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Merge pull request #5530 from ZappoMan/RenderableModelEntityItemOptimization
optimizations to RenderableModelEntityItem::render()
This commit is contained in:
commit
64fcd2da96
7 changed files with 50 additions and 27 deletions
libraries
animation/src
entities-renderer/src
entities/src
render-utils/src
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@ -91,6 +91,10 @@ QVector<FBXAnimationFrame> Animation::getFrames() const {
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return _geometry.animationFrames;
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}
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const QVector<FBXAnimationFrame>& Animation::getFramesReference() const {
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return _geometry.animationFrames;
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}
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void Animation::setGeometry(const FBXGeometry& geometry) {
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_geometry = geometry;
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finishedLoading(true);
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@ -57,6 +57,8 @@ public:
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Q_INVOKABLE QStringList getJointNames() const;
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Q_INVOKABLE QVector<FBXAnimationFrame> getFrames() const;
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const QVector<FBXAnimationFrame>& getFramesReference() const;
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protected:
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@ -227,24 +227,30 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
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if (hasModel()) {
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if (_model) {
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if (QUrl(getModelURL()) != _model->getURL()) {
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if (getModelURL() != _model->getURLAsString()) {
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qDebug() << "Updating model URL: " << getModelURL();
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_model->setURL(getModelURL());
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}
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render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
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// check to see if when we added our models to the scene they were ready, if they were not ready, then
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// fix them up in the scene
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render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
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render::PendingChanges pendingChanges;
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if (_model->needsFixupInScene()) {
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render::PendingChanges pendingChanges;
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_model->removeFromScene(scene, pendingChanges);
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render::Item::Status::Getters statusGetters;
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makeEntityItemStatusGetters(this, statusGetters);
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_model->addToScene(scene, pendingChanges, statusGetters);
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}
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scene->enqueuePendingChanges(pendingChanges);
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scene->enqueuePendingChanges(pendingChanges);
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}
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// FIXME: this seems like it could be optimized if we tracked our last known visible state in
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// the renderable item. As it stands now the model checks it's visible/invisible state
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// so most of the time we don't do anything in this function.
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_model->setVisibleInScene(getVisible(), scene);
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}
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@ -269,7 +275,7 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
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}
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if (jointsMapped()) {
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QVector<glm::quat> frameData = getAnimationFrame();
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auto frameData = getAnimationFrame();
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for (int i = 0; i < frameData.size(); i++) {
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_model->setJointState(i, true, frameData[i]);
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}
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@ -39,6 +39,7 @@ ModelEntityItem::ModelEntityItem(const EntityItemID& entityItemID, const EntityI
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setProperties(properties);
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_lastAnimated = usecTimestampNow();
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_jointMappingCompleted = false;
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_lastKnownFrameIndex = -1;
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_color[0] = _color[1] = _color[2] = 0;
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}
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@ -217,15 +218,17 @@ void ModelEntityItem::mapJoints(const QStringList& modelJointNames) {
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}
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}
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QVector<glm::quat> ModelEntityItem::getAnimationFrame() {
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QVector<glm::quat> frameData;
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const QVector<glm::quat>& ModelEntityItem::getAnimationFrame() {
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if (!hasAnimation() || !_jointMappingCompleted) {
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return frameData;
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return _lastKnownFrameData;
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}
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AnimationPointer myAnimation = getAnimation(_animationURL);
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AnimationPointer myAnimation = getAnimation(_animationURL); // FIXME: this could be optimized
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if (myAnimation && myAnimation->isLoaded()) {
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QVector<FBXAnimationFrame> frames = myAnimation->getFrames();
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const QVector<FBXAnimationFrame>& frames = myAnimation->getFramesReference(); // NOTE: getFrames() is too heavy
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int frameCount = frames.size();
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if (frameCount > 0) {
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int animationFrameIndex = (int)(glm::floor(getAnimationFrameIndex())) % frameCount;
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@ -233,18 +236,22 @@ QVector<glm::quat> ModelEntityItem::getAnimationFrame() {
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animationFrameIndex = 0;
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}
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QVector<glm::quat> rotations = frames[animationFrameIndex].rotations;
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if (animationFrameIndex != _lastKnownFrameIndex) {
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_lastKnownFrameIndex = animationFrameIndex;
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const QVector<glm::quat>& rotations = frames[animationFrameIndex].rotations;
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frameData.resize(_jointMapping.size());
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for (int j = 0; j < _jointMapping.size(); j++) {
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int rotationIndex = _jointMapping[j];
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if (rotationIndex != -1 && rotationIndex < rotations.size()) {
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frameData[j] = rotations[rotationIndex];
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_lastKnownFrameData.resize(_jointMapping.size());
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for (int j = 0; j < _jointMapping.size(); j++) {
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int rotationIndex = _jointMapping[j];
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if (rotationIndex != -1 && rotationIndex < rotations.size()) {
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_lastKnownFrameData[j] = rotations[rotationIndex];
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}
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}
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}
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}
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}
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return frameData;
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return _lastKnownFrameData;
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}
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bool ModelEntityItem::isAnimatingSomething() const {
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@ -106,7 +106,7 @@ public:
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float getAnimationLastFrame() const { return _animationLoop.getLastFrame(); }
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void mapJoints(const QStringList& modelJointNames);
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QVector<glm::quat> getAnimationFrame();
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const QVector<glm::quat>& getAnimationFrame();
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bool jointsMapped() const { return _jointMappingCompleted; }
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bool getAnimationIsPlaying() const { return _animationLoop.isRunning(); }
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@ -123,6 +123,9 @@ public:
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static void cleanupLoadedAnimations();
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protected:
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QVector<glm::quat> _lastKnownFrameData;
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int _lastKnownFrameIndex;
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bool isAnimatingSomething() const;
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@ -54,6 +54,7 @@ static int modelPointerTypeId = qRegisterMetaType<QPointer<Model> >();
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static int weakNetworkGeometryPointerTypeId = qRegisterMetaType<QWeakPointer<NetworkGeometry> >();
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static int vec3VectorTypeId = qRegisterMetaType<QVector<glm::vec3> >();
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float Model::FAKE_DIMENSION_PLACEHOLDER = -1.0f;
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#define HTTP_INVALID_COM "http://invalid.com"
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Model::Model(RigPointer rig, QObject* parent) :
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QObject(parent),
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@ -67,7 +68,8 @@ Model::Model(RigPointer rig, QObject* parent) :
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_cauterizeBones(false),
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_lodDistance(0.0f),
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_pupilDilation(0.0f),
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_url("http://invalid.com"),
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_url(HTTP_INVALID_COM),
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_urlAsString(HTTP_INVALID_COM),
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_isVisible(true),
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_blendNumber(0),
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_appliedBlendNumber(0),
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@ -181,17 +183,12 @@ void Model::RenderPipelineLib::initLocations(gpu::ShaderPointer& program, Model:
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locations.texcoordMatrices = program->getUniforms().findLocation("texcoordMatrices");
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locations.emissiveParams = program->getUniforms().findLocation("emissiveParams");
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locations.glowIntensity = program->getUniforms().findLocation("glowIntensity");
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locations.normalFittingMapUnit = program->getTextures().findLocation("normalFittingMap");
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locations.specularTextureUnit = program->getTextures().findLocation("specularMap");
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locations.emissiveTextureUnit = program->getTextures().findLocation("emissiveMap");
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locations.materialBufferUnit = program->getBuffers().findLocation("materialBuffer");
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locations.lightBufferUnit = program->getBuffers().findLocation("lightBuffer");
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locations.clusterMatrices = program->getUniforms().findLocation("clusterMatrices");
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locations.clusterIndices = program->getInputs().findLocation("inSkinClusterIndex");
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locations.clusterWeights = program->getInputs().findLocation("inSkinClusterWeight");
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}
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@ -1083,6 +1080,7 @@ void Model::setURL(const QUrl& url, const QUrl& fallback, bool retainCurrent, bo
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invalidCalculatedMeshBoxes();
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_url = url;
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_urlAsString = _url.toString();
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onInvalidate();
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@ -1866,8 +1864,9 @@ void Model::pickPrograms(gpu::Batch& batch, RenderMode mode, bool translucent, f
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batch._glUniform1f(locations->glowIntensity, DEFAULT_GLOW_INTENSITY);
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}
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if ((locations->normalFittingMapUnit > -1)) {
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batch.setResourceTexture(locations->normalFittingMapUnit, DependencyManager::get<TextureCache>()->getNormalFittingTexture());
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if ((locations->normalFittingMapUnit > -1)) {
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batch.setResourceTexture(locations->normalFittingMapUnit,
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DependencyManager::get<TextureCache>()->getNormalFittingTexture());
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}
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}
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@ -74,6 +74,7 @@ public:
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Q_INVOKABLE void setURL(const QUrl& url, const QUrl& fallback = QUrl(),
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bool retainCurrent = false, bool delayLoad = false);
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const QUrl& getURL() const { return _url; }
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const QString& getURLAsString() const { return _urlAsString; }
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// new Scene/Engine rendering support
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void setVisibleInScene(bool newValue, std::shared_ptr<render::Scene> scene);
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@ -328,6 +329,7 @@ private:
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QVector<float> _blendshapeCoefficients;
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QUrl _url;
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QString _urlAsString;
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QUrl _collisionUrl;
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bool _isVisible;
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