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https://github.com/overte-org/overte.git
synced 2025-08-03 23:03:20 +02:00
hook up a way for scripts to set model-entity joint state
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parent
88d36487f8
commit
84bcfb7d71
11 changed files with 89 additions and 4 deletions
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@ -386,6 +386,10 @@ bool Rig::getAbsoluteJointRotationInRigFrame(int jointIndex, glm::quat& rotation
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}
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}
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bool Rig::setAbsoluteJointRotationInRigFrame(int jointIndex, glm::quat& rotation) {
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return false;
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}
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bool Rig::getJointTranslation(int jointIndex, glm::vec3& translation) const {
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QReadLocker readLock(&_externalPoseSetLock);
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if (jointIndex >= 0 && jointIndex < (int)_externalPoseSet._relativePoses.size()) {
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@ -406,6 +410,10 @@ bool Rig::getAbsoluteJointTranslationInRigFrame(int jointIndex, glm::vec3& trans
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}
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}
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bool Rig::setAbsoluteJointTranslationInRigFrame(int jointIndex, glm::vec3& translation) {
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return false;
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}
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bool Rig::getJointCombinedRotation(int jointIndex, glm::quat& result, const glm::quat& rotation) const {
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// AJT: TODO: used by attachments
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ASSERT(false);
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@ -134,6 +134,8 @@ public:
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// rig space (thread-safe)
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bool getAbsoluteJointRotationInRigFrame(int jointIndex, glm::quat& rotation) const;
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bool getAbsoluteJointTranslationInRigFrame(int jointIndex, glm::vec3& translation) const;
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bool setAbsoluteJointRotationInRigFrame(int jointIndex, glm::quat& rotation);
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bool setAbsoluteJointTranslationInRigFrame(int jointIndex, glm::vec3& translation);
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// legacy
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bool getJointCombinedRotation(int jointIndex, glm::quat& result, const glm::quat& rotation) const;
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@ -292,7 +292,21 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
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}
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if (_model) {
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// handle animations..
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// handle script updates...
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_scriptSetFrameDataLock.withWriteLock([&] {
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while (!_scriptSetFrameDataRotationsIndexes.empty()) {
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int index = _scriptSetFrameDataRotationsIndexes.dequeue();
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glm::quat rotation = _scriptSetFrameDataRotations.dequeue();
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_model->setJointRotation(index, true, rotation, 1.0f);
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}
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while (!_scriptSetFrameDataTranslationsIndexes.empty()) {
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int index = _scriptSetFrameDataTranslationsIndexes.dequeue();
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glm::vec3 translation = _scriptSetFrameDataTranslations.dequeue();
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_model->setJointTranslation(index, true, translation, 1.0f);
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}
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});
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// handle animations...
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if (hasAnimation()) {
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if (!jointsMapped()) {
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QStringList modelJointNames = _model->getJointNames();
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@ -600,7 +614,7 @@ bool RenderableModelEntityItem::contains(const glm::vec3& point) const {
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const FBXGeometry& collisionGeometry = collisionNetworkGeometry->getFBXGeometry();
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return collisionGeometry.convexHullContains(worldToEntity(point));
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}
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return false;
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}
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@ -624,6 +638,22 @@ glm::vec3 RenderableModelEntityItem::getAbsoluteJointTranslationInObjectFrame(in
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return glm::vec3(0.0f);
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}
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bool RenderableModelEntityItem::setAbsoluteJointRotationInObjectFrame(int index, glm::quat& rotation) {
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_scriptSetFrameDataLock.withWriteLock([&] {
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_scriptSetFrameDataRotationsIndexes.enqueue(index);
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_scriptSetFrameDataRotations.enqueue(rotation);
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});
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return true;
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}
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bool RenderableModelEntityItem::setAbsoluteJointTranslationInObjectFrame(int index, glm::vec3& translation) {
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_scriptSetFrameDataLock.withWriteLock([&] {
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_scriptSetFrameDataTranslationsIndexes.enqueue(index);
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_scriptSetFrameDataTranslations.enqueue(translation);
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});
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return true;
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}
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void RenderableModelEntityItem::locationChanged() {
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EntityItem::locationChanged();
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if (_model && _model->isActive()) {
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@ -71,6 +71,8 @@ public:
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// these are in the frame of this object (model space)
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virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const override;
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virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override;
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virtual bool setAbsoluteJointRotationInObjectFrame(int index, glm::quat& rotation) override;
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virtual bool setAbsoluteJointTranslationInObjectFrame(int index, glm::vec3& translation) override;
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virtual void loader() override;
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virtual void locationChanged() override;
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@ -91,6 +93,13 @@ private:
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render::ItemID _myMetaItem;
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bool _showCollisionHull = false;
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// these are used to let scripts set ModelEntityItem joint data
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ReadWriteLockable _scriptSetFrameDataLock;
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QQueue<glm::quat> _scriptSetFrameDataRotations;
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QQueue<int> _scriptSetFrameDataRotationsIndexes;
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QQueue<glm::vec3> _scriptSetFrameDataTranslations;
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QQueue<int> _scriptSetFrameDataTranslationsIndexes;
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};
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#endif // hifi_RenderableModelEntityItem_h
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@ -381,6 +381,8 @@ public:
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// these are in the frame of this object
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virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const override { return glm::quat(); }
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virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override { return glm::vec3(0.0f); }
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virtual bool setAbsoluteJointRotationInObjectFrame(int index, glm::quat& rotation) override { return false; }
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virtual bool setAbsoluteJointTranslationInObjectFrame(int index, glm::vec3& translation) override { return false; }
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virtual void loader() {} // called indirectly when urls for geometry are updated
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@ -826,3 +826,23 @@ glm::quat EntityScriptingInterface::getAbsoluteJointRotationInObjectFrame(const
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return glm::quat();
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}
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}
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bool EntityScriptingInterface::setAbsoluteJointTranslationInObjectFrame(const QUuid& entityID,
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int jointIndex, glm::vec3 translation) {
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if (auto entity = checkForTreeEntityAndTypeMatch(entityID, EntityTypes::Model)) {
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auto modelEntity = std::dynamic_pointer_cast<ModelEntityItem>(entity);
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return modelEntity->setAbsoluteJointTranslationInObjectFrame(jointIndex, translation);
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} else {
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return false;
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}
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}
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bool EntityScriptingInterface::setAbsoluteJointRotationInObjectFrame(const QUuid& entityID,
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int jointIndex, glm::quat rotation) {
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if (auto entity = checkForTreeEntityAndTypeMatch(entityID, EntityTypes::Model)) {
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auto modelEntity = std::dynamic_pointer_cast<ModelEntityItem>(entity);
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return modelEntity->setAbsoluteJointRotationInObjectFrame(jointIndex, rotation);
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} else {
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return false;
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}
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}
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@ -151,6 +151,8 @@ public slots:
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Q_INVOKABLE glm::vec3 getAbsoluteJointTranslationInObjectFrame(const QUuid& entityID, int jointIndex);
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Q_INVOKABLE glm::quat getAbsoluteJointRotationInObjectFrame(const QUuid& entityID, int jointIndex);
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Q_INVOKABLE bool setAbsoluteJointTranslationInObjectFrame(const QUuid& entityID, int jointIndex, glm::vec3 translation);
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Q_INVOKABLE bool setAbsoluteJointRotationInObjectFrame(const QUuid& entityID, int jointIndex, glm::quat rotation);
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signals:
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void collisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
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@ -129,7 +129,6 @@ protected:
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QVector<glm::vec3> _lastKnownFrameDataTranslations;
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int _lastKnownCurrentFrame;
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bool isAnimatingSomething() const;
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rgbColor _color;
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@ -699,6 +699,14 @@ void Model::setJointTranslation(int index, bool valid, const glm::vec3& translat
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_rig->setJointTranslation(index, valid, translation, priority);
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}
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bool Model::setAbsoluteJointRotationInRigFrame(int jointIndex, glm::quat& rotation) {
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return _rig->setAbsoluteJointRotationInRigFrame(jointIndex, rotation);
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}
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bool Model::setAbsoluteJointTranslationInRigFrame(int jointIndex, glm::vec3& translation) {
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return _rig->setAbsoluteJointTranslationInRigFrame(jointIndex, translation);
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}
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int Model::getParentJointIndex(int jointIndex) const {
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return (isActive() && jointIndex != -1) ? _geometry->getFBXGeometry().joints.at(jointIndex).parentIndex : -1;
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}
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@ -170,6 +170,9 @@ public:
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bool getAbsoluteJointRotationInRigFrame(int jointIndex, glm::quat& rotationOut) const;
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bool getAbsoluteJointTranslationInRigFrame(int jointIndex, glm::vec3& translationOut) const;
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bool setAbsoluteJointRotationInRigFrame(int jointIndex, glm::quat& rotation);
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bool setAbsoluteJointTranslationInRigFrame(int jointIndex, glm::vec3& translation);
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bool getRelativeDefaultJointRotation(int jointIndex, glm::quat& rotationOut) const;
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bool getRelativeDefaultJointTranslation(int jointIndex, glm::vec3& translationOut) const;
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@ -91,7 +91,9 @@ public:
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virtual const Transform getAbsoluteJointTransformInObjectFrame(int jointIndex) const;
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virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const { assert(false); return glm::quat(); }
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virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const { assert(false); return glm::vec3(); }
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virtual bool setAbsoluteJointRotationInObjectFrame(int index, glm::quat& rotation) { assert(false); return false; }
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virtual bool setAbsoluteJointTranslationInObjectFrame(int index, glm::vec3& translation) { assert(false); return false; }
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SpatiallyNestablePointer getThisPointer() const;
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protected:
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