Commit graph

36752 commits

Author SHA1 Message Date
Anthony Thibault
8b979b67ee neruonAvatar.js: now sets rotations in correct frame.
The rotations from the neuron are effectively in world space and are deltas
from the default pose.

There still is an issue with the thumb, due to the missing joint from the Neuron.
The Neuron only has 3 thumb joints, not 4.
2015-12-24 17:16:49 -08:00
ericrius1
542d8a4b6c Fixed spelling mistakes 2015-12-24 12:06:29 -08:00
ericrius1
2e95ca7947 fixed syntax error 2015-12-24 12:05:11 -08:00
ericrius1
340c066b5c reverted whiteboard changes 2015-12-24 12:04:36 -08:00
ericrius1
8e7dfc07c0 Added logic to blacklist entities from raypicking 2015-12-24 11:59:47 -08:00
ericrius1
390dce4613 Adding blacklist 2015-12-24 11:48:40 -08:00
ericrius1
e8a6fd1f05 adding ray filters example/test 2015-12-24 11:00:24 -08:00
samcake
a8c5828eb3 Merge pull request #6737 from zzmp/refactor/final-blit
Move final blit into RenderDeferredTask
2015-12-24 10:43:52 -08:00
Zach Pomerantz
dfa2b8d453 Remove redundant clearColorBuffer from Blit 2015-12-24 10:39:29 -08:00
ericrius1
24796c1a1e updated ravestick spawner relative position 2015-12-24 10:14:36 -08:00
Zach Pomerantz
687eef37da Move final blit into RenderDeferredTask
- Also changes color buffer clearing, such that
anything run through Blit will now clear BUFFER_COLOR0  to 0,0,1,0.
- Blit will always be added to RenderDeferredTask, but
will only run if renderArgs._blitFramebuffer is set.
2015-12-23 18:21:08 -08:00
Anthony J. Thibault
c44f69b370 WIP checkpoint
Changed euler angle compisition based on experiments in maya.
Also, the neuronAvatar.js attempts to transform the neuron input quaternions into
a pose relative to the avatar's default pose, but doesn't it doesn't work.
2015-12-23 17:13:52 -08:00
Seth Alves
175506bbf1 when a script sets joint-data on a model-entity, send an edit packet 2015-12-23 16:06:04 -08:00
Seth Alves
83f60d6e97 make entity properties for model-entity joint-states 2015-12-23 15:43:50 -08:00
ericrius1
cd983db419 fixed merge conflicts 2015-12-23 15:13:45 -08:00
ericrius1
b4988b0998 Taking individual avatar hand size into consideration for grabbing objects 2015-12-23 15:09:10 -08:00
Brad Hefta-Gaub
f8a515de64 add a test script for HMD.getHUDLookAtPositionXX() 2015-12-23 14:46:18 -08:00
James B. Pollack
65d5e3f60a add labels and transparent panel, but panel blocks pick so disable 2015-12-23 14:11:42 -08:00
James B. Pollack
a023a7eebd Merge pull request #6734 from AlessandroSigna/branchJS
Fix assignment
2015-12-23 14:05:56 -08:00
AlessandroSigna
2c72e7964d Fix assignment 2015-12-23 13:54:06 -08:00
samcake
01a5f47070 Merge pull request #6733 from zzmp/feat/render-gui
Simplify renderDebug GUI
2015-12-23 13:40:53 -08:00
Zach Pomerantz
ea9f2e57ce Simplify renderDebug GUI 2015-12-23 13:09:45 -08:00
Brad Davis
dd17fa0058 Merge pull request #6730 from ZappoMan/fixWarning
fix warning
2015-12-23 12:59:38 -08:00
James B. Pollack
d8278459be Merge pull request #6724 from thoys/20736
Winter Smash up Target Practice game
2015-12-23 10:34:20 -08:00
Seth Alves
29e79c0672 Merge branch 'master' of github.com:highfidelity/hifi into set-model-entity-joints 2015-12-22 18:00:42 -08:00
Seth Alves
d878dde952 whitespace 2015-12-22 17:57:25 -08:00
Seth Alves
1a51c9ddbe remove some unused stuff 2015-12-22 17:56:12 -08:00
Seth Alves
84bcfb7d71 hook up a way for scripts to set model-entity joint state 2015-12-22 17:43:01 -08:00
Thijs Wenker
505f4ce7e4 Merge branch 'master' of https://github.com/worklist/hifi into 20736
Conflicts:
	examples/controllers/handControllerGrab.js
2015-12-23 02:37:38 +01:00
James B. Pollack
32b9f60bd5 Merge pull request #6731 from imgntn/grabhotfix1
fix  handControllerGrab  merge problems
2015-12-22 17:24:30 -08:00
James B. Pollack
4115138b5b fix merge problems 2015-12-22 17:22:55 -08:00
Anthony J. Thibault
6afe3bae5e Copy Neuron joints into controller poses
This makes the accessible for controller mapping and to JavaScript.

Added 'neuronAvatar.js' as an example of reading joints from the neuron and setting them
on the avatar.  NOTE: the rotations are currently in the wrong coordinate frame.
2015-12-22 17:21:33 -08:00
Brad Hefta-Gaub
68c6cae4f3 fix warning 2015-12-22 17:21:25 -08:00
Brad Hefta-Gaub
7a09582a65 Merge pull request #6729 from zzmp/fix/reorder
Reorder RenderContext initializer to avoid -Wreorder
2015-12-22 17:19:32 -08:00
James B. Pollack
aa0d1f0c29 temp 2015-12-22 17:15:23 -08:00
Seth Alves
46233b24c0 Merge pull request #6630 from imgntn/particle_grab
Add Various Grab Visualization Options
2015-12-22 16:51:30 -08:00
James B. Pollack
64eb22bf22 merging 2015-12-22 16:34:01 -08:00
James B. Pollack
c39f26ad72 new features 2015-12-22 16:31:49 -08:00
Brad Davis
88d36487f8 Merge pull request #6727 from samcake/hdr
Clean up shaders removing  glowIntensity and alphaThreshold legacy
2015-12-22 15:41:08 -08:00
Zach Pomerantz
df78f895a6 Reorder RenderContext initializer to avoid -Wreorder 2015-12-22 14:54:47 -08:00
James B. Pollack
edd11a670a minor adjustments to particles 2015-12-22 14:38:53 -08:00
James B. Pollack
60f2314469 remove debugging print 2015-12-22 14:38:05 -08:00
Brad Davis
a6d9dbc5c4 Merge pull request #6728 from ZappoMan/rightClickMenu
More Hand Reticle movement improvements
2015-12-22 14:00:42 -08:00
Brad Hefta-Gaub
9a3d72c7b6 tweak sleep cycle slightly 2015-12-22 13:55:01 -08:00
Brad Hefta-Gaub
119f3e9895 make both hands and mouse work 2015-12-22 13:35:16 -08:00
samcake
f9070ee989 Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
James B. Pollack
88a5a0a35d Merge pull request #6685 from ericrius1/polylineOptimizations
First pass at Flow Arts Hut
2015-12-22 12:28:34 -08:00
James B. Pollack
52e6b84968 Update lightBall.js
zeroes
2015-12-22 12:09:16 -08:00
James B. Pollack
5e0a428dec Update hiddenEntityReset.js
add zeroes
2015-12-22 12:07:57 -08:00
James B. Pollack
51630734df Update masterReset.js
add initial zeroes
2015-12-22 12:07:02 -08:00