overte/libraries/render-utils/src
2016-01-19 18:39:34 -08:00
..
text CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h CR feedback, dead code cleanup 2016-01-18 12:09:21 -08:00
ambient_occlusion.slf
ambient_occlusion.slv
AmbientOcclusionEffect.cpp Remove unused headers 2016-01-13 11:47:43 -08:00
AmbientOcclusionEffect.h Promote render::Job to render::Task::Job 2016-01-06 18:55:13 -08:00
AnimDebugDraw.cpp More warning fixes 2015-12-11 16:17:41 -08:00
AnimDebugDraw.h AnimDebugDraw Removed unused drawing code. 2015-11-21 10:57:39 -08:00
animdebugdraw.slf
animdebugdraw.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
AntialiasingEffect.cpp Remove unused headers 2016-01-13 11:47:43 -08:00
AntialiasingEffect.h Promote render::Job to render::Task::Job 2016-01-06 18:55:13 -08:00
debug_deferred_buffer.slf Cleanup DebugDeferredBuffer code 2015-12-17 15:18:23 -08:00
debug_deferred_buffer.slv Simple normal map debug 2015-12-04 10:44:23 -08:00
DebugDeferredBuffer.cpp Change shadow debug buffer to reuse shadowMap tex 2016-01-19 12:01:18 -08:00
DebugDeferredBuffer.h Prepare shadowMap pipeline to debug in color 2016-01-14 12:56:28 -08:00
deferred_light.slv
deferred_light_limited.slv
deferred_light_spot.slv
DeferredBuffer.slh More work on live g-buffer debug 2015-12-04 17:43:00 -08:00
DeferredBufferWrite.slh Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
DeferredGlobalLight.slh Fix shader typo (ambien->ambient) 2016-01-08 20:14:31 -08:00
DeferredLighting.slh FIxing the diffuse contribution bug maybe 2015-12-17 17:44:40 -08:00
DeferredLightingEffect.cpp Add shadowmap as a debug feature 2016-01-18 17:12:42 -08:00
DeferredLightingEffect.h Add shadowmap as a debug feature 2016-01-18 17:12:42 -08:00
directional_ambient_light.slf Separate directional shaders with(out) shadowmaps 2016-01-18 11:11:28 -08:00
directional_ambient_light_shadow.slf Separate directional shaders with(out) shadowmaps 2016-01-18 11:11:28 -08:00
directional_light.slf Separate directional shaders with(out) shadowmaps 2016-01-18 11:11:28 -08:00
directional_light_shadow.slf Separate directional shaders with(out) shadowmaps 2016-01-18 11:11:28 -08:00
directional_skybox_light.slf Separate directional shaders with(out) shadowmaps 2016-01-18 11:11:28 -08:00
directional_skybox_light_shadow.slf Separate directional shaders with(out) shadowmaps 2016-01-18 11:11:28 -08:00
drawOpaqueStencil.slf
Environment.cpp gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
Environment.h
FboCache.cpp
FboCache.h Fix most OpenGL warnings 2015-12-04 10:01:43 -08:00
FramebufferCache.cpp Remove static shadowMap 2016-01-14 12:49:43 -08:00
FramebufferCache.h Remove static shadowMap 2016-01-14 12:49:43 -08:00
fxaa.slf
fxaa.slv
fxaa_blend.slf
gaussian_blur.slf
gaussian_blur_horizontal.slv
gaussian_blur_vertical.slv
GeometryCache.cpp Move SimpleProgramKey to cpp 2016-01-13 11:47:43 -08:00
GeometryCache.h Move SimpleProgramKey to cpp 2016-01-13 11:47:43 -08:00
hit_effect.slf Add basic DebugDeferredBuffer job 2015-12-04 10:44:23 -08:00
hit_effect.slv
HitEffect.cpp Fix doInBatch lambdas 2016-01-13 11:47:43 -08:00
HitEffect.h Promote render::Job to render::Task::Job 2016-01-06 18:55:13 -08:00
LightStage.cpp Fix orientation aligned with Y 2016-01-19 18:39:34 -08:00
LightStage.h Decrease shadowMap res to 1024 2016-01-15 17:55:07 -08:00
MeshPartPayload.cpp Do not cauterize bones in SHADOW_RENDER_MODE 2016-01-18 20:51:28 -08:00
MeshPartPayload.h Do not cauterize bones in SHADOW_RENDER_MODE 2016-01-18 20:51:28 -08:00
Model.cpp Replace ShapePipelineLib abstract with ShapePlumber instanced class 2016-01-11 16:00:08 -08:00
Model.h Replace ShapePipelineLib abstract with ShapePlumber instanced class 2016-01-11 16:00:08 -08:00
model.slf
model.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap.slf
model_lightmap.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap_normal_map.slf
model_lightmap_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap_normal_specular_map.slf
model_lightmap_specular_map.slf
model_normal_map.slf
model_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_normal_specular_map.slf
model_shadow.slf Change shadow debug buffer to reuse shadowMap tex 2016-01-19 12:01:18 -08:00
model_shadow.slv Fixing line endings 2015-10-18 22:55:14 -07:00
model_specular_map.slf
model_translucent.slf
occlusion_blend.slf
overlay3D.slf
overlay3D.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
point_light.slf FIxing the diffuse contribution bug maybe 2015-12-17 17:40:35 -08:00
RenderDeferredTask.cpp Add shadowmap as a debug feature 2016-01-18 17:12:42 -08:00
RenderDeferredTask.h Add shadowmap as a debug feature 2016-01-18 17:12:42 -08:00
RenderScriptingInterface.cpp Add back deferred debugging and combine context init 2015-12-21 14:32:06 -08:00
RenderScriptingInterface.h Create Render/Scene unique_ptr without C++14 make_unique 2015-12-21 15:39:49 -08:00
RenderShadowTask.cpp Do not cauterize bones in SHADOW_RENDER_MODE 2016-01-18 20:51:28 -08:00
RenderShadowTask.h Set shadow pipelines manually to avoid duplication 2016-01-15 17:55:07 -08:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf
sdf_text3D.slv
Shadow.slh Avoid shadow attenuation outside of mapped area 2016-01-19 15:48:20 -08:00
simple.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
simple.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
simple_textured.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
simple_textured_emisive.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
skin_model.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
skin_model_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
skin_model_shadow.slf Change shadow debug buffer to reuse shadowMap tex 2016-01-19 12:01:18 -08:00
skin_model_shadow.slv Fixing line endings 2015-10-18 22:55:14 -07:00
Skinning.slh Fixing line endings 2015-10-18 22:55:14 -07:00
SkyFromAtmosphere.slf CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
SkyFromAtmosphere.slv
SkyFromSpace.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
SkyFromSpace.slv
spot_light.slf FIxing the diffuse contribution bug maybe 2015-12-17 17:40:35 -08:00
standardDrawTexture.slf
standardTransformPNTC.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
stars.slf
stars.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
starsGrid.slf
TextRenderer3D.cpp Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
TextRenderer3D.h
TextureCache.h
ToneMappingEffect.cpp Fix doInBatch lambdas 2016-01-13 11:47:43 -08:00
ToneMappingEffect.h Introducing a setting for the tone curve 2015-12-16 15:21:09 -08:00