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CHanging the lighting BUffer format and adding tone mapping
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2015-12-08 08:34:42 -08:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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keep AvatarHashMap::findAvatar from creating bogus avatar entries. remove some more stray consts
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2015-11-30 14:08:07 -08:00 |
AmbientOcclusionEffect.cpp
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Clen up, exposingthe level of obscurance
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2016-01-06 13:16:16 -04:00 |
AmbientOcclusionEffect.h
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Merging with master
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2016-01-11 15:49:16 -08:00 |
AnimDebugDraw.cpp
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More warning fixes
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2015-12-11 16:17:41 -08:00 |
AnimDebugDraw.h
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AnimDebugDraw Removed unused drawing code.
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2015-11-21 10:57:39 -08:00 |
animdebugdraw.slf
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AnimDebugDraw rendering works again.
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2015-08-24 17:36:21 -07:00 |
animdebugdraw.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
AntialiasingEffect.cpp
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Use new RenderContext accessors for rendering
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2015-12-18 10:34:39 -08:00 |
AntialiasingEffect.h
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Promote render::Job to render::Task::Job
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2016-01-06 18:55:13 -08:00 |
debug_deferred_buffer.slf
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Introducing the sl files and the blurring stages
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2016-01-02 11:27:50 -04:00 |
debug_deferred_buffer.slv
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Simple normal map debug
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2015-12-04 10:44:23 -08:00 |
DebugDeferredBuffer.cpp
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Introducing the sl files and the blurring stages
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2016-01-02 11:27:50 -04:00 |
DebugDeferredBuffer.h
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Merging with master
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2016-01-11 15:49:16 -08:00 |
deferred_light.slv
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deferred_light_limited.slv
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deferred_light_spot.slv
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DeferredBuffer.slh
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A working prototype of ao...
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2016-01-04 14:36:46 -04:00 |
DeferredBufferWrite.slh
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
DeferredGlobalLight.slh
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-01-12 10:02:15 -08:00 |
DeferredLighting.slh
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FIxing the diffuse contribution bug maybe
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2015-12-17 17:44:40 -08:00 |
DeferredLightingEffect.cpp
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Optimize getVertexStream() by using a const&
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2015-12-31 11:51:05 -08:00 |
DeferredLightingEffect.h
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Rename Shape to ShapePipelineLib, Shape.h to ShapePipeline.h
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2016-01-07 13:29:35 -08:00 |
directional_ambient_light.slf
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-01-12 10:02:15 -08:00 |
directional_light.slf
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-01-12 10:02:15 -08:00 |
directional_skybox_light.slf
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A working prototype of ao...
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2016-01-04 14:36:46 -04:00 |
drawOpaqueStencil.slf
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Simplifying the DrawOpaqueStencil Pixel shader
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2015-10-08 17:49:55 -07:00 |
Environment.cpp
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
Environment.h
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fix atmosphere rendering
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2015-08-21 00:29:28 -07:00 |
FboCache.cpp
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FboCache.h
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Fix most OpenGL warnings
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2015-12-04 10:01:43 -08:00 |
FramebufferCache.cpp
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A working prototype of ao...
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2016-01-04 14:36:46 -04:00 |
FramebufferCache.h
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Introducing the sl files and the blurring stages
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2016-01-02 11:27:50 -04:00 |
fxaa.slf
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Fix various whitespace issues
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2015-09-02 13:49:21 -07:00 |
fxaa.slv
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Add shader files for FXAA
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2015-08-30 20:48:06 -07:00 |
fxaa_blend.slf
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Add shader files for FXAA
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2015-08-30 20:48:06 -07:00 |
GeometryCache.cpp
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Fix warnings on windows 64bit
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2015-12-11 15:42:15 -08:00 |
GeometryCache.h
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Add sphere and cube triangle counts to displayed stats
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2015-12-08 11:08:22 -08:00 |
hit_effect.slf
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Add basic DebugDeferredBuffer job
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2015-12-04 10:44:23 -08:00 |
hit_effect.slv
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HitEffect.cpp
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Use new RenderContext accessors for rendering
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2015-12-18 10:34:39 -08:00 |
HitEffect.h
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Promote render::Job to render::Task::Job
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2016-01-06 18:55:13 -08:00 |
MeshPartPayload.cpp
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Conform to coding standard
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2016-01-07 17:02:15 -08:00 |
MeshPartPayload.h
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Rename ShapeRender to DeferredPipelineLib
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2016-01-08 14:02:49 -08:00 |
Model.cpp
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Replace ShapePipelineLib abstract with ShapePlumber instanced class
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2016-01-11 16:00:08 -08:00 |
Model.h
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Replace ShapePipelineLib abstract with ShapePlumber instanced class
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2016-01-11 16:00:08 -08:00 |
model.slf
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Drafting the materials for FBXReader
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2015-08-25 22:12:51 -07:00 |
model.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
model_lightmap.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_lightmap.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
model_lightmap_normal_map.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_lightmap_normal_map.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
model_lightmap_normal_specular_map.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_lightmap_specular_map.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_normal_map.slf
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model_normal_map.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
model_normal_specular_map.slf
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model_shadow.slf
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model_shadow.slv
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
model_specular_map.slf
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model_translucent.slf
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overlay3D.slf
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overlay3D.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
point_light.slf
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Trying to improve the ao
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2016-01-11 18:33:39 -08:00 |
RenderDeferredTask.cpp
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-01-12 10:02:15 -08:00 |
RenderDeferredTask.h
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Merge branch 'master' of github.com:highfidelity/hifi into feat/render-shape
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2016-01-11 16:38:04 -08:00 |
RenderScriptingInterface.cpp
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Introducing the sl files and the blurring stages
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2016-01-02 11:27:50 -04:00 |
RenderScriptingInterface.h
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Clen up, exposingthe level of obscurance
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2016-01-06 13:16:16 -04:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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sdf_text3D.slf
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sdf_text3D.slv
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Shadow.slh
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Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
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2015-09-15 14:40:23 -07:00 |
simple.slf
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
simple.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
simple_textured.slf
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
simple_textured_emisive.slf
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
skin_model.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
skin_model_normal_map.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
skin_model_shadow.slv
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
Skinning.slh
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
SkyFromAtmosphere.slf
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CHanging the lighting BUffer format and adding tone mapping
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2015-12-08 08:34:42 -08:00 |
SkyFromAtmosphere.slv
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SkyFromSpace.slf
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
SkyFromSpace.slv
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spot_light.slf
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Trying to improve the ao
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2016-01-11 18:33:39 -08:00 |
ssao.slh
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Clen up, exposingthe level of obscurance
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2016-01-06 13:16:16 -04:00 |
ssao_makeHorizontalBlur.slf
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A working prototype of ao...
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2016-01-04 14:36:46 -04:00 |
ssao_makeOcclusion.slf
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Clen up, exposingthe level of obscurance
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2016-01-06 13:16:16 -04:00 |
ssao_makePyramid.slf
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Introducing the sl files and the blurring stages
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2016-01-02 11:27:50 -04:00 |
ssao_makeVerticalBlur.slf
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A working prototype of ao...
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2016-01-04 14:36:46 -04:00 |
standardDrawTexture.slf
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standardTransformPNTC.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
stars.slf
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stars.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
starsGrid.slf
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TextRenderer3D.cpp
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TextRenderer3D.h
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TextureCache.h
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Redistributing the files to create the model-networking lib and separate that from the redner-utils
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2015-09-21 13:21:35 -07:00 |
ToneMappingEffect.cpp
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Working on AO
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2015-12-23 17:27:20 -08:00 |
ToneMappingEffect.h
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Introducing a setting for the tone curve
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2015-12-16 15:21:09 -08:00 |