap and specular map fragment shaders 2015-08-04 14:36:42 -07:00
model_translucent.slf Still working on GL update 2015-06-23 09:49:10 -07:00
occlusion_blend.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
OffscreenGlCanvas.cpp Removing GL headers from most files, and some naked GL from application.cpp 2015-07-18 00:46:09 -07:00
OffscreenGlCanvas.h Removing GL headers from most files, and some naked GL from application.cpp 2015-07-18 00:46:09 -07:00
OffscreenQmlSurface.cpp Limit the amount of time consumed by rendering QML 2015-07-25 11:40:58 -04:00
OffscreenQmlSurface.h Limit the amount of time consumed by rendering QML 2015-07-25 11:40:58 -04:00
OglplusHelpers.cpp Use make_shared/create to make shared pointers 2015-07-01 19:46:06 -07:00
OglplusHelpers.h first cut and removing openGl dependency in shared 2015-06-18 09:30:34 -07:00
overlay3D.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
overlay3D.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
PhysicsEntity.cpp remove unused legacy Shapes from Model and friends 2015-07-27 11:15:33 -07:00
PhysicsEntity.h remove legacy shapes 2015-07-29 09:02:24 -07:00
point_light.slf Still working on GL update 2015-06-23 09:49:10 -07:00
RenderDeferredTask.cpp FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD 2015-08-04 16:31:20 -07:00
RenderDeferredTask.h fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine 2015-07-29 10:02:06 -07:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf More shader fixes 2015-08-01 20:17:57 -07:00
sdf_text3D.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
Shadow.slh Core profile shader work and test code 2015-08-01 14:43:52 -07:00
simple.slf Merge branch 'master' into gl4_1 2015-07-31 15:08:37 -07:00
simple.slv more hacking 2015-07-23 14:12:52 -07:00
simple_textured.slf Merge branch 'master' into gl4_1 2015-07-31 15:08:37 -07:00
simple_textured_emisive.slf FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
skin_model.slv Fixing the skinning by simply reverting the change to the format for the inSkinIndex 2015-08-03 16:05:04 -07:00
skin_model_normal_map.slv Fixing the skinning shaders sizing problems 2015-08-03 18:44:51 -07:00
skin_model_shadow.slv Fixing the skinning by simply reverting the change to the format for the inSkinIndex 2015-08-03 16:05:04 -07:00
SkyFromAtmosphere.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromAtmosphere.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromSpace.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromSpace.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
spot_light.slf Merge branch 'master' into gl4_1 2015-07-31 15:08:37 -07:00
standardDrawTexture.slf Fix white rendering of many primitives 2015-08-04 14:05:05 -07:00
standardTransformPNTC.slv FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
stars.slf Fix star point smoothing... sort of 2015-08-04 16:29:07 -07:00
stars.slv Fix star point smoothing... sort of 2015-08-04 16:29:07 -07:00
starsGrid.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
TextRenderer3D.cpp fix a bunch of warnings 2015-07-20 15:12:27 -07:00
TextRenderer3D.h fix a bunch of warnings 2015-07-20 15:12:27 -07:00
TextureCache.cpp Introducing the Normal fitting algorithm for better normal in the deferred buffer 2015-08-05 17:17:00 -07:00
TextureCache.h Introducing the Normal fitting algorithm for better normal in the deferred buffer 2015-08-05 17:17:00 -07:00