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Merge branch 'master' of github.com:highfidelity/hifi into set-model-entity-joints
This commit is contained in:
commit
29e79c0672
3 changed files with 359 additions and 59 deletions
|
@ -1,5 +1,4 @@
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// handControllerGrab.js
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// examples
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//
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// Created by Eric Levin on 9/2/15
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// Additions by James B. Pollack @imgntn on 9/24/2015
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@ -7,6 +6,7 @@
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// Copyright 2015 High Fidelity, Inc.
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//
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// Grabs physically moveable entities with hydra-like controllers; it works for either near or far objects.
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// Also supports touch and equipping objects.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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@ -14,7 +14,6 @@
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Script.include("../libraries/utils.js");
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//
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// add lines where the hand ray picking is happening
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//
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@ -54,6 +53,7 @@ var LINE_ENTITY_DIMENSIONS = {
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y: 1000,
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z: 1000
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};
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var LINE_LENGTH = 500;
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var PICK_MAX_DISTANCE = 500; // max length of pick-ray
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@ -116,6 +116,17 @@ var DEFAULT_GRABBABLE_DATA = {
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invertSolidWhileHeld: false
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};
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//we've created various ways of visualizing looking for and moving distant objects
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var USE_ENTITY_LINES_FOR_SEARCHING = false;
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var USE_OVERLAY_LINES_FOR_SEARCHING = false;
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var USE_PARTICLE_BEAM_FOR_SEARCHING = true;
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var USE_ENTITY_LINES_FOR_MOVING = false;
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var USE_OVERLAY_LINES_FOR_MOVING = false;
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var USE_PARTICLE_BEAM_FOR_MOVING = true;
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var USE_SPOTLIGHT = false;
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var USE_POINTLIGHT = false;
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// states for the state machine
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var STATE_OFF = 0;
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@ -137,6 +148,7 @@ var STATE_WAITING_FOR_BUMPER_RELEASE = 15;
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var STATE_EQUIP_SPRING = 16;
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function stateToName(state) {
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switch (state) {
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case STATE_OFF:
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@ -262,7 +274,13 @@ function MyController(hand) {
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this.triggerValue = 0; // rolling average of trigger value
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this.rawTriggerValue = 0;
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this.rawBumperValue = 0;
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//for visualizations
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this.overlayLine = null;
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this.particleBeam = null;
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//for lights
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this.spotlight = null;
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this.pointlight = null;
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this.overlayLine = null;
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this.ignoreIK = false;
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@ -330,7 +348,7 @@ function MyController(hand) {
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print("STATE: " + stateToName(this.state) + " --> " + stateToName(newState) + ", hand: " + this.hand);
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}
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this.state = newState;
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}
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};
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this.debugLine = function(closePoint, farPoint, color) {
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Entities.addEntity({
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@ -350,34 +368,7 @@ function MyController(hand) {
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}
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})
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});
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}
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this.overlayLineOn = function(closePoint, farPoint, color) {
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if (this.overlayLine === null) {
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var lineProperties = {
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lineWidth: 5,
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start: closePoint,
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end: farPoint,
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color: color,
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ignoreRayIntersection: true, // always ignore this
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visible: true,
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alpha: 1
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};
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this.overlayLine = Overlays.addOverlay("line3d", lineProperties);
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} else {
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var success = Overlays.editOverlay(this.overlayLine, {
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lineWidth: 5,
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start: closePoint,
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end: farPoint,
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color: color,
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visible: true,
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ignoreRayIntersection: true, // always ignore this
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alpha: 1
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});
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}
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}
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};
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this.lineOn = function(closePoint, farPoint, color) {
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// draw a line
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|
@ -410,6 +401,237 @@ function MyController(hand) {
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}
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};
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this.overlayLineOn = function(closePoint, farPoint, color) {
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if (this.overlayLine === null) {
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var lineProperties = {
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lineWidth: 5,
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start: closePoint,
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end: farPoint,
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color: color,
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ignoreRayIntersection: true, // always ignore this
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visible: true,
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alpha: 1
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};
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this.overlayLine = Overlays.addOverlay("line3d", lineProperties);
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} else {
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var success = Overlays.editOverlay(this.overlayLine, {
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lineWidth: 5,
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start: closePoint,
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end: farPoint,
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color: color,
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visible: true,
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ignoreRayIntersection: true, // always ignore this
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alpha: 1
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});
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}
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};
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this.handleParticleBeam = function(position, orientation, color) {
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var rotation = Quat.angleAxis(0, {
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x: 1,
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y: 0,
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z: 0
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});
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var finalRotation = Quat.multiply(orientation, rotation);
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var lifespan = LINE_LENGTH / 10;
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var speed = 5;
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var spread = 2;
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if (this.particleBeam === null) {
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this.createParticleBeam(position, finalRotation, color, speed, spread, lifespan);
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} else {
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this.updateParticleBeam(position, finalRotation, color, speed, spread, lifespan);
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}
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};
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this.handleDistantParticleBeam = function(handPosition, objectPosition, color) {
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var handToObject = Vec3.subtract(objectPosition, handPosition);
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var finalRotation = Quat.rotationBetween(Vec3.multiply(-1, Vec3.UP), handToObject);
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var distance = Vec3.distance(handPosition, objectPosition);
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var speed = 5;
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var spread = 0;
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var lifespan = distance / speed;
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if (this.particleBeam === null) {
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this.createParticleBeam(objectPosition, finalRotation, color, speed, spread, lifespan);
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} else {
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this.updateParticleBeam(objectPosition, finalRotation, color, speed, spread, lifespan);
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}
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};
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this.createParticleBeam = function(position, orientation, color, speed, spread, lifespan) {
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var particleBeamProperties = {
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type: "ParticleEffect",
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isEmitting: true,
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position: position,
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visible: false,
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"name": "Particle Beam",
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"color": color,
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"maxParticles": 2000,
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"lifespan": lifespan,
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"emitRate": 50,
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"emitSpeed": speed,
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"speedSpread": spread,
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"emitOrientation": {
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"x": -1,
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"y": 0,
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"z": 0,
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"w": 1
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},
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"emitDimensions": {
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"x": 0,
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"y": 0,
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"z": 0
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},
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"emitRadiusStart": 0.5,
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"polarStart": 0,
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"polarFinish": 0,
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"azimuthStart": -3.1415927410125732,
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"azimuthFinish": 3.1415927410125732,
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"emitAcceleration": {
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x: 0,
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y: 0,
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z: 0
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},
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"accelerationSpread": {
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"x": 0,
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"y": 0,
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"z": 0
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},
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"particleRadius": 0.015,
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"radiusSpread": 0.005,
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// "radiusStart": 0.01,
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// "radiusFinish": 0.01,
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// "colorSpread": {
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// "red": 0,
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// "green": 0,
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// "blue": 0
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// },
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// "colorStart": color,
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// "colorFinish": color,
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"alpha": 1,
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"alphaSpread": 0,
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"alphaStart": 1,
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"alphaFinish": 1,
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"additiveBlending": 0,
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"textures": "https://hifi-content.s3.amazonaws.com/alan/dev/textures/grabsprite-3.png"
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}
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this.particleBeam = Entities.addEntity(particleBeamProperties);
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};
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this.updateParticleBeam = function(position, orientation, color, speed, spread, lifespan) {
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Entities.editEntity(this.particleBeam, {
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rotation: orientation,
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position: position,
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visible: true,
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color: color,
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emitSpeed: speed,
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speedSpread: spread,
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lifespan: lifespan
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})
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};
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this.evalLightWorldTransform = function(modelPos, modelRot) {
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var MODEL_LIGHT_POSITION = {
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x: 0,
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y: -0.3,
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z: 0
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};
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var MODEL_LIGHT_ROTATION = Quat.angleAxis(-90, {
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x: 1,
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y: 0,
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z: 0
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});
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return {
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p: Vec3.sum(modelPos, Vec3.multiplyQbyV(modelRot, MODEL_LIGHT_POSITION)),
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q: Quat.multiply(modelRot, MODEL_LIGHT_ROTATION)
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};
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};
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this.handleSpotlight = function(parentID, position) {
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var LIFETIME = 100;
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var modelProperties = Entities.getEntityProperties(parentID, ['position', 'rotation']);
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var lightTransform = this.evalLightWorldTransform(modelProperties.position, modelProperties.rotation);
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var lightProperties = {
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type: "Light",
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isSpotlight: true,
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dimensions: {
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x: 2,
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y: 2,
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z: 20
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},
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parentID: parentID,
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color: {
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red: 255,
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green: 255,
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blue: 255
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},
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intensity: 2,
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exponent: 0.3,
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cutoff: 20,
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lifetime: LIFETIME,
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position: lightTransform.p,
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};
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if (this.spotlight === null) {
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this.spotlight = Entities.addEntity(lightProperties);
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} else {
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Entities.editEntity(this.spotlight, {
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//without this, this light would maintain rotation with its parent
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rotation: Quat.fromPitchYawRollDegrees(-90, 0, 0),
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})
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}
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};
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this.handlePointLight = function(parentID, position) {
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var LIFETIME = 100;
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var modelProperties = Entities.getEntityProperties(parentID, ['position', 'rotation']);
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var lightTransform = this.evalLightWorldTransform(modelProperties.position, modelProperties.rotation);
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var lightProperties = {
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type: "Light",
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isSpotlight: false,
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dimensions: {
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x: 2,
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y: 2,
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z: 20
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},
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||||
parentID: parentID,
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color: {
|
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red: 255,
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green: 255,
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blue: 255
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},
|
||||
intensity: 2,
|
||||
exponent: 0.3,
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cutoff: 20,
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lifetime: LIFETIME,
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position: lightTransform.p,
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};
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|
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if (this.pointlight === null) {
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this.pointlight = Entities.addEntity(lightProperties);
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} else {
|
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|
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}
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};
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this.lineOff = function() {
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if (this.pointer !== null) {
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Entities.deleteEntity(this.pointer);
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|
@ -424,6 +646,41 @@ function MyController(hand) {
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this.overlayLine = null;
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};
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this.particleBeamOff = function() {
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if (this.particleBeam !== null) {
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Entities.editEntity(this.particleBeam, {
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visible: false
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})
|
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}
|
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}
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this.turnLightsOff = function() {
|
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if (this.spotlight !== null) {
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Entities.deleteEntity(this.spotlight);
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this.spotlight = null;
|
||||
}
|
||||
|
||||
if (this.pointlight !== null) {
|
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Entities.deleteEntity(this.pointlight);
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this.pointlight = null;
|
||||
}
|
||||
};
|
||||
|
||||
|
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this.turnOffVisualizations = function() {
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if (USE_ENTITY_LINES_FOR_SEARCHING === true || USE_ENTITY_LINES_FOR_MOVING === true) {
|
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this.lineOff();
|
||||
}
|
||||
|
||||
if (USE_OVERLAY_LINES_FOR_SEARCHING === true || USE_OVERLAY_LINES_FOR_MOVING === true) {
|
||||
this.overlayLineOff();
|
||||
}
|
||||
|
||||
if (USE_PARTICLE_BEAM_FOR_SEARCHING === true || USE_PARTICLE_BEAM_FOR_MOVING === true) {
|
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this.particleBeamOff();
|
||||
}
|
||||
};
|
||||
|
||||
this.triggerPress = function(value) {
|
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_this.rawTriggerValue = value;
|
||||
};
|
||||
|
@ -432,7 +689,6 @@ function MyController(hand) {
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_this.rawBumperValue = value;
|
||||
};
|
||||
|
||||
|
||||
this.updateSmoothedTrigger = function() {
|
||||
var triggerValue = this.rawTriggerValue;
|
||||
// smooth out trigger value
|
||||
|
@ -455,12 +711,11 @@ function MyController(hand) {
|
|||
|
||||
this.bumperSqueezed = function() {
|
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return _this.rawBumperValue > BUMPER_ON_VALUE;
|
||||
}
|
||||
};
|
||||
|
||||
this.bumperReleased = function() {
|
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return _this.rawBumperValue < BUMPER_ON_VALUE;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.off = function() {
|
||||
if (this.triggerSmoothedSqueezed()) {
|
||||
|
@ -473,7 +728,7 @@ function MyController(hand) {
|
|||
this.setState(STATE_EQUIP_SEARCHING);
|
||||
return;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
this.search = function() {
|
||||
this.grabbedEntity = null;
|
||||
|
@ -672,8 +927,19 @@ function MyController(hand) {
|
|||
}
|
||||
}
|
||||
|
||||
//this.lineOn(distantPickRay.origin, Vec3.multiply(distantPickRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR);
|
||||
this.overlayLineOn(distantPickRay.origin, Vec3.sum(distantPickRay.origin, Vec3.multiply(distantPickRay.direction, LINE_LENGTH)), NO_INTERSECT_COLOR);
|
||||
//search line visualizations
|
||||
if (USE_ENTITY_LINES_FOR_SEARCHING === true) {
|
||||
this.lineOn(distantPickRay.origin, Vec3.multiply(distantPickRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR);
|
||||
}
|
||||
|
||||
if (USE_OVERLAY_LINES_FOR_SEARCHING === true) {
|
||||
this.overlayLineOn(distantPickRay.origin, Vec3.sum(distantPickRay.origin, Vec3.multiply(distantPickRay.direction, LINE_LENGTH)), NO_INTERSECT_COLOR);
|
||||
}
|
||||
|
||||
if (USE_PARTICLE_BEAM_FOR_SEARCHING === true) {
|
||||
this.handleParticleBeam(distantPickRay.origin, this.getHandRotation(), NO_INTERSECT_COLOR);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.distanceHolding = function() {
|
||||
|
@ -726,7 +992,7 @@ function MyController(hand) {
|
|||
this.currentAvatarPosition = MyAvatar.position;
|
||||
this.currentAvatarOrientation = MyAvatar.orientation;
|
||||
|
||||
this.overlayLineOff();
|
||||
this.turnOffVisualizations();
|
||||
};
|
||||
|
||||
this.continueDistanceHolding = function() {
|
||||
|
@ -752,7 +1018,6 @@ function MyController(hand) {
|
|||
return;
|
||||
}
|
||||
|
||||
this.lineOn(handPosition, Vec3.subtract(grabbedProperties.position, handPosition), INTERSECT_COLOR);
|
||||
|
||||
// the action was set up on a previous call. update the targets.
|
||||
var radius = Vec3.distance(this.currentObjectPosition, handControllerPosition) *
|
||||
|
@ -816,7 +1081,6 @@ function MyController(hand) {
|
|||
this.currentObjectRotation = Quat.multiply(handChange, this.currentObjectRotation);
|
||||
|
||||
Entities.callEntityMethod(this.grabbedEntity, "continueDistantGrab");
|
||||
|
||||
// mix in head motion
|
||||
if (MOVE_WITH_HEAD) {
|
||||
var objDistance = Vec3.length(objectToAvatar);
|
||||
|
@ -835,6 +1099,25 @@ function MyController(hand) {
|
|||
this.currentObjectPosition = Vec3.sum(this.currentObjectPosition, change);
|
||||
}
|
||||
|
||||
|
||||
//visualizations
|
||||
if (USE_ENTITY_LINES_FOR_MOVING === true) {
|
||||
this.lineOn(handPosition, Vec3.subtract(grabbedProperties.position, handPosition), INTERSECT_COLOR);
|
||||
}
|
||||
if (USE_OVERLAY_LINES_FOR_MOVING === true) {
|
||||
this.overlayLineOn(handPosition, grabbedProperties.position, INTERSECT_COLOR);
|
||||
}
|
||||
if (USE_PARTICLE_BEAM_FOR_MOVING === true) {
|
||||
this.handleDistantParticleBeam(handPosition, grabbedProperties.position, INTERSECT_COLOR)
|
||||
// this.handleDistantParticleBeam(handPosition, this.currentObjectPosition, INTERSECT_COLOR)
|
||||
}
|
||||
if (USE_POINTLIGHT === true) {
|
||||
this.handlePointLight(this.grabbedEntity);
|
||||
}
|
||||
if (USE_SPOTLIGHT === true) {
|
||||
this.handleSpotlight(this.grabbedEntity);
|
||||
}
|
||||
|
||||
Entities.updateAction(this.grabbedEntity, this.actionID, {
|
||||
targetPosition: this.currentObjectPosition,
|
||||
linearTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
|
||||
|
@ -842,6 +1125,7 @@ function MyController(hand) {
|
|||
angularTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
|
||||
ttl: ACTION_TTL
|
||||
});
|
||||
|
||||
this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
|
||||
};
|
||||
|
||||
|
@ -855,8 +1139,7 @@ function MyController(hand) {
|
|||
return;
|
||||
}
|
||||
|
||||
this.lineOff();
|
||||
this.overlayLineOff();
|
||||
this.turnOffVisualizations();
|
||||
|
||||
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES);
|
||||
this.activateEntity(this.grabbedEntity, grabbedProperties);
|
||||
|
@ -1003,8 +1286,8 @@ function MyController(hand) {
|
|||
};
|
||||
|
||||
this.pullTowardEquipPosition = function() {
|
||||
this.lineOff();
|
||||
this.overlayLineOff();
|
||||
|
||||
this.turnOffVisualizations();
|
||||
|
||||
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES);
|
||||
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
|
||||
|
@ -1122,11 +1405,15 @@ function MyController(hand) {
|
|||
}
|
||||
}
|
||||
|
||||
this.lineOn(pickRay.origin, Vec3.multiply(pickRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR);
|
||||
if (USE_ENTITY_LINES_FOR_MOVING === true) {
|
||||
this.lineOn(pickRay.origin, Vec3.multiply(pickRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR);
|
||||
}
|
||||
|
||||
Entities.callEntityMethod(this.grabbedEntity, "continueFarTrigger");
|
||||
};
|
||||
|
||||
_this.allTouchedIDs = {};
|
||||
|
||||
this.touchTest = function() {
|
||||
var maxDistance = 0.05;
|
||||
var leftHandPosition = MyAvatar.getLeftPalmPosition();
|
||||
|
@ -1195,8 +1482,9 @@ function MyController(hand) {
|
|||
|
||||
this.release = function() {
|
||||
|
||||
this.lineOff();
|
||||
this.overlayLineOff();
|
||||
this.turnLightsOff();
|
||||
this.turnOffVisualizations();
|
||||
|
||||
if (this.grabbedEntity !== null) {
|
||||
if (this.actionID !== null) {
|
||||
Entities.deleteAction(this.grabbedEntity, this.actionID);
|
||||
|
@ -1213,6 +1501,9 @@ function MyController(hand) {
|
|||
this.cleanup = function() {
|
||||
this.release();
|
||||
this.endHandGrasp();
|
||||
Entities.deleteEntity(this.particleBeam);
|
||||
Entities.deleteEntity(this.spotLight);
|
||||
Entities.deleteEntity(this.pointLight);
|
||||
};
|
||||
|
||||
this.activateEntity = function(entityID, grabbedProperties) {
|
||||
|
@ -1283,27 +1574,34 @@ function MyController(hand) {
|
|||
}
|
||||
//return an object with our updated settings
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
this.graspHandler = null
|
||||
|
||||
this.startHandGrasp = function() {
|
||||
if (this.hand === RIGHT_HAND) {
|
||||
this.graspHandler = MyAvatar.addAnimationStateHandler(this.graspHand, ['isRightHandGrab']);
|
||||
} else if (this.hand === LEFT_HAND) {
|
||||
this.graspHandler = MyAvatar.addAnimationStateHandler(this.graspHand, ['isLeftHandGrab']);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
this.endHandGrasp = function() {
|
||||
// Tell the animation system we don't need any more callbacks.
|
||||
MyAvatar.removeAnimationStateHandler(this.graspHandler);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
var rightController = new MyController(RIGHT_HAND);
|
||||
var leftController = new MyController(LEFT_HAND);
|
||||
|
||||
//preload the particle beams so that they are full length when you start searching
|
||||
if (USE_PARTICLE_BEAM_FOR_SEARCHING === true || USE_PARTICLE_BEAM_FOR_MOVING === true) {
|
||||
rightController.createParticleBeam();
|
||||
leftController.createParticleBeam();
|
||||
}
|
||||
|
||||
var MAPPING_NAME = "com.highfidelity.handControllerGrab";
|
||||
|
||||
var mapping = Controller.newMapping(MAPPING_NAME);
|
||||
|
@ -1315,6 +1613,7 @@ mapping.from([Controller.Standard.LB]).peek().to(leftController.bumperPress);
|
|||
|
||||
Controller.enableMapping(MAPPING_NAME);
|
||||
|
||||
//the section below allows the grab script to listen for messages that disable either one or both hands. useful for two handed items
|
||||
var handToDisable = 'none';
|
||||
|
||||
function update() {
|
||||
|
|
|
@ -14,9 +14,10 @@
|
|||
using namespace render;
|
||||
|
||||
RenderContext::RenderContext(ItemsConfig items, Tone tone, int drawStatus, bool drawHitEffect, glm::vec4 deferredDebugSize, int deferredDebugMode)
|
||||
: _args{ nullptr }, _items{ items }, _tone{ tone },
|
||||
_drawStatus{ drawStatus }, _drawHitEffect{ drawHitEffect },
|
||||
_deferredDebugSize{ deferredDebugSize }, _deferredDebugMode{ deferredDebugMode } {};
|
||||
: _deferredDebugMode{ deferredDebugMode }, _deferredDebugSize{ deferredDebugSize },
|
||||
_args{ nullptr },
|
||||
_drawStatus{ drawStatus }, _drawHitEffect{ drawHitEffect },
|
||||
_items{ items }, _tone{ tone } {}
|
||||
|
||||
void RenderContext::setOptions(bool occlusion, bool fxaa, bool showOwned) {
|
||||
_occlusionStatus = occlusion;
|
||||
|
|
|
@ -91,15 +91,15 @@ public:
|
|||
void setOptions(bool occlusion, bool fxaa, bool showOwned);
|
||||
|
||||
// Debugging
|
||||
int _deferredDebugMode = -1;
|
||||
glm::vec4 _deferredDebugSize { 0.0f, -1.0f, 1.0f, 1.0f };
|
||||
int _deferredDebugMode;
|
||||
glm::vec4 _deferredDebugSize;
|
||||
|
||||
protected:
|
||||
RenderArgs* _args;
|
||||
|
||||
// Options
|
||||
int _drawStatus = 0; // bitflag
|
||||
bool _drawHitEffect = false;
|
||||
int _drawStatus; // bitflag
|
||||
bool _drawHitEffect;
|
||||
bool _occlusionStatus = false;
|
||||
bool _fxaaStatus = false;
|
||||
|
||||
|
|
Loading…
Reference in a new issue